soundtest6
こっそりとSoundMixer.computeSpectrumの第二引数を
stageクリックでかえれるようにしてみた。
trueとfalseでの動きの違いを確かめる。
/**
* Copyright gaina ( http://wonderfl.net/user/gaina )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/dllp
*/
//こっそりとSoundMixer.computeSpectrumの第二引数を
//stageクリックでかえれるようにしてみた。
//trueとfalseでの動きの違いを確かめる。
package
{
import flash.display.Sprite;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.media.Sound;
import flash.media.SoundChannel;
import flash.media.SoundLoaderContext;
import flash.media.SoundMixer;
import flash.net.URLRequest;
import flash.utils.ByteArray;
//import flash.filters.BlurFilter;
[SWF(width=465,height=465,backgroundColor=0x0)]
public class soundSpectrum extends Sprite
{
private var leftRightSpList:Array;
private var snd:Sound;
private var FFTswitch:Boolean = false;
//private var fil:Array = [];
function soundSpectrum()
{
graphics.beginFill(0x000000);
graphics.drawRect(0, 0, 465, 465);
graphics.endFill();
leftRightSpList = makeLeftRightSpList();
playSound("http://www.takasumi-nagai.com/soundfiles/sound001.mp3");
addEventListener(Event.ENTER_FRAME, onEnterFrame);
stage.addEventListener(MouseEvent.CLICK, FFTswitcher);
//fil = [new BlurFilter(4, 4, 2)];
Wonderfl.capture_delay( 15 );
}
private function playSound(sndUrl:String):void
{
snd = new Sound();
var context:SoundLoaderContext = new SoundLoaderContext(10,true);
var req:URLRequest = new URLRequest(sndUrl);
snd.load(req, context);
var sndChannel:SoundChannel=new SoundChannel();
sndChannel = snd.play(0, 5);
}
private function FFTswitcher(e:MouseEvent):void
{
if (FFTswitch) { FFTswitch = false; } else { FFTswitch = true;}
}
private function onEnterFrame(event:Event):void {
var sp:Sprite=new Sprite();
var bytes:ByteArray = new ByteArray();
SoundMixer.computeSpectrum(bytes, FFTswitch, 0);
var i:uint, j:uint;
for (i = 0; i < 2; i++)
{
var spList:Array = leftRightSpList[i];
for (j = 0; j < 256; j++)
{
sp = spList[j];
var rf:Number = bytes.readFloat();
var scale:Number = Math.max(0.05, 1 + rf * 15);
sp.scaleX = sp.scaleY = scale;
if(!FFTswitch){
sp.x += sp.x *rf * 5 + 8;
}else{
sp.x = sp.x *rf * 5 + 8;
}
//sp.filters = fil;
}
}
}
private function makeLeftRightSpList():Array
{
var spLRList:Array = new Array();
var circle_r:uint = 2;
var n:uint;
var i:uint;
for (n = 0; n < 2; n++)
{
var spList:Array = new Array();
for (i = 0; i < 256; i++) {
var sp:Sprite = new Sprite();
if (n == 0) {
sp.graphics.beginFill(0, 0);
sp.graphics.lineStyle(0.5, 0xFFFFFF);
sp.graphics.drawCircle(0, 0, circle_r);
}else {
sp.graphics.beginFill(0xFFFFFF);
sp.graphics.drawCircle(0, 0, circle_r);
}
sp.graphics.endFill();
sp.y = stage.stageHeight / 256 * i;
addChild(sp);
spList.push(sp);
}
spLRList.push(spList);
}
return spLRList;
}
}
}