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Dead Code Preservation :: Archived AS3 works from wonderfl.net

forked from: アイコンドット化

自分のアイコンをドット化して遊んでみるテスト
// forked from ton's アイコンドット化
//自分のアイコンをドット化して遊んでみるテスト
package{
    import flash.display.*;
    import flash.events.Event;
    import flash.events.MouseEvent;
    import flash.net.URLRequest;
    import flash.system.*;
    import caurina.transitions.Tweener;  

    public class myIcon extends Sprite{

        private const myIconURL:String = "http://ton1517.web.fc2.com/tonicon.jpeg";
        private var loader:Loader = new Loader();
        private var iconData:BitmapData;

        public function myIcon(){
            loader.contentLoaderInfo.addEventListener(Event.COMPLETE, onCompleteHandler);
            loader.load(new URLRequest(myIconURL), new LoaderContext(true));            
        }

	private function onCompleteHandler(e:Event):void {
	    iconData = new BitmapData(loader.width, loader.height);
	    iconData.draw(loader);
            for(var i:int = 0; i < iconData.height; i++){
                for(var j:int = 0; j < iconData.width; j++){
                    var color:uint = iconData.getPixel(j, i);
                    if(color != 0xffffff){
                        var dot:Dot = new Dot(3, color);
                        dot.selfx = j * 4;
                        dot.selfy = i * 4;
                        dot.x = Math.random() * 400;
                        dot.y = Math.random() * 400;
                        dot.alpha = 0;
                        addChild(dot);

                        Tweener.addTween(dot,
                            {
                                x: j * 4,
                                y: i * 4,
                                alpha: 1,
                                delay: 4 * Math.random(),
                                time: 3
                            }
                        );
                    }
                }
            }
	}
    }
}

import flash.display.Sprite;
import flash.events.MouseEvent;
import caurina.transitions.Tweener;

class Dot extends Sprite{
    public var size:int;
    public var color:uint;
    public var selfx:int;
    public var selfy:int;
    private var self:Dot;
    
    function Dot(size:int, color:uint):void {
	this.size = size;
    	this.color = color;
		
	this.graphics.beginFill(color);
	this.graphics.drawRoundRect(0, 0, size, size, 2, 2);
	this.graphics.endFill();
	
        self = this;
        this.addEventListener(MouseEvent.MOUSE_OVER, onMouseOverHandler);
    }
    
    private function onMouseOverHandler(e:MouseEvent):void{
        self.parent.addChild(self);  
        Tweener.addTween(self, {  
            x: selfx + Math.random() * 100 - 50,  
            y: selfy + Math.random() * 100- 50,  
            time: 1,  
            onComplete: function():void{  
                Tweener.addTween(self, {  
                    x: selfx, y: selfy, time: 1,  
                    transition: 'easeOutSine'
                });  
            }
        });
    }
}