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Dead Code Preservation :: Archived AS3 works from wonderfl.net

AA cam

package 
{
	import flash.display.Bitmap;
	import flash.display.BitmapData;
	import flash.display.Sprite;
	import flash.events.Event;
	import flash.filters.ColorMatrixFilter;
	import flash.geom.Rectangle;
	import flash.media.Camera;
	import flash.media.Video;
	import flash.text.TextField;
	import flash.text.TextFieldAutoSize;
	import flash.text.TextFormat;
	import flash.text.TextFormatAlign;
	import flash.utils.ByteArray;
	
	[SWF(width="465", height="465", backgroundColor="0xffffff", frameRate="30")]

	public class TestCam extends Sprite  
	{
		private var cam:Camera;
		private var vid:Video;
		private var pw:int = 48;
		private var ph:int = 36;
		private var txt:TextField;
		private var bmd:BitmapData;
		private var ascii:Array = ["冊", "田", "五", "ヨ", "三", "二", "一", "  "];
		private var tf:TextFormat = new TextFormat("MS ゴシック", 8, 0, false, false, false, null, null, TextFormatAlign.LEFT, 0, 0, 0, 0);
		public function TestCam() {
			cam = Camera.getCamera();
			cam.setMode(pw*10, ph*10, 30);
			vid = new Video(pw, ph);
			vid.attachCamera(cam);
			vid.filters = [new ColorMatrixFilter([
				// 赤:0.29891 緑:0.58661 青:0.11448)
				0.29891, 0.58661, 0.11448, 0, 0,
				0.29891, 0.58661, 0.11448, 0, 0,
				0.29891, 0.58661, 0.11448, 0, 0,
				0,0,0,1,0
			])];
			bmd = new BitmapData(pw, ph);
			txt = new TextField();
			txt.autoSize = TextFieldAutoSize.LEFT;
			txt.text = "";
			addChild(txt);
			addEventListener(Event.ENTER_FRAME, loop);
		}
		
		private function loop(e:Event):void {
			bmd.draw(vid);
			var bts:ByteArray = bmd.getPixels(new Rectangle(0, 0, pw, ph));
			bts.position = 0;
			//txt.text = "";
			var str:String = "";
			var c :int;
			for (var i:int = 0; i < ph; i++) 
			{
				for (var j:int = 0; j < pw; j++) 
				{
					c = bts.readUnsignedInt();
					c &= 0xff;
					c >>>= 5;
					//txt.appendText(ascii[c]);
					str += ascii[c];
				}
				//txt.appendText("\n");
				str += "\n";
			}
			txt.text = str;
			txt.setTextFormat(tf);
		}

	}
}