ひもっぽい何か
参考
bouze's hybrid-brush-05
http://wonderfl.kayac.com/code/ff5d0155b7268a766c3bc22da04be974a0778d0e
...
@author tkinjo
/**
* Copyright tkinjo ( http://wonderfl.net/user/tkinjo )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/eBPJ
*/
// forked from tkinjo's 点の追従
package
{
/**
* 参考
*
* bouze's hybrid-brush-05
* http://wonderfl.kayac.com/code/ff5d0155b7268a766c3bc22da04be974a0778d0e
*/
import flash.display.Sprite;
import flash.events.Event;
import flash.geom.Point;
[SWF(width="465", height="465", frameRate="60", backgroundColor="0xffffff")]
/**
* ...
* @author tkinjo
*/
public class Main extends Sprite {
// 点の数
private const dotNum:int = 100;
// 点の半径
private const dotRadius:uint = 1;
// 点と点との距離
private const distance:uint = 5;
// 点の配列
private var dots:Array = new Array();
/**
* コンストラクタ
*/
public function Main() {
// ループカウンタ
var i:int;
// 点の作成
for ( i = 0; i < dotNum; i++) {
var dot:Point = new Point( mouseX, mouseY );
dots.push( dot );
}
// フレームごとにループ
addEventListener(Event.ENTER_FRAME, function( event:Event ):void {
/** --------------------------------------------------
* 計算
*/
for (i = 0; i < dotNum; i++) {
// 座標の算出
if ( i == 0 ) {
dots[ i ].x = mouseX;
dots[ i ].y = mouseY;
} else {
var angle:Number = Math.atan2( dots[ i ].y - dots[ i - 1 ].y, dots[ i ].x - dots[ i - 1 ].x );
dots[ i ].x = dots[ i - 1 ].x + distance * Math.cos( angle );
dots[ i ].y = dots[ i - 1 ].y + distance * Math.sin( angle );
}
}
/** --------------------------------------------------
* 描画
*/
graphics.clear();
graphics.beginFill( 0 );
for (i = 0; i < dotNum; i++)
graphics.drawCircle( dots[ i ].x, dots[ i ].y, dotRadius );
} );
}
}
}