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Dead Code Preservation :: Archived AS3 works from wonderfl.net

forked from: モヤモヤっと

// forked from syunsuke's モヤモヤっと
// write as3 code here..
package 
{
    import flash.display.*;
    import flash.geom.*;
    import flash.events.*;
    import flash.utils.*;
    import flash.ui.*;
    import flash.filters.*;
    
    [SWF(width="400", height="400", backgroundColor="0x000000", frameRate="30")]
    public class Meta extends Sprite 
    {
        //メンバ変数 
        private var Ball_Numbers:int = 3;
        
        private var canvas:DisplayObjectContainer;
        private var canvas_sprite:Sprite;
        private var screen:Bitmap;
        private var contener:BitmapData;
        private var screenRect:Rectangle;
        private var origin:Point;
        private var stage_w:int = stage.stageWidth;
        private var stage_h:int = stage.stageHeight;
        private var stage_w_min:int = 0;
        private var stage_h_min:int = 0;
                private var bitmap_w:int = 300;
                private var bitmap_h:int = 200;
        private var blurFilter:BlurFilter;
        
        //コンストラクタ
        public function Meta():void
        {
            trace("コンストラクタ : constract_name")
            addEventListener( Event.ADDED_TO_STAGE, init );
        }
        
                //初期化
        private function init(e:Event):void
        {
            trace("function : init")
            removeEventListener( Event.ADDED_TO_STAGE, init ); 
            
            stage.frameRate = 30;
            stage.scaleMode = StageScaleMode.NO_SCALE
            stage.align = StageAlign.TOP_LEFT;
            
            blurFilter = new BlurFilter(128,128 , 3);
            
            canvas_sprite = new Sprite();
            canvas_sprite.x = stage_w;
            canvas_sprite.y = stage_h;
            
            canvas = canvas_sprite;
            screen = new Bitmap();
            screen.bitmapData = new BitmapData(bitmap_w , bitmap_h , true );
            screen.x = 0;
            screen.y = 0;
            
            origin = new Point(0, 0);
            screenRect = new Rectangle(0, 0, bitmap_w, bitmap_h);
            
            addChild(screen);
            
            initBalls(0x904981);
            initBalls(0x990000);
            initBalls(0xE1B64E);
            initBalls(0x65811B);
            initBalls(0xA95322);
            initBalls(0x006699);

            addEventListener(Event.ENTER_FRAME , EnterFrameHandler);
            
        }
        
                //ボールの生成
        private function initBalls(color:uint):void {
            trace("function : initBalls")
            for ( var i:uint = 0; i < Ball_Numbers; i++ ) {
                var ball:Ball = new Ball(Math.random() * 6 + 30 , color );
                ball.alpha = 1;
                ball.x = Math.random() * stage_w;
                ball.y = Math.random() * stage_h;
                ball.vx = Math.random() * 2 + 1;
                ball.vy = Math.random() * 2 + 1;
                canvas.addChild(ball);
            }
        }
        
        //ボールの動き
        private function EnterFrameHandler(e:Event):void 
        {
            for ( var i:uint = 0; i < canvas.numChildren ; i++ ) {
                var b:Ball = canvas.getChildAt(i) as Ball;
                //b.alpha = 0.2;
                b.x += b.vx;
                b.y += b.vy;
                if ( b.x + b.width > bitmap_w ) {
                    b.vx *= -1;
                    b.x = bitmap_w - b.width;
                }
                if ( b.x < stage_w_min ) {
                    b.vx *= -1;
                    b.x = stage_w_min;
                }
                if ( b.y + b.height > bitmap_h ) {
                    b.vy *= -1;
                    b.y = bitmap_h  - b.height;
                }
                if ( b.y < stage_h_min ) {
                    b.vy *= -1;
                    b.y = stage_h_min;
                }
            }
            
            render();
        }
        
        //表示設定
        private function render():void 
        {
                screen.bitmapData.lock();
                screen.bitmapData.fillRect(screenRect, 0xFFFFFF);
                screen.bitmapData.draw(canvas_sprite);
                screen.bitmapData.applyFilter(screen.bitmapData, screenRect, origin, blurFilter);
                screen.bitmapData.unlock();
                                screen.scaleX = 2.5;
                                screen.scaleY = 2.5;
        }
        
    }
}
import flash.display.Sprite;
import flash.events.MouseEvent;

    class Ball extends Sprite 
    {
        //メンバ変数 
        public var radius:Number;
        public var color:uint;
        public var vx:Number = 0;
        public var vy:Number = 0;
        
        
        //コンストラクタ
        public function Ball(radius:Number = 40 , color:uint = 0xff0000):void
        {
            trace("コンストラクタ : Ball")
            this.radius = radius;
            this.color = color;
            init();
        }
        private function init():void
        {
            trace("function : init")
            graphics.beginFill(color);
            graphics.drawCircle(0 , 0 , radius);
            graphics.endFill();
        }
        
    }