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Dead Code Preservation :: Archived AS3 works from wonderfl.net

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by fakestar0826 16 Mar 2011
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/**
 * Copyright fakestar0826 ( http://wonderfl.net/user/fakestar0826 )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/dyrt
 */

package {
    import flash.geom.Point;
    import flash.events.Event;
    import flash.display.Sprite;
    public class FlashTest extends Sprite 
    {
        private var _points:Vector.<Point>;
        
        public function FlashTest() {
            // write as3 code here..
            _points = new Vector.<Point>();
            for(var i:int = 0;i < 10; i++)
            {
                _points[i] = new Point(0, 0);
            }
            addEventListener(Event.ENTER_FRAME, onEnterFrame);
        }
        
        private function onEnterFrame(e:Event):void
        {
            
            graphics.clear();
            graphics.lineStyle(0);
            for(var i:int = 0;i < _points.length; i++)
            {
                if(i == 0)
                {
                    _points[0].x += (mouseX - _points[0].x) * 0.2;
                    _points[0].y += (mouseY - _points[0].y) * 0.2;
                }
                else
                {
                    _points[i].x += (_points[i - 1].x - _points[i].x) * 0.2;
                    _points[i].y += (_points[i - 1].y - _points[i].y) * 0.2;
                }
            }
            
            for(i = 0;i < _points.length - 1; i++)
            {
                if(i == 0)
                {
                    graphics.moveTo(_points[0].x, _points[0].y);
                }
                else
                {
                    graphics.curveTo(_points[i].x, _points[i].y, _points[i + 1].x, _points[i + 1].y);
                }


                
            }

        }

    }
}