spring ball
/**
* Copyright hacker_szoe51ih ( http://wonderfl.net/user/hacker_szoe51ih )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/doix
*/
//「ActionScript3.0」アニメーション参照
package
{
import flash.display.Sprite;
import flash.events.Event;
import flash.events.MouseEvent;
public class Main extends Sprite
{
private var ball0:Ball;
private var ball1:Ball;
private var ball0Dragging:Boolean = false;
private var ball1Dragging:Boolean = false;
private var spring:Number = 0.04;
private var gravity:Number = .5;
private var friction:Number = 0.95;
private var springLength:Number = 100;
private var bounce:Number = -0.7;
public function Main()
{
init();
}
private function init():void
{
ball0 = new Ball(20,0x000000);
ball0.x = Math.random() * stage.stageWidth;
ball0.y = Math.random() * stage.stageHeight;
ball0.addEventListener(MouseEvent.MOUSE_DOWN, downHandler);
addChild(ball0);
ball1 = new Ball(20,0x000000);
ball1.x = Math.random() * stage.stageWidth;
ball1.y = Math.random() * stage.stageHeight;
ball1.addEventListener(MouseEvent.MOUSE_DOWN, downHandler);
addChild(ball1);
addEventListener(Event.ENTER_FRAME, onEnterFrame);
stage.addEventListener(MouseEvent.MOUSE_UP, upHandler);
}
private function onEnterFrame(event:Event):void
{
if(!ball0Dragging)
{
springTo(ball0, ball1);
}
if(!ball1Dragging)
{
springTo(ball1, ball0);
}
graphics.clear();
graphics.lineStyle(1);
graphics.moveTo(ball0.x, ball0.y);
graphics.lineTo(ball1.x, ball1.y);
}
private function springTo(ballA:Ball, ballB:Ball):void
{
var dx:Number = ballB.x - ballA.x;
var dy:Number = ballB.y - ballA.y;
var angle:Number = Math.atan2(dy, dx);
var targetX:Number = ballB.x - Math.cos(angle) * springLength;
var targetY:Number = ballB.y - Math.sin(angle) * springLength;
ballA.vx += (targetX - ballA.x) * spring;
ballA.vy += (targetY - ballA.y) * spring;
ballA.vx *= friction;
ballA.vy *= friction;
ballA.vy+=gravity;
ballA.x += ballA.vx;
ballA.y += ballA.vy;
var left:Number = 0;
var right:Number = stage.stageWidth;
var top:Number = 0;
var bottom:Number = stage.stageHeight;
if(ballA.x + ballA.radius > right)
{
ballA.x = right - ballA.radius;
ballA.vx *= bounce;
}
else if(ballA.x - ballA.radius < left)
{
ballA.x = left + ballA.radius;
ballA.vx *= bounce;
}
if(ballA.y + ballA.radius > bottom)
{
ballA.y = bottom - ballA.radius;
ballA.vy *= bounce;
}
else if(ballA.y - ballA.radius < top)
{
ballA.y = top + ballA.radius;
ballA.vy *= bounce;
}
if(ballB.x + ballB.radius > right)
{
ballB.x = right - ballB.radius;
ballB.vx *= bounce;
}
else if(ballB.x - ballB.radius < left)
{
ballB.x = left + ballB.radius;
ballB.vx *= bounce;
}
if(ballB.y + ballB.radius > bottom)
{
ballB.y = bottom - ballB.radius;
ballB.vy *= bounce;
}
else if(ballB.y - ballB.radius < top)
{
ballB.y = top + ballB.radius;
ballB.vy *= bounce;
}
}
private function downHandler(event:MouseEvent):void
{
event.target.startDrag();
if(event.target == ball0)
{
ball0Dragging = true;
}
if(event.target == ball1)
{
ball1Dragging = true;
}
}
private function upHandler(event:MouseEvent):void
{
ball0.stopDrag();
ball1.stopDrag();
ball0Dragging = false;
ball1Dragging = false;
}
}
}
import flash.display.Sprite;
class Ball extends Sprite {
public var radius:Number;
public var color:uint;
public var vx:Number=0;
public var vy:Number=0;
public function Ball(radius:Number=40, color:uint=0xff0000) {
this.radius=radius;
this.color=color;
buttonMode=true;
useHandCursor=true;
init();
}
public function init():void {
graphics.beginFill(color);
graphics.drawCircle(0, 0, radius);
graphics.endFill();
}
}