package { import flash.display.*; public class circle extends Sprite { public function circle():void { for(var i:uint=0; i<50; i++) { var g:Graphics = graphics; g.lineStyle(Math.round(Math.random()*30),Math.round(Math.random()*0xffffff)); var radius:Number = Math.round(Math.random()*80); var movX:Number = Math.round(Math.random()*stage.width); var movY:Number = Math.round(Math.random()*stage.height); g.drawCircle(movX,movY,radius); } } } }