Papervision3D Collada Viewer
White Skin
/**
* Copyright gya ( http://wonderfl.net/user/gya )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/domH
*/
/**
* ローカルのDAEモデルを読み込んでツリー表示
* 重いデータを読み込むとフリーズします
* テクスチャが表示できないのが悲しい
* (修正)ハイライト表示が重かったのでドラッグ時は無効にしました
*/
package {
import com.bit101.components.CheckBox;
import com.bit101.components.PushButton;
import com.bit101.components.Style;
import flash.display.BitmapData;
import flash.display.Sprite;
import flash.display.StageScaleMode;
import flash.events.ErrorEvent;
import flash.events.Event;
import flash.events.IOErrorEvent;
import flash.events.MouseEvent;
import flash.geom.Rectangle;
import flash.net.FileFilter;
import flash.net.FileReference;
//import net.hires.debug.Stats;
import org.papervision3d.core.math.Number3D;
import org.papervision3d.events.FileLoadEvent;
import org.papervision3d.objects.parsers.DAE;
import org.papervision3d.Papervision3D;
public class DaeTree extends Sprite {
private const DISPLAY:Rectangle = new Rectangle(0, 0, 465, 465);
private var fr:FileReference;
private var view:Preview;
private var activeDae:DAE;
private var loadBtn:PushButton;
private var clearBtn:PushButton;
private var win:TreeWindow;
private var style:TreeStyle;
private var activeTree:TreeLimb;
private var bounding:BoundingManager;
public function DaeTree() {
this.stage.scaleMode = StageScaleMode.NO_SCALE;
//Wonderfl.disable_capture();
//Wonderfl.capture_delay(30);
Style.BUTTON_FACE = 0xF0F0F0;
var bg:Sprite = addChild(new Sprite()) as Sprite;
bg.graphics.beginFill(0xFFFFFF, 1); //0x444444
bg.graphics.drawRect(0, 0, DISPLAY.width, DISPLAY.height);
bg.graphics.endFill();
stage.frameRate = 30;
Papervision3D.PAPERLOGGER.unregisterLogger(Papervision3D.PAPERLOGGER.traceLogger);
bounding = new BoundingManager();
var loader:IconLoader = new IconLoader();
loader.create(onDecode);
}
private function onDecode(icons:Vector.<BitmapData>):void {
win = new TreeWindow(this, 10, 210, "DAE EXPLORER");
win.setWindowSize(446, 242);
win.draggable = false;
win.folder.label = "";
win.folder.icon = -1;
win.folder.isFolder = false;
win.folder.addEventListener(TreeEvent.CHANGE_SELECT, onChangeSelect);
style = new TreeStyle();
style.closeIcon = icons[0];
style.openIcon = icons[1];
style.icons = icons.slice(2, icons.length);
style.textFormat.size = 12;
style.lineSpacing = 16;
win.folder.setStyle(style);
//
view = new Preview(DISPLAY.width-70, 200);
view.x = DISPLAY.width - view.rect.width;
addChild(view);
//addChild(new Stats()).x = DISPLAY.width - 70 - view.rect.width;
fr = new FileReference();
fr.addEventListener(Event.SELECT, onSelectFile);
fr.addEventListener(Event.COMPLETE, onLoadFile);
fr.addEventListener(IOErrorEvent.IO_ERROR, onError);
loadBtn = new PushButton(this, 2, 104, "LOAD DAE", onClickBrowse);
loadBtn.setSize(66, 20);
new PushButton(this, 48, 158, "+", onClickZoomIn).setSize(20,20);
new PushButton(this, 48, 180, "-", onClickZoomOut).setSize(20,20);
Style.LABEL_TEXT = 0x000000;
new CheckBox(this, 30, 138, "GRID", onClickGrid).selected = true;
}
private function onClickGrid(e:MouseEvent):void{
view.setGrid(CheckBox(e.currentTarget).selected);
}
private function onChangeSelect(...arg):void {
var selected:Vector.<TreeLimb> = win.folder.getSelectedLimbs();
if (selected.length == 0) {
view.resetHighlight();
return;
}
var obj:* = selected[0].extra;
if (obj == null) return;
view.highlightModel(obj);
var bounds:BoundingData = bounding.getBounds(obj);
if (bounds) {
view.setTarget(bounds.globalCenter);
view.setDistanceByBounds(bounds.size);
}
}
private function onClickZoomIn(...arg):void {
view.zoom(1);
}
private function onClickZoomOut(...arg):void {
view.zoom(-1);
}
private function clearModel():void {
if (!activeDae) return;
bounding.deleteAllData();
ModelUtil.disposeMaterials(activeDae);
view.removeModel(activeDae);
activeDae.stop();
activeDae = null;
for each(var l:TreeLimb in win.folder.getLimbs()) l.dispose();
}
private function onError(e:ErrorEvent):void {
}
private function onClickBrowse(...arg):void {
fr.browse([new FileFilter("collada file(*.dae)", "*.dae")]);
}
private function onSelectFile(e:Event):void {
loadBtn.enabled = false;
win.folder.label = "LOADING...";
fr.load();
}
private function onLoadFile(e:Event):void {
clearModel();
var dae:DAE = new DAE();
dae.addEventListener(FileLoadEvent.LOAD_COMPLETE, onLoadDae);
dae.load(fr.data);
}
private function onLoadDae(e:FileLoadEvent):void {
win.folder.label = fr.name;
if(1){
//メモリリークしにくかったコード
var dae:DAE = e.currentTarget as DAE;
dae.removeEventListener(FileLoadEvent.LOAD_COMPLETE, onLoadDae);
activeDae = dae;
} else {
//なぜかこっちだとメモリリーク
activeDae = e.currentTarget as DAE;
activeDae.removeEventListener(FileLoadEvent.LOAD_COMPLETE, onLoadDae);
}
loadBtn.enabled = true;
//モデルをプレビュー画面に収める為に境界情報を取得
var rootBounds:BoundingData = bounding.getBounds(activeDae);
var size:Number = Math.max(rootBounds.size.x, rootBounds.size.y, rootBounds.size.z);
var scale:Number = 300 / size;
activeDae.scale = scale;
bounding.scale(scale);
var move:Number3D = new Number3D( -rootBounds.localCenter.x, -rootBounds.localAABB.minY, -rootBounds.localCenter.z);
activeDae.position = Number3D.add(activeDae.position, move);
bounding.move(move);
view.setTarget(rootBounds.globalCenter);
view.addModel(activeDae);
view.setDistanceByBounds(rootBounds.size);
//ルートフォルダに解析したDAEの階層構造を追加
win.folder.addLimb(ModelUtil.getObjectTree(activeDae));
}
}
}
import com.bit101.components.VScrollBar;
import com.bit101.components.Window;
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.DisplayObjectContainer;
import flash.display.Loader;
import flash.display.Sprite;
import flash.events.Event;
import flash.events.IOErrorEvent;
import flash.events.MouseEvent;
import flash.filters.GlowFilter;
import flash.geom.ColorTransform;
import flash.geom.Point;
import flash.geom.Rectangle;
import flash.text.TextField;
import flash.text.TextFieldAutoSize;
import flash.text.TextFormat;
import flash.utils.ByteArray;
import flash.utils.describeType;
import flash.utils.Dictionary;
import mx.utils.Base64Decoder;
import org.papervision3d.cameras.CameraType;
import org.papervision3d.core.geom.Lines3D;
import org.papervision3d.core.geom.renderables.Line3D;
import org.papervision3d.core.geom.renderables.Triangle3D;
import org.papervision3d.core.geom.renderables.Vertex3D;
import org.papervision3d.core.geom.TriangleMesh3D;
import org.papervision3d.core.math.AxisAlignedBoundingBox;
import org.papervision3d.core.math.Matrix3D;
import org.papervision3d.core.math.Number3D;
import org.papervision3d.core.proto.DisplayObjectContainer3D;
import org.papervision3d.materials.special.LineMaterial;
import org.papervision3d.objects.DisplayObject3D;
import org.papervision3d.objects.primitives.Plane;
import org.papervision3d.scenes.Scene3D;
import org.papervision3d.view.BasicView;
//##############################################################################################################
// モデルプレビュー画面
//##############################################################################################################
class Preview extends BasicView {
public var rect:Rectangle;
private var _isDrag:Boolean = false;
private var _isGrid:Boolean = true;
private var _camTarget:DisplayObject3D;
private var _camDistance:Number = 700;
private var _camRotation:Number = -45;
private var _camAngle:Number = 20;
private var _saveRotation:Number;
private var _saveAngle:Number;
private var _saveMousePos:Point;
private var _grid:Lines3D;
private var _canvasContainer:Bitmap;
private var _zoom:Number = 30;
private var _canvas:BitmapData;
private var _saveQuality:String;
private var _startDrag:Boolean = false;
private var _selectModels:Vector.<DisplayObject3D>;
private var _activeModel:DisplayObject3D;
private var _objectList:Vector.<DisplayObject3D>;
public function get camDistance():Number { return _camDistance; }
//
public function Preview(width:Number, height:Number) {
super(width, height, false, false, CameraType.FREE);
_objectList = new Vector.<DisplayObject3D>();
rect = new Rectangle(0, 0, width, height);
_canvas = new BitmapData(width, height, true);
_camTarget = new DisplayObject3D();
_grid = new Lines3D(new LineMaterial(0x444444, 1));
_grid.y = -10;
var gridStep:Number = 50;
var gridNum:int = 4;
for (var i:int = -gridNum; i < gridNum; i++) {
for (var n:int = -gridNum; n <= gridNum; n++) {
_grid.addNewLine(0, gridStep * i, 0, gridStep * n, gridStep * (i + 1), 0, gridStep * n);
_grid.addNewLine(0, gridStep * n, 0, gridStep * i, gridStep * n, 0, gridStep * (i + 1));
}
}
scene.addChild(_grid);
mouseEnabled = true;
mouseChildren = false;
buttonMode = true;
var bg:Sprite = addChildAt(new Sprite(), 0) as Sprite;
_canvasContainer = addChild(new Bitmap(_canvas)) as Bitmap;
bg.graphics.beginFill(0xFFFFFF); //0x666666
bg.graphics.drawRect(0, 0, width, height);
addEventListener(MouseEvent.MOUSE_DOWN, onMsDown);
addEventListener(MouseEvent.MOUSE_WHEEL, onMsWheel);
setDistance(camDistance);
}
public function setGrid(visible:Boolean):void {
_isGrid = visible;
render();
}
private function onMsWheel(e:MouseEvent):void {
var vec:int = e.delta / Math.abs(e.delta);
if (isNaN(vec)) vec = 1;
zoom(vec);
}
public function zoom(vec:int):void {
_zoom -= vec * 2;
if (_zoom < 0.1) _zoom = 0.1;
_camDistance = _zoom * _zoom;
render();
}
private function onMsMove(e:MouseEvent):void {
if (_startDrag) {
_startDrag = false;
stage.quality = "low";
}
var dragOffset:Point = new Point(viewport.mouseX, viewport.mouseY).subtract(_saveMousePos);
_camRotation = _saveRotation - dragOffset.x * 0.5;
_camAngle = _saveAngle + dragOffset.y * 0.5;
if (_camAngle < -89) _camAngle = -89;
if (_camAngle > 89) _camAngle = 89;
render();
}
private function onMsDown(e:MouseEvent):void {
_saveQuality = stage.quality;
stage.addEventListener(MouseEvent.MOUSE_MOVE, onMsMove);
stage.addEventListener(MouseEvent.MOUSE_UP, onMsUp);
_isDrag = true;
_startDrag = true;
_saveRotation = _camRotation;
_saveAngle = _camAngle;
_saveMousePos = new Point(viewport.mouseX, viewport.mouseY);
_objectList.forEach(function(o:DisplayObject3D, ...arg):void { o.visible = true; } );
}
private function onMsUp(...rest):void {
stage.quality = _saveQuality;
stage.removeEventListener(MouseEvent.MOUSE_MOVE, onMsMove);
stage.removeEventListener(MouseEvent.MOUSE_UP, onMsUp);
_isDrag = false;
render();
}
public function render():void {
var per:Number = Math.cos(Math.PI / 180 * _camAngle);
var px:Number = Math.cos(Math.PI / 180 * _camRotation) * _camDistance * per;
var py:Number = Math.sin(Math.PI / 180 * _camAngle) * _camDistance;
var pz:Number = Math.sin(Math.PI / 180 * _camRotation) * _camDistance * per;
var offset:Number3D = new Number3D(px, py, pz);
camera.position = Number3D.add(_camTarget.position, offset);
camera.lookAt(_camTarget);
if(_objectList != null && _selectModels != null && !_isDrag){
_canvas.lock();
_canvas.fillRect(_canvas.rect, 0);
_objectList.forEach(function(o:DisplayObject3D, ...arg):void { o.visible = true; } );
_grid.visible = (true && _isGrid);
onRenderTick();
_canvas.draw(viewport);
_canvas.colorTransform(_canvas.rect, new ColorTransform(1, 1, 1, 0.3));
_objectList.forEach(function(o:DisplayObject3D, ...arg):void { o.visible = _selectModels.indexOf(o) != -1; } );
_grid.visible = false;
onRenderTick();
viewport.filters = [new GlowFilter(0xFFFF00, 1, 3, 3, 10, 1)];
_canvas.draw(viewport);
viewport.filters = [];
_canvas.unlock();
_canvasContainer.visible = true;
} else {
_grid.visible = (true && _isGrid);
onRenderTick();
_canvasContainer.visible = false;
}
}
public function resetHighlight():void {
_selectModels = null;
_objectList.forEach(function(o:DisplayObject3D, ...arg):void { o.visible = true; } );
render();
}
public function highlightModel(model:DisplayObject3D):void {
_selectModels = ModelUtil.getChildObject(model, true).concat(ModelUtil.getParentObject(model, false));
render();
}
public function addModel(model:DisplayObject3D):void {
_activeModel = scene.addChild(model);
_objectList = ModelUtil.getChildObject(_activeModel, true);
render();
}
public function removeModel(model:DisplayObject3D):void {
_activeModel = null;
_selectModels = null;
scene.removeChild(model);
_objectList.length = 0;
render();
}
public function setDistanceByBounds(size:Number3D):void {
var sizeMax:Number = Math.max(size.x, size.y, size.z);
setDistance(Math.max(1, sizeMax * 2.5));
}
public function setDistance(num:Number):void {
_camDistance = num;
_zoom = Math.sqrt(num);
render();
}
public function setTarget(pos:Number3D):void {
_camTarget.position = pos.clone();
}
}
/**
* モデルの境界情報を管理する
*/
class BoundingManager {
private var boundsData:Dictionary;
public function BoundingManager() {
boundsData = new Dictionary();
}
public function deleteAllData():void {
boundsData = new Dictionary();
}
public function move(point:Number3D):void {
for (var k:* in boundsData) if(boundsData[k]) boundsData[k].move(point);
}
public function scale(num:Number, point:Number3D = null):void {
for (var k:* in boundsData) if(boundsData[k]) boundsData[k].scale(num, point);
}
public function getBounds(obj:DisplayObject3D):BoundingData {
if (!boundsData[obj]) (obj is TriangleMesh3D)? calculateTriangle(TriangleMesh3D(obj)) : calculateObject(obj);
return boundsData[obj];
}
public function calculateObject(obj:DisplayObject3D):void {
var transform:Matrix3D = ModelUtil.getWorldTransform(obj);
var position:Number3D = obj.position.clone();
Matrix3D.multiplyVector4x4(transform, position);
var bounds:BoundingData = null;
for each(var o:DisplayObject3D in obj.children) {
var mixBound:BoundingData = getBounds(o);
if (!bounds) {
if (mixBound) bounds = mixBound.clone();
} else if (mixBound) {
bounds.union(mixBound, position);
}
}
boundsData[obj] = bounds;
}
public function calculateTriangle(tri:TriangleMesh3D):void {
var vts:Array = new Array();
var transform:Matrix3D = ModelUtil.getWorldTransform(tri);
var position:Number3D = tri.position.clone();//*
Matrix3D.multiplyVector4x4(transform, position);
for each(var vt:Vertex3D in tri.geometry.vertices) {
var n:Number3D = vt.toNumber3D();
Matrix3D.multiplyVector4x4(transform, n);
vts.push(new Vertex3D(n.x - position.x, n.y - position.y, n.z - position.z));//*
}
var result:BoundingData = new BoundingData();
result.localAABB = AxisAlignedBoundingBox.createFromVertices(vts);
result.calculate();
result.setPosition(position);
boundsData[tri] = result;
}
}
/**
* モデルの境界情報
*/
class BoundingData {
public var localAABB:AxisAlignedBoundingBox;
public var globalAABB:AxisAlignedBoundingBox;
public var localCenter:Number3D;
public var globalCenter:Number3D;
public var size:Number3D;
public var position:Number3D;
public function BoundingData() {
localAABB = new AxisAlignedBoundingBox(0, 0, 0, 0, 0, 0);
globalAABB = new AxisAlignedBoundingBox(0, 0, 0, 0, 0, 0);
size = new Number3D();
position = new Number3D();
localCenter = new Number3D();
globalCenter = new Number3D();
}
public function calculate():void {
size.x = (localAABB.maxX - localAABB.minX);
size.y = (localAABB.maxY - localAABB.minY);
size.z = (localAABB.maxZ - localAABB.minZ);
localCenter.x = (localAABB.maxX + localAABB.minX) * 0.5;
localCenter.y = (localAABB.maxY + localAABB.minY) * 0.5;
localCenter.z = (localAABB.maxZ + localAABB.minZ) * 0.5;
}
public function setPosition(pos:Number3D):void {
position = pos.clone();
for each(var v:String in ["x", "y", "z"]) {
for each(var m:String in ["min", "max"]) {
var v2:String = v.toUpperCase();
globalAABB[m + v2] = localAABB[m + v2] + position[v];
}
}
globalCenter = Number3D.add(localCenter, position);
}
public function union(bounds:BoundingData, pos:Number3D):void {
position = pos.clone();
globalAABB.merge(bounds.globalAABB);
for each(var v:String in ["x", "y", "z"]) {
for each(var m:String in ["min", "max"]) {
var v2:String = v.toUpperCase();
localAABB[m + v2] = globalAABB[m + v2] - position[v];
}
}
calculate();
globalCenter = Number3D.add(localCenter, position);
}
public function move(xyz:Number3D):void {
position.plusEq(xyz);
setPosition(position);
}
public function scale(num:Number, point:Number3D = null):void {
if (!point) point = new Number3D();
position.minusEq(point);
position.multiplyEq(num);
position.plusEq(point);
for each(var v:String in ["maxX", "maxY", "maxZ", "minX", "minY", "minZ"]) localAABB[v] *= num;
calculate();
setPosition(position);
}
public function clone():BoundingData {
var bd:BoundingData = new BoundingData();
for each(var v:String in ["x", "y", "z"]) {
for each(var m:String in ["min", "max"]) {
var v2:String = v.toUpperCase();
bd.localAABB[m + v2] = localAABB[m + v2];
bd.globalAABB[m + v2] = globalAABB[m + v2];
}
}
bd.size = size.clone();
bd.localCenter = localCenter.clone();
bd.globalCenter = globalCenter.clone();
bd.position = position.clone();
return bd;
}
}
class ModelUtil {
static public function getParentObject(obj:DisplayObject3D, addMe:Boolean = true):Vector.<DisplayObject3D> {
var list:Vector.<DisplayObject3D> = new Vector.<DisplayObject3D>();
if (addMe) list.push(obj);
var parent:DisplayObject3D = obj.parent as DisplayObject3D;
if (parent) list = list.concat(getParentObject(parent, true));
return list;
}
static public function getChildObject(obj:DisplayObject3D, addMe:Boolean = true):Vector.<DisplayObject3D> {
var list:Vector.<DisplayObject3D> = new Vector.<DisplayObject3D>();
if(addMe) list.push(obj);
for each(var d:DisplayObject3D in obj.children) list = list.concat(getChildObject(d, true));
return list;
}
static public function getChildTriangle(obj:DisplayObject3D, addMe:Boolean = true):Vector.<TriangleMesh3D> {
var list:Vector.<TriangleMesh3D> = new Vector.<TriangleMesh3D>();
if (addMe && describeType(obj).@name.split("::")[1] == "TriangleMesh3D") list.push(obj);
for each(var d:DisplayObject3D in obj.children) list = list.concat(getChildTriangle(d, true));
return list;
}
static public function forEachModel(obj:DisplayObject3D, func:Function, thisArg:* = null):void {
func.apply(thisArg, [obj]);
for each(var d:DisplayObject3D in obj.children) forEachModel(d, func);
}
/**
* モデルの構造をTreeLimbオブジェクトで出力する
*/
static public function getObjectTree(obj:DisplayObjectContainer3D):TreeLimb {
var className:String = describeType(obj).@name.split("::")[1];
var icon:int = (obj is TriangleMesh3D)? 5 : 0;
var isFolder:Boolean = (className == "DisplayObject3D" || className == "DAE");
var disp:DisplayObject3D = obj as DisplayObject3D;
var label:String;
if (disp != null) {
var error:String = (disp.id == Number(disp.name))? "*" : "";
label = error + disp.name +" (" + className + ")";
} else {
label = "(" + className + ")\n";
}
var tree:TreeLimb = new TreeLimb(label, isFolder, icon, obj);
for each(var d:DisplayObject3D in obj.children) tree.addLimb(getObjectTree(d));
return tree;
}
static public function getWorldTransform(obj:DisplayObject3D):Matrix3D {
obj.translate(0, new Number3D());
var res:Matrix3D = new Matrix3D();
res.copy(obj.transform);
var parent3D:DisplayObject3D = obj.parent as DisplayObject3D;
if (parent3D != null) res.calculateMultiply(getWorldTransform(parent3D), res);
return res;
}
/**
* モデルのテクスチャを全部破棄(他と共有していた場合も関係なく消す)
*/
static public function disposeMaterials(model:DisplayObject3D):void {
for each(var tr:TriangleMesh3D in getChildTriangle(model, true)) {
for each(var tg:Triangle3D in tr.geometry.faces) {
if (tg.material) {
if (tg.material.bitmap) tg.material.bitmap.dispose();
tg.material.destroy();
tg.material = null;
}
}
}
}
}
//##############################################################################################################
// 以下ツリー表示クラス
//##############################################################################################################
/**
* ツリーウィンドウ
*/
class TreeWindow extends Window {
private var _workSpace:Rectangle;
private var _container:Sprite;
private var _bg:Sprite;
private var _folder:TreeLimb;
private var _vscroll:VScrollBar;
private var _hscroll:VScrollBar;
private var _padding:Number = 10;
private var _bgcolor:uint = 0xF9F9F9;
public function get folder():TreeLimb { return _folder; }
public function get bgcolor():uint { return _bgcolor; }
public function set bgcolor(value:uint):void {
_bgcolor = value;
var ct:ColorTransform = new ColorTransform();
ct.color = _bgcolor;
_bg.transform.colorTransform = ct;
}
public function TreeWindow(parent:DisplayObjectContainer = null, xpos:Number = 0, ypos:Number = 0, title:String = "Window") {
super(parent, xpos, ypos, title);
_workSpace = new Rectangle();
_bg = content.addChild(new Sprite()) as Sprite;
_bg.graphics.clear();
_bg.graphics.beginFill(0xFFFFFF);
_bg.graphics.drawRect(0, 0, 100, 100);
_bg.graphics.endFill();
_bg.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDownBg);
addEventListener(MouseEvent.MOUSE_WHEEL, onMouseWheel);
_container = content.addChild(new Sprite()) as Sprite;
_folder = _container.addChild(new TreeLimb()) as TreeLimb;
_folder.addEventListener(TreeEvent.RESIZE, onResize);
_vscroll = new VScrollBar(content, 0, 0, onVScroll);
_hscroll = new VScrollBar(content, 0, 0, onHScroll);
_hscroll.rotation = -90;
setWindowSize(width, height);
var rect:Rectangle = _folder.getVisibleRect();
rect.inflate(_padding, _padding);
var px:int = int(rect.left), py:int = int(rect.top);
_hscroll.setSliderParams(px, px + 100, px);
_vscroll.setSliderParams(py, py + 100, py);
bgcolor = _bgcolor;
}
private function onMouseWheel(e:MouseEvent):void {
var vec:int = e.delta / Math.abs(e.delta);
if (!_vscroll.enabled) return;
_vscroll.value += vec * -30;
}
private function onMouseDownBg(e:MouseEvent):void {
_folder.resetSelect();
}
private function onHScroll(...arg):void{
_folder.x = int(_workSpace.x - _hscroll.value);
}
private function onVScroll(...arg):void {
_folder.y = int(_workSpace.y - _vscroll.value);
}
private function onResize(e:TreeEvent):void {
e.bounds.inflate(_padding, _padding);
var perV:Number = Math.min(2, _workSpace.height / e.bounds.height);
var perH:Number = Math.min(2, _workSpace.width / e.bounds.width);
_vscroll.enabled = (perV < 1);
_hscroll.enabled = (perH < 1);
if (perV < 0.1 || isNaN(perV)) perV = 0.1;
if (perH < 0.1 || isNaN(perH)) perH = 0.1;
_vscroll.setThumbPercent(perV);
_hscroll.setThumbPercent(perH);
if (!_vscroll.enabled) _vscroll.value = e.bounds.top;
if (!_hscroll.enabled) _hscroll.value = e.bounds.left;
_vscroll.setSliderParams(e.bounds.top, e.bounds.height - _workSpace.height - _padding, _vscroll.value);
_hscroll.setSliderParams(e.bounds.left, e.bounds.width - _workSpace.width - _padding, _hscroll.value);
}
public function setWindowSize(w:Number, h:Number):void {
setSize(w, h);
_workSpace = new Rectangle(0, 0, width - _vscroll.width, height - _hscroll.width);
_hscroll.x = _workSpace.left;
_hscroll.y = _workSpace.bottom + 10;
_vscroll.x = _workSpace.right;
_vscroll.y = _workSpace.top;
_hscroll.height = _workSpace.width;
_vscroll.height = _workSpace.height;
_container.scrollRect = _workSpace;
_bg.width = _workSpace.width;
_bg.height = _workSpace.height;
}
public function dispose():void {
_folder.dispose();
removeEventListener(MouseEvent.MOUSE_WHEEL, onMouseWheel);
_bg.removeEventListener(MouseEvent.MOUSE_DOWN, onMouseDownBg);
_folder.removeEventListener(TreeEvent.RESIZE, onResize);
}
}
/**
* ツリー表示用スタイル
*/
class TreeStyle {
public var openIcon:BitmapData; //フォルダを開いた時の画像
public var closeIcon:BitmapData; //フォルダを閉じた時の画像
public var noIcon:BitmapData; //アイコンが無い時の画像
public var icons:Vector.<BitmapData> = new Vector.<BitmapData>(); //アイコン画像リスト
public var textFormat:TextFormat = new TextFormat("_sans", 14, 0x000000); //テキストフォーマット
public var selectedBoxColor:uint = 0x4CA4D8; //
public var selectedLabelColor:uint = 0xFFFFFF; //
public var dotV:BitmapData; //破線画像(縦)
public var dotH:BitmapData; //破線画像(横)
public var buttonSize:Number = 11; //フォルダ開閉ボタンのサイズ(奇数値推奨)
public var lineSpacing:Number = 20; //行間
public var lineIndent:Number = 14; //横線の長さ
public var labelOffset:Point = new Point(10, 0); //ラベルの位置
public var treeOffset:Point = new Point(8, 8);
public function TreeStyle():void {
dotV = new BitmapData(1, 2, true, 0);
dotV.setPixel32(0, 0, 0xFF000000);
dotH = new BitmapData(2, 1, true, 0);
dotH.setPixel32(0, 0, 0xFF000000);
noIcon = new BitmapData(3, 3, false, 0xFF000000);
openIcon = new BitmapData(7, 7, false, 0xFF000000);
openIcon.fillRect(new Rectangle(1, 1, 5, 5), 0xFFFFFFFF);
closeIcon = openIcon.clone();
closeIcon.fillRect(new Rectangle(2, 2, 3, 3), 0xFF000000);
}
public function clone():TreeStyle {
var newStyle:TreeStyle = new TreeStyle();
for each(var v:XML in describeType(this).variable) {
if (v.@type.indexOf("Vector") != -1) for each(var bd:BitmapData in this[v.@name]) newStyle.icons.push(bd.clone());
else if (v.@type.indexOf("BitmapData") != -1) newStyle[v.@name] = this[v.@name].clone();
else if (v.@type.indexOf("TextFormat") == -1) newStyle[v.@name] = this[v.@name];
}
var ba:ByteArray = new ByteArray();
ba.writeObject(textFormat);
ba.position = 0;
var obj:Object = ba.readObject();
for (var k:String in obj) newStyle.textFormat[k] = obj[k];
return newStyle;
}
}
/**
* ツリーアイテム
*/
class TreeLimb extends Sprite {
private var _icon:int;
private var _isFolder:Boolean;
private var _label:String;
private var _extra:*;
private var _isOpen:Boolean = true;
private var _selected:Boolean = false;
private var _parentLimb:TreeLimb;
private var _rootLimb:TreeLimb;
private var _isRoot:Boolean = true;
private var _style:TreeStyle = new TreeStyle();
private var _isDirtyStyle:Boolean = true;
private var _lastParent:DisplayObjectContainer;
private var _lastLineVisible:Boolean = true;
private var _lastBounds:Rectangle;
private var _itemContainer:Sprite;
private var _switchContainer:Sprite;
private var _openSprite:Sprite;
private var _closeSprite:Sprite;
private var _iconSprite:Sprite;
private var _openIcon:Bitmap;
private var _closeIcon:Bitmap;
private var _labelText:TextField;
private var _limbs:Sprite;
private var _lineV:Sprite;
private var _lineH:Sprite;
private var _selectBox:Sprite;
private var _selectedItems:Vector.<TreeLimb>;
private var _onStage:Boolean = false; //ステージ上に配置されているか
private var _isAdding:Boolean = false; //addLimb()等で追加されたオブジェクトか
private var _beforeMoveParent:TreeLimb; //移動直前の親
private var _isGhost:Boolean = false; //既に破棄されたアイテムか
private var _isDirtyChild:Boolean = true; //自分の子も更新対象にするか
private var _lastVisibleCount:int = 1; //最新の見えているフォルダ数
private var _isDirtyVisibleCount:Boolean = true; //見えているフォルダの数が変化した
/**[g/s]ユーザーデータ*/
public function get extra():* { return _extra; }
public function set extra(value:*):void { _extra = value; }
/**[g/s]表示テキスト*/
public function get label():String { return _label; }
public function set label(value:String):void { _labelText.text = _label = value; refreshLabel(); }
/**[g/s]フォルダアイコンを使うか*/
public function get isFolder():Boolean { return _isFolder; }
public function set isFolder(value:Boolean):void { _isFolder = value; refresh(false); }
/**[g/s]ファイルアイコンの種類(isFolder=trueで無効。-1でアイコン無し。)*/
public function get icon():int { return _icon; }
public function set icon(value:int):void { _icon = value; refreshStyle(); }
/**[g/s]自分が選択されているか*/
public function get selected():Boolean { return _selected; }
public function set selected(value:Boolean):void { setSelect(value, true); }
/**[g/s]サブフォルダを開いているか*/
public function get isOpen():Boolean { return _isOpen; }
public function set isOpen(value:Boolean):void { setOpen(value); }
/**[g]ルートフォルダ*/
public function get rootLimb():TreeLimb { return _rootLimb; }
/**[q]自分がルートフォルダか*/
public function get isRoot():Boolean { return _isRoot; }
/**[g]スタイル*/
public function get style():TreeStyle { return _style; }
/**[q]子の数*/
public function get numLimb():int { return _limbs.numChildren; }
//コンストラクタ
public function TreeLimb(label:String = "New Item", isFolder:Boolean = true, icon:int = 0, extra:* = null) {
_selectedItems = new Vector.<TreeLimb>();
_lineV = addChild(new Sprite()) as Sprite;
_lineH = addChild(new Sprite()) as Sprite;
_itemContainer = addChild(new Sprite()) as Sprite;
_selectBox = _itemContainer.addChild(new Sprite()) as Sprite;
_selectBox.graphics.beginFill(0xBE9852, 1);
_selectBox.graphics.drawRect(0, 0, 100, 10);
_switchContainer = _itemContainer.addChild(new Sprite()) as Sprite;
_openSprite = _switchContainer.addChild(new Sprite()) as Sprite;
_closeSprite = _switchContainer.addChild(new Sprite()) as Sprite;
_closeSprite.mouseEnabled = false;
_openSprite.addEventListener(MouseEvent.CLICK, onClickOpen);
_openSprite.buttonMode = true;
_iconSprite = _itemContainer.addChild(new Sprite()) as Sprite;
_labelText = _itemContainer.addChild(new TextField()) as TextField;
_labelText.autoSize = TextFieldAutoSize.LEFT;
_labelText.selectable = false;
_limbs = addChild(new Sprite()) as Sprite;
_iconSprite.buttonMode = _selectBox.buttonMode = true;
_iconSprite.doubleClickEnabled = _selectBox.doubleClickEnabled = true;
_iconSprite.addEventListener(MouseEvent.CLICK, onClickIcon);
_iconSprite.addEventListener(MouseEvent.DOUBLE_CLICK, onWclickIcon);
_selectBox.addEventListener(MouseEvent.CLICK, onClickIcon);
_selectBox.addEventListener(MouseEvent.DOUBLE_CLICK, onWclickIcon);
_label = label;
_labelText.text = _label;
_labelText.mouseEnabled = false;
_isFolder = isFolder;
_icon = icon;
_extra = extra;
checkRoot(true);
addEventListener(Event.ADDED, onAdded);
addEventListener(Event.ADDED_TO_STAGE, onAddedStage);
addEventListener(Event.REMOVED_FROM_STAGE, onRemoveStage);
refresh();
}
private function onRemoveStage(e:Event):void {
_onStage = false;
if (_isAdding) _beforeMoveParent = _parentLimb;
}
private function onAddedStage(e:Event):void {
_onStage = true;
}
private function onAdded(e:Event):void { checkRoot(); }
private function onClickOpen(e:MouseEvent):void { setOpen(!_isOpen); }
private function onClickIcon(e:MouseEvent):void {
setSelect(true);
_rootLimb.dispatchEvent(new TreeEvent(TreeEvent.CLICK_ITEM, this));
}
private function onWclickIcon(e:MouseEvent):void {
setOpen(!_isOpen);
_rootLimb.dispatchEvent(new TreeEvent(TreeEvent.WCLICK_ITEM, this));
}
private function getRoot():TreeLimb { return (_parentLimb == null)? this : _parentLimb.getRoot(); }
private function checkRoot(exe:Boolean = false):void {
if (parent === _lastParent && !exe) return;
_lastParent = parent;
_parentLimb = (parent == null || parent.parent == null)? null : parent.parent as TreeLimb;
_rootLimb = getRoot();
_isRoot = _rootLimb === this;
for each(var l:TreeLimb in getLimbs()) l.checkRoot(true);
}
/**選択されている全てのアイテムを取得*/
public function getSelectedLimbs():Vector.<TreeLimb> {
return _rootLimb._selectedItems.concat();
}
/**全ての選択を解除*/
public function resetSelect(dispatch:Boolean = true):void {
for each(var l:TreeLimb in _rootLimb._selectedItems) l.setSelect(false, false, false);
if (dispatch) _rootLimb.dispatchEvent(new TreeEvent(TreeEvent.CHANGE_SELECT, this));
}
/**自分を選択or解除*/
public function setSelect(selected:Boolean = true, multiSelect:Boolean = false, dispatch:Boolean = true):void {
_selected = selected;
if (_selected && !multiSelect) for each(var l:TreeLimb in _rootLimb._selectedItems) if(l !== this) l.setSelect(false, multiSelect, false);
var index:int = _rootLimb._selectedItems.indexOf(this);
if (_selected && index == -1) _rootLimb._selectedItems.push(this);
if (!_selected && index != -1) _rootLimb._selectedItems.splice(index, 1);
refreshSelect();
if (dispatch) _rootLimb.dispatchEvent(new TreeEvent(TreeEvent.CHANGE_SELECT, this));
}
/**フォルダの開閉*/
public function setOpen(isOpen:Boolean = true, subLimbs:Boolean = false):void {
_isOpen = isOpen;
if (subLimbs) for each(var l:TreeLimb in getLimbs(true)) l.setOpen(isOpen, subLimbs);
refreshDirty();
}
/**自分のインデックス位置を取得*/
public function getIndex():int {
return (!parent)? 0 : parent.getChildIndex(this);
}
private function getParentLimbs():Vector.<TreeLimb> {
var result:Vector.<TreeLimb> = new Vector.<TreeLimb>();
if (!isRoot) {
result.push(_parentLimb);
result = result.concat(_parentLimb.getParentLimbs());
}
return result;
}
private function getUpdateLimbs():Vector.<TreeLimb> {
var result:Vector.<TreeLimb> = new Vector.<TreeLimb>();
if (isRoot) {
result.push(this);
} else if (_parentLimb) {
for (var i:int = getIndex(); i < _parentLimb.numLimb; i++) result.push(_parentLimb.getLimbAt(i) as TreeLimb);
result = result.concat(_parentLimb.getUpdateLimbs());
}
return result;
}
/**自分の子をまとめて取得*/
public function getLimbs(subLimbs:Boolean = false, addMe:Boolean = false):Vector.<TreeLimb> {
var result:Vector.<TreeLimb> = new Vector.<TreeLimb>();
for (var i:int = 0; i < numLimb; i++) {
var limb:TreeLimb = getLimbAt(i);
result.push(limb);
if (subLimbs) result = result.concat(limb.getLimbs(subLimbs));
}
if (addMe) result.push(this);
return result;
}
/**ユーザーデータが一致する全ての子を取得*/
public function getLimbByExtra(extra:*, subLimbs:Boolean = true):Vector.<TreeLimb> {
var result:Vector.<TreeLimb> = new Vector.<TreeLimb>();
for each(var limb:TreeLimb in getLimbs(subLimbs)) if (limb.extra === extra) result.push(limb);
return result;
}
/**ラベル名が一致する全ての子を取得*/
public function getLimbByLabel(label:String, subLimbs:Boolean = true):Vector.<TreeLimb> {
var result:Vector.<TreeLimb> = new Vector.<TreeLimb>();
for each(var limb:TreeLimb in getLimbs(subLimbs)) if (limb._label == label) result.push(limb);
return result;
}
/**指定インデックスの子を取得*/
public function getLimbAt(index:int):TreeLimb {
return (index < 0 || index >= numLimb)? null : _limbs.getChildAt(index) as TreeLimb;
}
/**TreeLimbオブジェクトを子に追加*/
public function addLimb(limb:TreeLimb):TreeLimb {
return addLimbAt(limb, numLimb);
}
/**複数のTreeLimbオブジェクトを子に追加*/
public function addLimbs(limbs:Vector.<TreeLimb>):Vector.<TreeLimb> {
for each(var l:TreeLimb in limbs) addLimb(l);
return limbs;
}
/**TreeLimbオブジェクトを指定インデックスに追加*/
public function addLimbAt(limb:TreeLimb, index:int = -1):TreeLimb {
for each(var l:TreeLimb in limb.getLimbs(true, true)) if(l.selected) l.setSelect(false);
limb._isAdding = true;
if (limb._parentLimb === this) limb.parent.removeChild(limb);
if (index > numLimb || index < 0) index = numLimb;
if (limb.parent != null) limb.parent.removeChild(limb);
_limbs.addChildAt(limb, index);
limb.newStyle(_style, true);
limb.refreshDirty();
if (limb._beforeMoveParent) {
limb._beforeMoveParent.refreshDirty();
}
_beforeMoveParent = null;
limb.refresh();
limb._isAdding = false;
return limb;
}
/**ファイルを子に追加*/
public function addFile(label:String = "", icon:int = 0, extra:* = null):TreeLimb {
return addLimb(new TreeLimb(label, false, icon, extra));
}
/**複数のファイルを子に追加*/
public function addFiles(labels:Array, icons:Array = null, extras:Array = null):Vector.<TreeLimb> {
if (icons == null) icons = new Array();
if (extras == null) extras = new Array();
while (icons.length < labels.length) icons.push(0);
while (extras.length < labels.length) extras.push(null);
var result:Vector.<TreeLimb> = new Vector.<TreeLimb>();
for (var i:int = 0; i < labels.length; i++) result.push(addFile(labels[i], icons[i], extras[i]));
return result;
}
/**フォルダを子に追加*/
public function addFolder(label:String = "", extra:* = null):TreeLimb {
return addLimb(new TreeLimb(label, true, 0, extra));
}
/**複数のフォルダを子に追加*/
public function addFolders(labels:Array, extras:Array = null):Vector.<TreeLimb> {
if (extras == null) extras = new Array();
while (extras.length < labels.length) extras.push(null);
var result:Vector.<TreeLimb> = new Vector.<TreeLimb>();
for (var i:int = 0; i < labels.length; i++) result.push(addFolder(labels[i], extras[i]));
return result;
}
/**TreeLimbオブジェクトを子から切り離す*/
public function removeLimb(limb:TreeLimb):Boolean {
for each(var l:TreeLimb in getLimbs(true, true)) if (l === limb) { l.remove(); return true; }
return false;
}
/**複数のTreeLimbオブジェクトを子から切り離す*/
public function removeLimbs(limbs:Vector.<TreeLimb>):int {
var count:int = 0;
for each(var l:TreeLimb in limbs) count += int(l.removeLimb(l));
return count;
}
private function destroyData(subLimbs:Boolean = true):void {
removeAllListeners();
_extra = null;
_selected = false;
_isGhost = true;
_selectedItems.length = 0;
if(subLimbs) for each(var l:TreeLimb in getLimbs()) l.destroyData(true);
}
/**自分を破棄する*/
public function dispose(subLimbs:Boolean = true):void {
remove();
destroyData(subLimbs);
}
/**自分を親から切り離す*/
public function remove():Boolean {
for each(var l:TreeLimb in getLimbs(true, true)) if(l.selected) l.setSelect(false);
if (parent == null) return false;
parent.removeChild(this);
if (!isRoot && !_rootLimb._isGhost) refreshDirty();
checkRoot(true);
return true;
}
/**内部イベントリスナを全て削除*/
public function removeAllListeners():void {
removeEventListener(Event.ADDED, onAdded);
removeEventListener(Event.ADDED_TO_STAGE, onAddedStage);
removeEventListener(Event.REMOVED_FROM_STAGE, onRemoveStage);
_iconSprite.removeEventListener(MouseEvent.CLICK, onClickIcon);
_iconSprite.removeEventListener(MouseEvent.DOUBLE_CLICK, onWclickIcon);
_selectBox.removeEventListener(MouseEvent.CLICK, onClickIcon);
_selectBox.removeEventListener(MouseEvent.DOUBLE_CLICK, onWclickIcon);
_openSprite.removeEventListener(MouseEvent.CLICK, onClickOpen);
}
/**自分の子をソートして再配置*/
public function sortOn(names:String, options:Object = null):void {
var list:Array = new Array();
for each(var l:TreeLimb in getLimbs()) list.push(l);
list.sortOn(names, options);
var sortedLimbs:Vector.<TreeLimb> = new Vector.<TreeLimb>();
for each(var limb:TreeLimb in list) sortedLimbs.push(limb);
addLimbs(sortedLimbs);
}
/**繋がった全てのアイテムのスタイルを更新*/
public function updateStyle():void {
setStyle(_style);
}
/**繋がった全てのアイテムにスタイルを適用*/
public function setStyle(style:TreeStyle):void {
_rootLimb.newStyle(style, true);
}
private function newStyle(style:TreeStyle, subLimbs:Boolean = true):void {
_style = style;
refreshStyle();
refreshSelect();
if (subLimbs) for each(var l:TreeLimb in getLimbs()) l.newStyle(_style, subLimbs);
refresh();
}
private function refreshSelect():void {
_labelText.textColor = (_selected)? _style.selectedLabelColor : uint(_style.textFormat.color);
_selectBox.alpha = int(_selected);
}
private function refreshDirty():void {
_isDirtyVisibleCount = true;
for each(var tl1:TreeLimb in getParentLimbs()) tl1._isDirtyVisibleCount = true;
for each(var tl2:TreeLimb in getUpdateLimbs()) {
tl2._isDirtyChild = false;
tl2.refresh(true);
}
}
private function refresh(subLimbs:Boolean = true):void {
var showLine:Boolean = !(_isRoot && numLimb == 0);
if (showLine != _lastLineVisible) refreshStyle();
var lineHeight:Number = 0;
var heightList:Array = new Array();
if (_isOpen && subLimbs) {
var nextY:Number = 0;
for (var i:int = 0; i < numLimb; i++ ) {
var limb:TreeLimb = _limbs.getChildAt(i) as TreeLimb;
limb.x = 0;
limb.y = nextY;
if (_isDirtyChild) limb.refresh(subLimbs);
nextY += heightList[heightList.push(limb.getVisibleCount() * _style.lineSpacing) - 1];
}
heightList.forEach(function(...arg):void { lineHeight += (arg[1] == heightList.length - 1)? _style.lineSpacing : arg[0]; } );
}
if (_isFolder) _closeIcon.visible = !(_openIcon.visible = (_isOpen && numLimb));
_limbs.visible = _isOpen;
_openSprite.visible = (numLimb > 0);
_closeSprite.visible = _openSprite.visible && !_isOpen;
_lineV.graphics.clear();
_lineV.graphics.beginBitmapFill(_style.dotV);
_lineV.graphics.drawRect(0, 0, 1, lineHeight);
_lineV.graphics.endFill();
if (_isRoot) {
var rect:Rectangle = getVisibleRect();
if (_lastBounds == null || !rect.equals(_lastBounds)) {
var event:TreeEvent = new TreeEvent(TreeEvent.RESIZE, this);
event.bounds = rect.clone();
dispatchEvent(event);
_lastBounds = rect;
}
}
_isDirtyChild = false;
_lastLineVisible = showLine;
}
private function refreshLabel():void {
_labelText.setTextFormat(_style.textFormat);
_selectBox.width = _labelText.textWidth + 4;
_selectBox.height = _labelText.textHeight;
refreshSelect();
}
private function refreshStyle():void {
refreshLabel();
var showLine:Boolean = !(_isRoot && numLimb == 0);
var cornerX:int = _style.treeOffset.x + (int(_style.buttonSize / 2) + _style.lineIndent) * int(showLine);
while (_iconSprite.numChildren) _iconSprite.removeChildAt(0);
var icons:Vector.<Bitmap> = new Vector.<Bitmap>();
if (_isFolder) {
_openIcon = new Bitmap(_style.openIcon);
_closeIcon = new Bitmap(_style.closeIcon);
icons.push(_openIcon, _closeIcon);
} else if (_style.icons.length > _icon && _icon >= 0) icons.push(new Bitmap(_style.icons[_icon]));
else icons.push(new Bitmap(_style.noIcon));
for each(var ico:Bitmap in icons){
_iconSprite.addChild(ico);
ico.x = cornerX - int(ico.width / 2);
ico.y = _style.treeOffset.y - int(ico.height / 2);
}
_lineV.x = cornerX;
_lineH.x = _style.treeOffset.x;
_lineV.y = _lineH.y = _style.treeOffset.y;
_lineH.graphics.clear();
if (showLine) {
_lineH.graphics.beginBitmapFill(_style.dotH);
_lineH.graphics.drawRect(0, 0, int(_style.buttonSize / 2) + _style.lineIndent, 1);
}
var boxw:Number = _style.buttonSize, thick:Number = 1, linew:Number = Math.max(3, boxw - thick * 2 - 4), lineh:Number = 1;
_openSprite.graphics.clear();
for each(var draw:Array in [[0, 0, 0, boxw, boxw], [1, thick, thick, boxw - thick * 2, boxw - thick * 2], [0, (boxw - linew) / 2, (boxw - lineh) / 2, linew, lineh]]) {
_openSprite.graphics.beginFill(draw.shift() * 0xFFFFFF);
_openSprite.graphics.drawRect.apply(null, draw);
}
_closeSprite.graphics.clear();
_closeSprite.graphics.beginFill(0);
_closeSprite.graphics.drawRect((boxw - lineh) / 2, (boxw - linew) / 2, lineh, linew);
_switchContainer.x = _style.treeOffset.x - (_style.buttonSize-1) / 2;
_switchContainer.y = _style.treeOffset.y - (_style.buttonSize-1) / 2;
_labelText.x = cornerX + _style.labelOffset.x;
_labelText.y = _style.treeOffset.y - _labelText.textHeight / 2 - 2 + _style.labelOffset.y;
_selectBox.x = _labelText.x;
_selectBox.y = _labelText.y + 3;
var ct:ColorTransform = new ColorTransform();
ct.color = _style.selectedBoxColor;
ct.alphaMultiplier = _selectBox.alpha;
_selectBox.transform.colorTransform = ct;
_limbs.x = cornerX - _style.treeOffset.x;
_limbs.y = _style.lineSpacing;
}
/**自分より下の階層の矩形サイズを取得する*/
public function getVisibleRect():Rectangle {
var rect:Rectangle = _itemContainer.getBounds(rootLimb);
if (_isOpen) for each(var l:TreeLimb in getLimbs()) rect = rect.union(l.getVisibleRect());
return rect;
}
private function getVisibleCount():int {
var count:int = 1;
if (!_isDirtyVisibleCount) {
count = _lastVisibleCount;
} else {
if (_isOpen) for each(var l:TreeLimb in getLimbs()) count += l.getVisibleCount();
_isDirtyVisibleCount = false;
_lastVisibleCount = count;
}
return count;
}
/**複製*/
public function clone(subLimbs:Boolean = true):TreeLimb {
var newLimb:TreeLimb = new TreeLimb();
for each(var x:XML in describeType(this).accessor.(@declaredBy.split("::").pop() == "TreeLimb" && @access == "readwrite")) newLimb[x.@name] = this[x.@name];
newLimb._style = _style;
if(subLimbs) for each(var l:TreeLimb in getLimbs()) newLimb.addLimb(l.clone());
return newLimb;
}
}
class TreeEvent extends Event {
public var extra:*;
public var targetLimb:TreeLimb;
public var bounds:Rectangle;
static public const CHANGE_SELECT:String = "onChangeSelect";
static public const CLICK_ITEM:String = "onClickItem";
static public const WCLICK_ITEM:String = "onWclickItem";
static public const RESIZE:String = "onResize";
public function TreeEvent(type:String, target:TreeLimb = null, extra:* = null, bubbles:Boolean = false, cancelable:Boolean = false) {
this.extra = extra;
targetLimb = target;
super(type, bubbles, cancelable);
}
}
/**
* このサンプルに使うアイコン画像を生成する汎用性のないクラス
*/
class IconLoader {
private var loader:Loader;
private var iconImages:Vector.<BitmapData> = new Vector.<BitmapData>();
private var iconSize:Rectangle = new Rectangle(0, 0, 13, 13);
private var iconNum:int = 8;
private var iconData:String = "iVBORw0KGgoAAAANSUhEUgAAAGgAAAANCAMAAABy+9t6AAAAA3NCSVQICAjb4U/gAAAAe1BMVEX//////5n//wCZ///x5L7/51Dv3a+97ard3d3/zMzq1Zvo0ZJm/wDMzMzly4Tmy4Sg4G3/zACqyu3tvarcuFh+0SyZzAAzzMyrq6u+qXNts+DIo1S+mFKgkXTgfW3/ZpksmdGFhVCffDxie1h7YlhYaHvROyxtVikAAADVecskAAAACXBIWXMAAArwAAAK8AFCrDSYAAAAFnRFWHRDcmVhdGlvbiBUaW1lADA0LzI4LzEwTP2JvQAAABx0RVh0U29mdHdhcmUAQWRvYmUgRmlyZXdvcmtzIENTNAay06AAAAFWSURBVDiNvdRhV4IwFMbxkRVhMwOGZGqiFTzf/xN2790dd3bqlad29oK/wn4oZzjPA4Cfx7fw10YsJ8fL5TJ9C0zn/XwqXMaiyKPJo8yjtQD6vpdydLydpq1SxEwE7ZWCczyhTsFTo2l4apQlT4225YnE9JFyuCVjpg6TQkSJ47B6cFCnQH1XQJ0Gw2sDdUp0zyXUaTG+tXz5YqFQVYHvWKkQQHEQaEfBd/RC0GoVV8CJoLrW+CRoGDTeCeo6jQ+CxpEv32yEqqrjkaDwyNRTCDv6vzgO550EnUmGQWQYRIZBZBhEhkFMEROhwKvTyvxg8hBIRoJkJEhGgmQkSEaCNjdHg0K4j4/lIv4EWufQ+t8hDxjkAYM8YJAHDPLAz5CX1de6dS7CJ8q23wwpZTFDSsX7VIj3kTStbStnoRSyqPMY8ujyGNPPI0jfDLF/e9fFD66ItNoX84d0b8+P1/QAAAAASUVORK5CYII=";
private var iconAlpha:uint = 0x66FF00;
public function IconLoader() {
loader = new Loader();
loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, function():void { } );
}
public function create(func:Function):void {
var b64d:Base64Decoder = new Base64Decoder();
b64d.decode(iconData);
var ba:ByteArray = b64d.toByteArray();
loader.contentLoaderInfo.addEventListener(Event.COMPLETE, function():void {
onDecode.apply();
func.apply(null, [iconImages]);
});
loader.loadBytes(ba);
}
private function onDecode():void {
loader.contentLoaderInfo.removeEventListener(Event.COMPLETE, onDecode);
var img:BitmapData = Bitmap(loader.content).bitmapData;
var bmp:BitmapData = new BitmapData(img.width, img.height, true);
bmp.copyPixels(img, img.rect, new Point());
bmp.threshold(bmp, bmp.rect, new Point(), "==", 0xFF << 24 | iconAlpha, 0x00000000);//背景色を透明化
iconImages.length = 0;
for (var i:int = 0; i < iconNum; i++) {
iconImages[i] = new BitmapData(iconSize.width, iconSize.height, true);
iconImages[i].copyPixels(bmp, new Rectangle(iconSize.width * i, 0, iconSize.width, iconSize.height), new Point());
}
}
}