package {
import flash.display.*;
public class circle extends Sprite {
public function circle():void {
for(var i:uint=0; i<50; i++) {
var g:Graphics = graphics;
g.lineStyle(Math.round(Math.random()*30),Math.round(Math.random()*0xffffff));
var radius:Number = Math.round(Math.random()*80);
var movX:Number = Math.round(Math.random()*stage.width);
var movY:Number = Math.round(Math.random()*stage.height);
g.drawCircle(movX,movY,radius);
}
}
}
}