flash on 2010-3-1
/**
* Copyright uraac ( http://wonderfl.net/user/uraac )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/e1LX
*/
package
{
import flash.display.Sprite;
import flash.text.TextField;
[SWF( backgroundColor="#000000" )]
public class PascalsTriangle extends Sprite{
private const EXPONENT:Number = 200;
private const MODULUS:Number = 7;
private var colorMap:Array;
private var steps:Array;
private var fractMemory:Object;
public function PascalsTriangle()
{
fractMemory = {};
prepareColorMap();
prepareSteps();
drawShape();
}
private function prepareColorMap():void
{
colorMap = [];
var colorChunk:int = 0xFFFFFF / MODULUS;
for (var cmapindex:int = 0; cmapindex < MODULUS; cmapindex++)
{
colorMap[cmapindex] = colorChunk * (cmapindex+1);
}
}
private function prepareSteps():void
{
steps = [];
for(var stepc:int = 0; stepc < EXPONENT; stepc++)
{
steps[stepc] = makeStep(stepc);
}
}
private function makeStep(stepc:int):Array
{
var result:Array = [];
for (var stepe:int = 0; stepe <= stepc; stepe++)
{
result[stepe] = combination(stepc, stepe);
}
return result;
}
private function drawShape():void
{
//var t:TextField = new TextField();
//t.textColor = 0xFFFFFF;
//t.x = 100;
var px:Number = 100;
var py:Number = 0;
var radius:Number = 3;
for (var stepc:int = 0; stepc < EXPONENT; stepc++)
{
px -= (radius*2)/Math.sqrt(3);
var lpx:Number = px;
var step:Array = steps[stepc] as Array;
for (var r:int = 0; r <= stepc; r++)
{
var keisu:Number = Number(step[r]);
var rem:int = keisu % MODULUS;
this.graphics.beginFill(uint(colorMap[rem]));
this.graphics.drawCircle(lpx,py,radius);
this.graphics.endFill();
lpx += radius * 2;
//t.appendText(keisu.toString());
//t.appendText(",");
}
py += (radius*4)/Math.sqrt(3);
//t.appendText("\n");
}
//addChild(t);
}
private function combination(n:int, r:int):Number
{
return fractorial(n)/(fractorial(n-r)*fractorial(r));
}
private function fractorial(value:Number):Number
{
if (value == 0 || value == 1)
{
return 1;
}
if (fractMemory.hasOwnProperty(value))
{
return fractMemory[value];
}
else
{
fractMemory[value] = value * fractorial((value-1));
}
return value * fractorial((value-1));
}
}
}