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ColorMatrixFilter と threshold() を用いたボロノイ図の生成

【ブラクラ注意】100点 X 4倍精度 テスト...きついな...
なんかfork元に微妙に負けてるし・・ もうちょい高速化できないかな。
Bに1点の距離マップ, Gに全体の距離マップを格納
/**
 * Copyright uwi ( http://wonderfl.net/user/uwi )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/duEV
 */

// forked from keim_at_Si's forked from: draw() と threshold() を用いたボロノイ図の生成
// forked from keim_at_Si's draw() と threshold() を用いたボロノイ図の生成
// forked from Nao_u's jump floodingアルゴリズムを用いたボロノイ図の生成
//
// 【ブラクラ注意】100点 X 4倍精度 テスト...きついな...
//
// なんかfork元に微妙に負けてるし・・ もうちょい高速化できないかな。
// Bに1点の距離マップ, Gに全体の距離マップを格納
package {      
    import flash.display.Sprite;      
    import flash.events.*;      
    [SWF(width="465", height="465", backgroundColor="0xFFFFFF", frameRate="30")] 
         
    public class FlashTest extends Sprite {      
        public function FlashTest() {      
            Main = this;      
            initialize();      
            stage.addEventListener(Event.ENTER_FRAME,update);       
        }      
    }      
}          
    
   
import flash.display.Sprite;       
import flash.events.* 
import flash.text.TextField;      
import flash.geom.*; 
import flash.utils.getTimer; 
import frocessing.color.ColorHSV;
var Main:Sprite;      
var SCREEN_W:Number = 465; 
var SCREEN_H:Number = 465; 
var Text:TextField     
var Text2:TextField     

var Tex:ProcTex; 
var BITMAP_W:int = 232; 
var BITMAP_H:int = 232; 
var Pnt:Vector.<ControlPoint> = new Vector.<ControlPoint>; 

// 初期化
function initialize():void{      
    Tex = new ProcTex( BITMAP_W, BITMAP_H ); 
    Tex.Bmp.x = 0; 
    Tex.Bmp.y = 0; 
     
    Text = new TextField();      
    Text.text = "生成中...";    
    Text.autoSize = "left"; 
    Main.addChild(Text);       

    Text2 = new TextField();      
    Text2.text = "";    
    Text2.autoSize = "left"; 
    Text2.y = 16; 
    Main.addChild(Text2);       

    // 制御点の設置
    for (var i:int=0; i<10; i++) {
        newControlPoint(Math.random()*465, Math.random()*465);
    }

    // create new control point
    function newControlPoint(x:Number, y:Number) : void {
        Pnt.push(new ControlPoint(new Point(x, y)));
        Pnt[Pnt.length-1].color = new ColorHSV(Math.random()*360, 0.5, 1).value32;
    }
}

// 更新
function update(e :Event):void{      
    var time:int = getTimer();  
        
    Tex.draw(); 

    var endTime:int = getTimer() - time; 
    Text.text = " 生成時間:" + endTime + "[ms]";    

    for each (var cp:ControlPoint in Pnt) {
        cp.move();
    }
}   

import flash.display.Bitmap;  
import flash.display.BitmapData;  
import flash.filters.*;

// テクスチャ生成クラス
class ProcTex{ 
    public var BmpData:BitmapData;  
    public var Bmp:Bitmap; 
    public var Width:int; 
    public var Height:int; 
    
    private var _distanceBuffer:BitmapData;
    
    public function ProcTex( w:int, h:int ){ 
        Width = w; 
        Height = h; 
        BmpData = new BitmapData(Width, Height, false, 0xffffff);  
        Bmp = new Bitmap(BmpData);  
        Bmp.scaleX = 465/Width;  //7.25*0.5;
        Bmp.scaleY = 465/Height; //7.25*0.5;
        Bmp.x = 232.5-Bmp.scaleX*Width*0.5;  // = 0.0;
        Bmp.y = 232.5-Bmp.scaleY*Height*0.5; // = 0.0;
        Main.addChild(Bmp);       

        _createDistanceMap();
    }

    public function draw():void{ 
        drawBmpData( BmpData ); 
    } 

    private var cmf : ColorMatrixFilter = new ColorMatrixFilter([
            1, 0, 0, 0, 0,
            0, 1, 0, 0, 0,
            0, 1, -1, 0, 0,
            0, 0, 0, 1, 0
            ]);
    private var cmf2 : ColorMatrixFilter = new ColorMatrixFilter([
            1, 0, 0, 0, 0,
            0, 1, -1, 0, 0,
            0, 0, 1, 0, 0,
            0, 0, 0, 1, 0
            ]);
            
    public function drawBmpData( bmpData:BitmapData ):void{ 
        var i:int, cp:ControlPoint, 
            iScaleX:Number = 1/Bmp.scaleX,
            iScaleY:Number = 1/Bmp.scaleY;
            
        bmpData.lock();
        _distanceBuffer.lock();
        
        _distanceBuffer.fillRect(_distanceBuffer.rect, 0xffffff);
        for each (cp in Pnt) {
            _pt.x = (cp.Sp.x - Bmp.x) * iScaleX - Width;
            _pt.y = (cp.Sp.y - Bmp.y) * iScaleY - Height;
            _distanceBuffer.copyChannel(_distanceMap, _distanceMap.rect, _pt, 4, 4);
            _distanceBuffer.applyFilter(_distanceBuffer, _distanceBuffer.rect, P0, cmf);
            bmpData.threshold(_distanceBuffer, _distanceBuffer.rect, P0, ">", 0, cp.color, 0xff);
            _distanceBuffer.applyFilter(_distanceBuffer, _distanceBuffer.rect, P0, cmf2);
        }
        
        bmpData.unlock();
        _distanceBuffer.unlock();
    }

    private const P0 : Point = new Point();
    private var _pt:Point = new Point(); // for general purpose
    private var _distanceMap:BitmapData;
    private function _createDistanceMap() : void {
        var r:Number = 255*1.414/Width;
        _distanceBuffer = new BitmapData(Width, Height, false, 0xffffff);
        _distanceMap = new BitmapData(Width*2, Width*2, false);
        for (var x:int=-Width; x<Width; x++)
        for (var y:int=-Width; y<Width; y++) {
            var dist:int = int(Math.sqrt(x*x+y*y)*r);
            _distanceMap.setPixel(x+Width, y+Width, (dist<255)?dist:255);
        }
    }
}

// 制御点マーカークラス
class ControlPoint{  
    public var Sp:Sprite;  
    public var isEnable:Boolean = false; 
    public var Pos:Point; 
    public var color:uint;
    public function ControlPoint( p:Point ){  
        Sp=new Sprite();    
        Pos = p;  
        Sp.x = Pos.x;  
        Sp.y = Pos.y; 
        Sp.buttonMode = true;
        setEnable( true ); 
        Main.stage.addChild(Sp);   

        _vel = new Point(Math.random()*8-4, Math.random()*8-4);
        Sp.addEventListener(MouseEvent.MOUSE_UP,   function (event:MouseEvent):void{ Sp.stopDrag(); });  
        Sp.addEventListener(MouseEvent.MOUSE_DOWN, function (event:MouseEvent):void{ if( isEnable ) Sp.startDrag(); });      
    }  

    public function setEnable( flg:Boolean ):void{     
        if( flg == true && isEnable == false ){ 
            Sp.graphics.clear(); 
            Sp.graphics.lineStyle(1.4,0x000000);        
            Sp.graphics.beginFill(0xe0d000,1);    
            Sp.graphics.drawCircle(0,0,2.0);    
            Sp.graphics.endFill();    
        }else if( flg == false && isEnable == true ){ 
            Sp.graphics.clear(); 
        } 
        isEnable = flg; 
    } 
    
    private var _vel:Point;
    public function move() : void {
        Sp.x += _vel.x;
        Sp.y += _vel.y;
        if (Sp.x<0 || Sp.x>465) {
            _vel.x = -_vel.x;
            Sp.x += _vel.x;
        }
        if (Sp.y<0 || Sp.y>465) {
            _vel.y = -_vel.y;
            Sp.y += _vel.y;
        }
    }
}