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Dead Code Preservation :: Archived AS3 works from wonderfl.net

flash on 2012-11-12

import alternativ7.types.*;
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by mutantleg 12 Nov 2012
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/**
 * Copyright mutantleg ( http://wonderfl.net/user/mutantleg )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/dzmN
 */

package {
    import flash.display.BitmapData;
    import flash.events.Event;
    
      import alternativ7.engine3d.containers.*;
    import alternativ7.engine3d.core.*;
    import alternativ7.engine3d.objects.*;
    import alternativ7.engine3d.objects.Mesh;
    import alternativ7.engine3d.primitives.*;
    import alternativ7.engine3d.materials.*;
   // import alternativ7.types.*;
    import alternativ7.*;
    import alternativ7.engine3d.lights.*;
    
    import flash.display.Sprite;
    public class FlashTest extends Sprite {
    
        public var cam:Camera3D;
        public var cont:ConflictContainer;
        public var contb:ConflictContainer;
        public var mat:TextureMaterial;
        public var light:OmniLight;
        public var lm:Box;
    
        public function FlashTest() {
            // write as3 code here..
            
            cont = new ConflictContainer();
            contb = new ConflictContainer();
            cam = new Camera3D();
            cam.z = -100;
            cam.view = new View(460,460);
            addChild(cam.view);
            cont.addChild(cam);
            cont.addChild(contb);
            
            var col:uint = 0xFFffFF; 

            //var light:OmniLight;
            light = new OmniLight(col,1,500);
            cont.addChild(light);

            lm = new Box(4,4,4);
            lm.setMaterialToAllFaces(new FillMaterial(col,1));
            cont.addChild(lm);

var b:BitmapData;
b = new BitmapData(32,32,false,0xaaAAaa);

    
            var sp:Sphere;
            sp = new Sphere(80,8,8,true);
            sp.calculateFacesNormals();
            sp.calculateVerticesNormals();
            //sp.setMaterialToAllFaces( new FillMaterial(0x0000FF,0.5,1,0));
            sp.setMaterialToAllFaces(new VertexLightMaterial(b));
            contb.addChild(sp);
            
            vecPart = new Vector.<Part>;
            
            var i:int;
            var p:Part;
            
            for (i = 0; i < 64; i++)
            {
                p = new Part();
                vecPart.push(p);
                contb.addChild(p.box);
            }//nexti
/*            
            var box:Box;
             var bm:BitmapData = new BitmapData(32,32);
            bm.noise(1);
            
            mat = new TextureMaterial(bm);
            box = new Box(50,50,50);
            box.setMaterialToAllFaces(mat);
            cont.addChild(box);
 */           
            stage.addEventListener(Event.ENTER_FRAME, onEnter);
        }//ctor
        
        public var vecPart:Vector.<Part>;

        public var ang:Number = 0;
        
        public function onEnter(e:Event):void
        {
            var i:int;
            var p:Part;
            var num:int;
            
            num = vecPart.length;
            
            for (i = 0; i < num; i++)
            {
                p = vecPart[i];
                p.update();
             }//nexti
            
           // cont.rotationX += 2;
            /*
            ang += 0.01;
            cam.x = Math.cos(ang) * 40;
            cam.z = Math.sin(ang) * 40;
            cam.rotationY = ang - 1.57;
            //cam.lookAt(0,0,0);
            //cam.rotationY += 1.57;
            */
            
            ang += 0.01;
            light.x = Math.cos(ang)*50;
            light.z = Math.sin(ang)*50;
            
            lm.x = light.x;
            lm.z = light.z;
            
            contb.rotationY += 0.01;
            
            cam.render();
        }//onenter
        
    }//classend
}
import flash.display.BitmapData;//package

     import alternativ7.engine3d.containers.*;
    import alternativ7.engine3d.core.*;
    import alternativ7.engine3d.objects.*;
    import alternativ7.engine3d.objects.Mesh;
    import alternativ7.engine3d.primitives.*;
    import alternativ7.engine3d.materials.*;
   // import alternativ7.types.*;
    import alternativ7.*;
    import alternativ7.engine3d.lights.*;
    
internal class Part
{
  
  public var box:Box;
    
  public var cx:Number = 0; 
  public var cy:Number = 0; 
  public var cz:Number = 0;
 
  public var vx:Number = 0; 
  public var vy:Number = 0; 
  public var vz:Number = 0;
    
    public var tex:BitmapData;
    
  public function Part()
  {
      tex = new BitmapData(16,16,false,Math.random()*0xFFffFF);
      
      box = new Box(4,4,4);
      box.calculateFacesNormals();
      box.calculateVerticesNormals();
      
     // box.setMaterialToAllFaces(new FillMaterial(0xFF0000,1));
      box.setMaterialToAllFaces(new VertexLightMaterial(tex));
      
      reset();
  }//part  
  
  public function reset():void
  {
      cx = 0; cy = 0; cz = 0;
      
      vy = Math.random() * -4;
      
      vx = (Math.random()-Math.random()) * 3;
      vz = (Math.random()-Math.random()) * 3;
      
  }//reset
  
  public function update():void
  {
      vy += 0.1;
      vx *= 0.99;
      vz *= 0.99;
      
      cx += vx;
      cy += vy;
      cz += vz;
      
      box.x = cx;
      box.y = cy;
      box.z = cz;
      
      box.rotationX += vx * 0.3;
      box.rotationY += vy * 0.2;
      
      
      if (cy >= 10)  {reset();}
  }//update
    
};//classend