In case Flash no longer exists; a copy of this site is included in the Flashpoint archive's "ultimate" collection.

Dead Code Preservation :: Archived AS3 works from wonderfl.net

forked from: 音 SoundVisualizer

SoundVisualizer作ってみました

ParticleField × Line3D × Pixel3D の乱用技 

@author zawa aka dubfrog
Get Adobe Flash player
by iosxphone 14 Jan 2013
/**
 * Copyright iosxphone ( http://wonderfl.net/user/iosxphone )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/dizr
 */

// forked from dubfrog's 音 SoundVisualizer
package {
    
    /*SoundVisualizer作ってみました
    
    ParticleField × Line3D × Pixel3D の乱用技 */
    
    import flash.display.*;
    import flash.events.*;
    import flash.filters.BlurFilter;
    import flash.geom.ColorTransform;
    import flash.net.URLRequest;
    import flash.system.LoaderContext;
    import flash.media.Sound;
    import flash.media.SoundChannel;
    import flash.media.SoundMixer;
    import flash.media.SoundTransform;
    import flash.utils.ByteArray;
    
    import org.papervision3d.cameras.Camera3D;
    import org.papervision3d.cameras.CameraType;
    import org.papervision3d.core.effects.BitmapColorEffect;
    import org.papervision3d.core.effects.BitmapLayerEffect;
    import org.papervision3d.core.geom.Pixels;
    import org.papervision3d.core.geom.Lines3D;
    import org.papervision3d.core.geom.renderables.Line3D;
    import org.papervision3d.core.geom.renderables.Pixel3D;
    import org.papervision3d.core.geom.renderables.Vertex3D;
    import org.papervision3d.materials.ColorMaterial;
    import org.papervision3d.materials.special.LineMaterial;
    import org.papervision3d.materials.special.ParticleMaterial;
    import org.papervision3d.materials.WireframeMaterial;
    import org.papervision3d.objects.DisplayObject3D;
    import org.papervision3d.objects.special.ParticleField;
    import org.papervision3d.render.BasicRenderEngine;
    import org.papervision3d.scenes.Scene3D;
    import org.papervision3d.view.layer.BitmapEffectLayer;
    import org.papervision3d.view.Viewport3D;
    
    [SWF(backgroundColor='0',width='465',height='465') ]
    
    /* @author zawa aka dubfrog */
    
    public class Main extends Sprite
    {
        
        public function Main():void
        {
            sound = new Sound(new URLRequest(SOUND_URL));
            sound.addEventListener(Event.OPEN, sdLoadStart);
            sound.addEventListener(ProgressEvent.PROGRESS, sdLoadProgress);
            sound.addEventListener(Event.COMPLETE, sdLoadComplete);
            sound.addEventListener(IOErrorEvent.IO_ERROR, sdIO_Error);
            
            stage.quality = StageQuality.LOW;
            var bgbmp:BitmapData = new BitmapData(stage.stageWidth, stage.stageHeight, false, 0x000000);
            var bgObj:Bitmap = new Bitmap(bgbmp);
            addChild(bgObj);
            
            volume  = 1;
            pan = 1;
            playBool = true;
            spectrum = [];
            bytes = new ByteArray();
            bitMax = 255;
            engine = new Sprite();
            
            visualContainer = new Sprite();
            addChild(visualContainer);
            colorList = []; pixelList = []; lineList = []; fieldList = []; spectrumList = [];
            numList = { px:new Array(), py:new Array(), pz:new Array(), spd:new Array(), cnt:0 };
            lHgt = 180;
            ltick = 3;
            pSize = 5
            pMax = 127;
            angle = 0;
            
            Wonderfl.capture_delay(30);
        }
        private function sdLoadStart(e:Event):void
        {
            //StreamStart...
        }
        private function sdLoadProgress(e:ProgressEvent):void
        {
            var loaded:Number = e.bytesLoaded;
            var total:Number = e.bytesTotal;
            var per:Number = Math.floor(loaded / total * 100);
        }
        private function sdLoadComplete(e:Event):void
        {
            sound.removeEventListener(Event.OPEN, sdLoadStart);
            sound.removeEventListener(ProgressEvent.PROGRESS, sdLoadProgress);
            sound.removeEventListener(Event.COMPLETE, sdLoadComplete);
            sound.removeEventListener(IOErrorEvent.IO_ERROR, sdIO_Error);
            
            init();
            
        }
        private function sdIO_Error(e:IOErrorEvent):void
        {
            throw new Error("ファイル入出力エラー");
        }
        private function play(_start:Number = 0, _loop:Number = 0, _volume:Number = 1, _pan:Number = 0):void
        {
            var sdTransform:SoundTransform = new SoundTransform(_volume, _pan);
            channel = sound.play(_start, _loop, sdTransform);
            channel.addEventListener(Event.SOUND_COMPLETE, sdPlayEnd);
            callRendering();
        }
        private function stop():void
        {
            channel.stop();
            stopRendering();
        }
        private function sdPlayEnd(e:Event):void
        {
            //playComplete...
            channel.removeEventListener(Event.SOUND_COMPLETE, sdPlayEnd);
        }
        private function callRendering():void
        {
            engine.addEventListener(Event.ENTER_FRAME, update);
            engine.addEventListener(Event.ENTER_FRAME, rendering);
            
        }
        private function stopRendering():void
        {
            engine.removeEventListener(Event.ENTER_FRAME, update);
            engine.removeEventListener(Event.ENTER_FRAME, rendering);
        }
        private function update(e:Event):void
        {
            
            SoundMixer.computeSpectrum(bytes, true, 0);
            var i:Number;
            for (i = 0; i <= bitMax; i++) spectrum[i] = bytes.readFloat();
            
        }
        private function set setVolume(_volume:Number):void
        {
            if (channel)
            {
                var sdTransform:SoundTransform = new SoundTransform();
                sdTransform.volume = _volume;
                channel.soundTransform = sdTransform;
            }else {
                throw new Error("channelが関連付けされていません")
            }
        }
        private function set setPan(_pan:Number):void
        {
            if (channel)
            {
                var sdTransform:SoundTransform = new SoundTransform();
                sdTransform.pan = _pan;
                channel.soundTransform = sdTransform;
            }else {
                throw new Error("channelが関連付けされていません")
            }
        }
        
        
        
        
        
        
        
        
        private function init():void
        {
            var loader:Loader = new Loader();
            loader.contentLoaderInfo.addEventListener(Event.COMPLETE, parthColor);
            loader.load( new URLRequest(URL), new LoaderContext(true) );
        }
        private function parthColor(e:Event):void
        {
            e.target.removeEventListener(Event.COMPLETE, parthColor);
            var bmp:BitmapData = e.target.content.bitmapData;
            var cnt:Number = 0;
            for (var h:Number = 0; h <= pMax-1; h++)
            {
                for (var w:Number = 0; w <= pMax-1; w++)
                {
                    var _color:String = bmp.getPixel(w, h).toString(16);
                    colorList[cnt] = "0xff" + _color;
                    cnt++;
                }
            }
            
            createWorld();
            
            spectrumRePush();
        }
        
        private function createWorld():void
        {
            scene = new Scene3D();
            rootNode = new DisplayObject3D();
            scene.addChild(rootNode);
            viewport = new Viewport3D(0, 0, true, true);
            visualContainer.addChild(viewport);
            camera = new Camera3D();
            CameraType.TARGET;
            camera.z = -(camera.zoom * camera.focus);
            renderer = new BasicRenderEngine();
            renderer.renderScene(scene, camera, viewport);
            
            //Layer...
            bfx = new BitmapEffectLayer(viewport, stage.stageWidth, stage.stageHeight, true);
            bfx.addEffect(new BitmapColorEffect(1, 1, 1, .6));
            bfx.blendMode = BlendMode.ADD;
            viewport.containerSprite.addLayer(bfx);
            
            pixels = new Pixels(bfx);
            rootNode.addChild(pixels);
            
            //Line & Pixels
            var cnt:Number = 0;
            var lcnt:Number = 0;
            for (var h:Number = 0; h <= pMax-1; h++)
            {
                for (var w:Number = 0; w <= pMax-1; w++)
                {
                    numList.px[cnt] = w * 2 - pMax;
                    numList.py[cnt] = 0;
                    numList.pz[cnt] = (pMax * 2 - h * 2) - pMax;
                    numList.spd[cnt] = Math.random() * .3 + .2;
                    
                    var p:Pixel3D = new Pixel3D(colorList[cnt], numList.px[cnt], numList.py[cnt], numList.pz[cnt]);
                    pixels.addPixel3D(p);
                    pixelList[cnt] = p;
                    
                    if (cnt % Math.floor(pMax/10) == 0) {
                        var lineMat:LineMaterial = new LineMaterial(colorList[cnt], .1);
                        var line:Line3D;
                        var lineBox:Lines3D;
                        lineBox = new Lines3D(lineMat);
                        lineBox.scaleY = 0;
                        lineBox.addNewLine(ltick, numList.px[cnt], numList.py[cnt], numList.pz[cnt], numList.px[cnt], numList.py[cnt] + lHgt, numList.pz[cnt]);
                        rootNode.addChild(lineBox);
                        //bfx.addDisplayObject3D(lineBox);
                        lineList[cnt] = lineBox;
                        lcnt++;
                    }
                    cnt++;
                }
            }
            
            //ParticleField...
            var perMat:ParticleMaterial = new ParticleMaterial(0xffffff, .3, 1);
            fields = new ParticleField(perMat, lcnt, pSize, 1000, 1000, 1000);
            
            cnt = lcnt = 0;
            for (h = 0; h <= pMax-1; h++)
            {
                for (w = 0; w <= pMax-1; w++)
                {
                    fieldList[cnt] = null;
                    
                    if (cnt % Math.floor(pMax/10) == 0) {
                        fieldList[cnt] = fields.geometry.vertices[lcnt];
                        fieldList[cnt].x = numList.px[cnt];
                        fieldList[cnt].y = numList.py[cnt];
                        fieldList[cnt].z = numList.pz[cnt];
                        lcnt++;
                    }
                    cnt++;
                }
            }
            rootNode.addChild(fields);
            
            bfx.addDisplayObject3D(fields);
            
            trans = new ColorTransform(0, 0, 0, 1, 0, 0, 0, 0);
            
            renderer.renderScene(scene, camera, viewport);
            
            play();
            
        }
        
        private function spectrumRePush():void
        {
            var cnt:Number = 0;
            for (var i:Number = 0; i <= pixelList.length-1; i++)
            {
                if (i % bitMax-1 == 0) {cnt = 0; };
                spectrumList[i] = spectrum[cnt]
                cnt++;
            }
        }
        private function rendering(e:Event):void
        {
            
            spectrumRePush();
            
            var i:Number, gx:Number, gy:Number, gz:Number, scale:Number;
            
            for (i = 0; i <= pixelList.length-1; i++)
            {
                gy = 20 * spectrumList[i];
                pixelList[i].y += (gy - pixelList[i].y) * .3;
                
                gy = spectrumList[i];
                if (lineList[i] is Lines3D) lineList[i].scaleY += (gy - lineList[i].scaleY) * .3;
                if (fieldList[i] != null) { fieldList[i].y += (gy * (lHgt) - fieldList[i].y) * .3; };
            }
            
            //color...
            angle+=.01;
            var sin:Number = Math.sin(angle)
            var cos:Number = Math.cos(angle)
            if (sin < .1) sin = Math.abs(sin)+.1;
            if (cos < .1) cos = Math.abs(cos)+.1;
            trans.redMultiplier = sin/4;
            trans.greenMultiplier = cos/2;
            trans.blueMultiplier = sin;
            bfx.drawCommand.colorTransform = trans;
            
            //mouseMotion...
            var ry:Number = (visualContainer.mouseX / stage.stageWidth * 60 - 30) * 2;
            var rx:Number = (visualContainer.mouseY / stage.stageHeight * 30 - 15) * 2;
            rootNode.rotationY = ry;
            rootNode.rotationX = rx - 30;
            rootNode.scale = (visualContainer.mouseY / stage.stageHeight * 1) + 1.5;
            
            
            //rendering...
            renderer.renderScene(scene, camera, viewport);
        }
        
        /*_Vars______________________________________________________________________________________*/
        
        private var visualContainer:Sprite;
        
        private var sound:Sound;
        private var volume:Number;
        private var pan:Number;
        private var playBool:Boolean;
        private var channel:SoundChannel;
        private var engine:Sprite;
        private var spectrum:Array;
        private var bytes:ByteArray;
        private var bitMax:Number;
        private var rootNode:DisplayObject3D;
        private var viewport:Viewport3D;
        private var scene:Scene3D;
        private var renderer:BasicRenderEngine;
        private var camera:Camera3D;
        private var pixels:Pixels;
        private var fields:ParticleField;
        private var bfx:BitmapEffectLayer;
        private var pixelList:Array;
        private var lineList:Array;
        private var fieldList:Array;
        private var colorList:Array;
        private var numList:Object;
        private var spectrumList:Array;
        private var pMax:Number;
        private var pSize:Number;
        private var lHgt:Number;
        private var ltick:Number;
        private var angle:Number;
        private var trans:ColorTransform;
        private const URL:String = "http://www.dubfrog.net/blog/images/logomark_s.jpg";
        private const SOUND_URL:String = "http://www.dubfrog.net/blog/sound/bgm128k.mp3";
    }
}