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Dead Code Preservation :: Archived AS3 works from wonderfl.net

forked from: HUSH HUSH

EARLY RUN - MOSTLY UNFINISHED
CLICK ON STAGE TO HIDE OR DISPLAY ANGLE LINES

BAD LINES IN ORIGINAL CODE 
-> FOLLOWING LINES PROVIDE CURVY & FALSE POSITION
ENDED TRANSLATION NEVER REACH point.x / point.y
-----------------------------
x += (point.x - x) >> speed;
y += (point.y - y) >> speed;
-----------------------------
Get Adobe Flash player
by bradsedito 31 May 2011
    Embed
/**
 * Copyright bradsedito ( http://wonderfl.net/user/bradsedito )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/dwcZ
 */

// forked from spanvega's HUSH HUSH
// forked from jancassio's Simple random 2D position

package
{
    /*
    * EARLY RUN - MOSTLY UNFINISHED
    * CLICK ON STAGE TO HIDE OR DISPLAY ANGLE LINES
    * 
    * BAD LINES IN ORIGINAL CODE 
    *  -> FOLLOWING LINES PROVIDE CURVY & FALSE POSITION
    *     ENDED TRANSLATION NEVER REACH point.x / point.y
    * -----------------------------
    *  x += (point.x - x) >> speed;
    *  y += (point.y - y) >> speed;
    * -----------------------------
    */ 

    import flash.geom.Point;
    
    import flash.events.Event;
    import flash.events.MouseEvent;

    import flash.display.Shape;
    import flash.display.Sprite;

    import flash.utils.setInterval;


    [ SWF (width = '465', height = '465', backgroundColor = '0xFFFFFF', frameRate = '25') ]

    public class HUSH_HUSH extends Sprite
    {
        private var dot_vec : Vector.<Dot>;
        private var dot_num : uint = 25;
        private var dot_fac : Sprite;
        private var dot_lin : Sprite;
        private var dot_ang : Sprite;

        //

        private var show_line : Boolean = true;

        private var stageW : Number;
        private var stageH : Number;
        
        //
        
        private var dots : Sprite = new Sprite ();

        public function HUSH_HUSH ()
        {
            stage ? init () : addEventListener (Event.ADDED_TO_STAGE, init);
        }

        private function init () : void
        {
            if (hasEventListener (Event.ADDED_TO_STAGE))
            {
                removeEventListener (Event.ADDED_TO_STAGE, init);
            }

            stage.scaleMode = 'noScale';

            stage.addEventListener 
            (
                MouseEvent.CLICK,
                onClick
            );

            stageH = stage.stageHeight;
            stageW = stage.stageWidth;

            //

            dot_lin  = new Sprite ();

            // addChild (dot_lin);    // UNUSED FOR THE MOMENT

            //

            dot_ang = new Sprite ();
    
            addChild (dot_ang);
            
            //

            dot_fac = new Sprite ();
            
            addChild (dot_fac);

            //

            dot_vec = new <Dot> [];

            for (var i : int = 0; i < dot_num; i++)
            {
                var d : Dot = new Dot
                (
                    new Point
                    (
                        stageH / 2,
                        stageW / 2
                    )
                );

                dot_fac.addChild (d);

                dot_vec.push (d);
            }

            //

            addEventListener (Event.ENTER_FRAME, onEnterFrame);

            setInterval (onInterval, 2500);

            //
    
            onInterval ();
        }

        private function onEnterFrame (e : Event) : void
        {
            dot_ang.graphics.clear();
            
            for each (var d : Dot in dot_vec)
            {
                d.move ();

                // --o DRAW ANGLE LINES
                
                var px : Number = d.x;
                var py : Number = d.y;

                dot_ang.graphics.lineStyle(1, d.color, 0.75);
                dot_ang.graphics.moveTo (mouseX, mouseY);
                dot_ang.graphics.lineTo (px, py);
            
                // --o CALC BEVEL FILTER ANGLE

                var degrees : Number = Math.atan2
                (mouseY - py, mouseX - px) * (180 / Math.PI);

                d.bevel.angle = degrees;
            }
        }
        
        private function onInterval () : void
        {
            // dot_lin.graphics.clear ();

            for each (var d : Dot in dot_vec)
            {
                // dot_lin.graphics.moveTo (d.point.x, d.point.y);

                // --o CHECK WHEN TRANSLATION IS COMPLETE ..

                d.point = new Point
                (
                    d.width  /2 + (Math.random () * (stageW - d.width)),
                    d.height /2 + (Math.random () * (stageH - d.height))
                );

                // MOVE LINES

                // dot_lin.graphics.lineStyle (.5, d.color, .5);
                // dot_lin.graphics.lineTo (d.point.x, d.point.y);
            }
        }
        
        private function onClick (e : MouseEvent) : void
        {
            // dot_lin.visible = !dot_lin.visible;

            dot_ang.visible = !dot_ang.visible;
        }
    }
}


import flash.geom.Point;
import flash.display.Sprite;

import flash.filters.GlowFilter;
import flash.filters.BevelFilter;


class Dot extends Sprite
{
    private var _color : uint;
    private var _point : Point;

    private var speed : uint = 5;

    private var _glow : GlowFilter;
    private var _bevel : BevelFilter;


    public function Dot (p : Point)
    {
//      color = 0xFF0000 * Math.random ();
        color = 0x000000;

        glow = new GlowFilter (color);

        bevel = new BevelFilter
        (
            10, 45, 0xFFFFFF, .15, 0xFFFFFF, 0.75, 6, 6
        );

        filters = [bevel, glow];

        graphics.lineStyle (2, 0xFFFFFF);
        graphics.beginFill (color, 1);
        graphics.drawCircle (0, 0, 5 + Math.random () * 25);
        graphics.endFill();

        point = p;

        //

        x = point.x;
        y = point.y;
    }
    
    public function move () : void
    {
        x += (point.x - x) >> speed;
        y += (point.y - y) >> speed;

        //

        filters = [bevel, glow];
    }

    //

    public function set point (p : Point) : void
    {
        _point = p;
    }

    public function get point () : Point
    {
        return _point;
    }
    
    public function set color (n : uint) : void
    {
        _color = n;
    }
    
    public function get color () : uint
    {
        return _color;
    }

    // --o FILTERS
    
    public function set glow (g : GlowFilter) : void
    {
        _glow = g;
    }
    
    public function get glow () : GlowFilter
    {
        return _glow;
    }
    
    //
    
    public function set bevel (b : BevelFilter) : void
    {
        _bevel = b;
    }
    
    public function get bevel () : BevelFilter
    {
        return _bevel;
    }
}