In case Flash no longer exists; a copy of this site is included in the Flashpoint archive's "ultimate" collection.

Dead Code Preservation :: Archived AS3 works from wonderfl.net

forked from: 雲海

雲海
* civet
* @dreamana.com
Get Adobe Flash player
by runouw 18 Apr 2009
// forked from civet's 雲海
/**
 * 雲海
 * civet
 * @dreamana.com
 */
package {
    import flash.display.Bitmap;
    import flash.display.BitmapData;
    import flash.display.BitmapDataChannel;
    import flash.display.GradientType;
    import flash.display.SpreadMethod;
    import flash.display.Sprite;
    import flash.events.Event;
    import flash.events.TimerEvent;
    import flash.filters.DropShadowFilter;
    import flash.geom.ColorTransform;
    import flash.geom.Matrix;
    import flash.geom.Point;
    import flash.geom.Rectangle;
    import flash.utils.Timer;
    
    [SWF(frameRate='24', backgroundColor='0x000000')]
    public class Sora extends Sprite {
        private var source:BitmapData;
        private var rect:Rectangle;
        private var seed:int;
        private var sx:Number;
        private var sy:Number;
        private var vx:Number;
        private var vy:Number;
        private var ax:Number;
        private var ay:Number;
        private var offset:Point;
        private var trans:ColorTransform;        

        public function Sora() {
            createSky(stage.stageWidth, stage.stageHeight/2);
            createCloud(stage.stageWidth, stage.stageHeight/2);
            
        }
        
        private function createSky(w:uint, h:uint):void {
            var bg:Sprite = new Sprite();
            var colors:Array = [0x09B6FF, 0xFFFFFF];
            var alphas:Array = [1, 1];
            var ratios:Array = [0x00, 0xFF];
            var mat:Matrix = new Matrix();
            mat.createGradientBox(w, h, Math.PI/2, 0, 0);
            bg.graphics.beginGradientFill(GradientType.LINEAR, colors, alphas, ratios, mat, SpreadMethod.PAD);
            bg.graphics.drawRect(0, 0, w, h);
            bg.graphics.endFill();
            addChild(bg);
            createGround(w,h);
        }
        private function createGround(w:uint, h:uint):void {
            var bg:Sprite = new Sprite();
            var colors:Array = [0x7CFF44, 0x2F9900];
            var alphas:Array = [1, 1];
            var ratios:Array = [0x00, 0xFF];
            var mat:Matrix = new Matrix();
            mat.createGradientBox(w, h, Math.PI/2, 0, 0);
            bg.graphics.beginGradientFill(GradientType.LINEAR, colors, alphas, ratios, mat, SpreadMethod.PAD);
            bg.graphics.drawRect(0, 0, w, h);
            bg.graphics.endFill();
            bg.y = h;
            addChild(bg);
        }        
        private function createCloud(w:uint, h:uint):void {            
            source = new BitmapData(w, h, true, 0);
            var bmp:Bitmap = new Bitmap(source);
            addChild(bmp);
            //bmp.filters = [new DropShadowFilter(4, 45, 0xb3b3b3)];
            
            rect = new Rectangle(0, 0, source.width, source.height);
            seed = Math.random()*100;
            
            offset = new Point();
            trans = new ColorTransform(1,1,1,2, 255,255,255, -200);
            
            sx = 0;
            sy = 0;
            vx = Math.random()*8;
            vy = Math.random()*8;
            ax = Math.random()*0.02;
            ay = Math.random()*0.02;
            
            render();
            
            
            //var t:Timer = new Timer(30);
            //t.addEventListener(TimerEvent.TIMER, render);
            //t.start();
            addEventListener(Event.ENTER_FRAME, render);

        }

        private function render(e:Event=null):void {
            for(var i:int=0;i<5;i++){
            sx += vx;
            sy += vy/10;
            //seed += 1;
            vx += ax;
            vy += ay;
            ax += Math.random()*0.02;
            ay += Math.random()*0.02;
            ax *= 0.9;
            ay *= 0.9;
            vx *= 0.95;
            vy *= 0.95;
            }
            offset.x = int(sx);
            offset.y = int(sy);
            source.perlinNoise(250, 100, 4, seed, false, false, BitmapDataChannel.ALPHA, false, [offset]);
            source.colorTransform(rect, trans);
        }
    }
}