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Dead Code Preservation :: Archived AS3 works from wonderfl.net

forked from: ff: WaveParticle

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by Adel.Benothman 17 Apr 2012
/**
 * Copyright Adel.Benothman ( http://wonderfl.net/user/Adel.Benothman )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/ddfr
 */

// forked from bradsedito's ff: WaveParticle

    
    
    

package 
{
    import flash.display.Sprite;
    import flash.display.StageScaleMode;
    import flash.display.StageAlign;
    import flash.events.Event;
    import flash.events.ProgressEvent;
    import flash.geom.Rectangle;
    import flash.display.BlendMode;
    import org.libspark.betweenas3.BetweenAS3;
    import org.libspark.betweenas3.tweens.ITween;
    import org.libspark.betweenas3.events.TweenEvent;
    import org.libspark.betweenas3.easing.*;

    [SWF(backgroundColor="#0473B2", width="465", height="465", frameRate="30")]


    public class Main extends Sprite 
    {
        private var loader:FontLoader;
        //private static var basePath:String = "";
        private static var basePath:String = "http://www.project-nya.jp/images/flash/";
        private static var fontPath:String = "fonts/MyriadProSemibold.swf";
        private static var className:String = "MyriadProSemibold";
        private var background:Background;
        private var progressBar:ProgressBar;
        private var se:SoundEffect;
        private var bgmPath:String = "";  //  ="your_audio_file_here.mp3";
        private var container:Sprite;
        private var wave:Wave;
        private var light:Light;
        private var label:Label;

        public function Main() 
        {
            //Wonderfl.capture_delay(1);
            stage.scaleMode = StageScaleMode.NO_SCALE;
            stage.align = StageAlign.TOP_LEFT;
            init();
        }

        private function init():void {
            background = new Background();
            addChild(background);
            //
            loader = new FontLoader();
            loader.addEventListener(FontLoader.COMPLETE, loaded, false, 0, true);
            loader.load(basePath + fontPath, className);
            //
            resize();
            stage.addEventListener(Event.RESIZE, resize, false, 0, true);
        }
        private function loaded(evt:Event):void {
            loader.removeEventListener(FontLoader.COMPLETE, loaded);
            //
            progressBar = new ProgressBar(465);
            addChild(progressBar);
            progressBar.x = 232;
            progressBar.y = 222;
            progressBar.addEventListener(ProgressBar.FADE_OUT, fadeOut, false, 0, true);
            progressBar.addEventListener(ProgressBar.BAR_FADE_OUT, barFadeOut, false, 0, true);
            progressBar.init();
            //
            se = new SoundEffect();
            se.addEventListener(ProgressEvent.PROGRESS, progress, false, 0, true);
            se.addEventListener(Event.COMPLETE, complete, false, 0, true);
            se.load(bgmPath, 0.8);
            //
            container = new Sprite();
            addChild(container);
            container.alpha = 0;
            container.visible = false;
            //
            wave = new Wave(new Rectangle(0, 0, 465, 300));
            container.addChild(wave);
            wave.y = 182;
            //
            light = new Light(new Rectangle(0, 0, 465, 465));
            container.addChild(light);
            light.y = 0;
            //
            label = new Label(464, 50, 48, Label.CENTER);
            container.addChild(label);
            label.x = 0;
            label.y = 205;
            label.textColor = 0xFFFFFF;
            label.alpha = 0.2;
            label.text = "ADEL OTHMAN";
            label.blendMode = BlendMode.ADD;
            //
            resize();
        }
        private function progress(evt:ProgressEvent):void {
            progressBar.progress(evt.bytesLoaded, evt.bytesTotal);
        }
        private function complete(evt:Event):void {
            se.removeEventListener(ProgressEvent.PROGRESS, progress);
            se.removeEventListener(Event.COMPLETE, complete);
        }
        private function fadeOut(evt:Event):void {
            progressBar.removeEventListener(ProgressBar.FADE_OUT, fadeOut);
        }
        private function barFadeOut(evt:Event):void {
            progressBar.removeEventListener(ProgressBar.BAR_FADE_OUT, barFadeOut);
            //se.play(true);
            var itween:ITween = BetweenAS3.to(container, {alpha: 1, visible: 1}, 0.6, Linear.easeNone);
            itween.addEventListener(TweenEvent.COMPLETE, faded, false, 0, true);
            itween.play();
        }
        private function faded(evt:Event):void {
            evt.target.removeEventListener(TweenEvent.COMPLETE, faded);
            removeChild(progressBar);
            progressBar = null;
            se.play(true);
            wave.start();
            light.start();
        }
        private function resize(evt:Event = null):void {
            var sw:uint = stage.stageWidth;
            var sh:uint = stage.stageHeight;
            var cx:uint = uint(sw/2);
            var cy:uint = uint(sh/2);
            if (progressBar) {
                progressBar.x = cx;
                progressBar.y = cy - 10;
                progressBar.update(sw);
            }
            background.width = sw;
            background.height = sh;
            if (wave) {
                wave.scaleX = sw/465;
                wave.y = cy - 50;
            }
            if (light) {
                light.resize(new Rectangle(0, 0, sw, sh));
            }
            if (label) {
                label.x = cx - 232;
                label.y = cy - 22;
            }
        }
        
    }

}


//////////////////////////////////////////////////
// Waveクラス
//////////////////////////////////////////////////

import flash.display.Sprite;
import flash.display.BitmapData;
import flash.display.Bitmap;
import flash.events.Event;
import flash.geom.Rectangle;
import flash.geom.Point;
import flash.geom.ColorTransform;
import flash.filters.BlurFilter;
import flash.display.BlendMode;
import frocessing.math.PerlinNoise;
//import org.libspark.utils.GeomUtil;

class Wave extends Sprite {
    private var rect:Rectangle;
    private var container:Sprite;
    private var bitmapData:BitmapData;
    private var bitmap:Bitmap;
    private var points:Array;
    private static var segments:uint = 4;
    private static var ratio:Number = 1/segments;
    private static var color:uint = 0xFF6600;
    private var perlin:PerlinNoise;
    private var t:Number = 0;
    private var c:uint = 0;
    private static var tightness:uint = 65;
    private static var colorTrans:ColorTransform;
    private static var blur:BlurFilter;
    private static var point:Point = new Point();

    public function Wave(r:Rectangle) {
        rect = r;
        init();
    }

    private function init():void {
        bitmapData = new BitmapData(rect.width, rect.height, true, 0x00FFFFFF);
        bitmap = new Bitmap(bitmapData);
        addChild(bitmap);
        container = new Sprite();
        addChild(container);
        container.alpha = 0.4;
        container.filters = [new BlurFilter(2, 2, 3)];
        perlin = new PerlinNoise();
        colorTrans = new ColorTransform(1, 1, 1, 0.6, 0, 0, 0, 0);
        blur = new BlurFilter(8, 8, 3);
        blendMode = BlendMode.HARDLIGHT;
    }
    public function start():void {
        addEventListener(Event.ENTER_FRAME, update, false, 0, true);
    }
    private function update(evt:Event):void {
        container.graphics.clear();
        for (var n:uint = 0; n < 6; n++) {
            var offset:Number = (n < 3) ? n*0.25 : (n + 1)*0.25;
            setup(offset);
            draw();
        }
        bitmapData.lock();
        bitmapData.draw(container, null, colorTrans, BlendMode.LAYER, rect, true);
        bitmapData.applyFilter(bitmapData, rect, point, blur);
        bitmapData.unlock();
    }
    private function setup(offset:Number):void {
        points = new Array();
        points.push(new Point(- rect.width*ratio, rect.height*0.5));
        for (var n:uint = 1; n <= segments + 1; n++) {
            var px:Number = n*rect.width*ratio;
            var py:Number = (perlin.noise(n*0.25, t + offset)*0.8 + 0.1)*rect.height;
            points.push(new Point(px - rect.width*ratio, py));
        }
        t += 0.002;
        points.push(new Point(rect.width*(1 + ratio), rect.height*0.5));
        points.unshift(points[0]);
        points.push(points[points.length - 1]);
    }
    private function draw():void {
        container.graphics.lineStyle(0, color, 0.5);
        container.graphics.moveTo(points[0].x, points[0].y);
        for (var p:uint = 0; p < points.length - 3; p++) {
            var p0:Point = points[p];
            var p1:Point = points[p + 1];
            var p2:Point = points[p + 2];
            var p3:Point = points[p + 3];
            for (var s:uint = 1; s < tightness + 1; s++) {
                //var px:Number = GeomUtil.spline(p0.x, p1.x, p2.x, p3.x, s/tightness);
                //var py:Number = GeomUtil.spline(p0.y, p1.y, p2.y, p3.y, s/tightness);
                var px:Number = spline(p0.x, p1.x, p2.x, p3.x, s/tightness);
                var py:Number = spline(p0.y, p1.y, p2.y, p3.y, s/tightness);
                container.graphics.lineTo(px, py);
            }
        }
    }
    private function spline(p0:Number, p1:Number, p2:Number, p3:Number, t:Number):Number {
        var v0:Number = (p2 - p0) * 0.5;
        var v1:Number = (p3 - p1) * 0.5;
        var t2:Number = t * t;
        var t3:Number = t2 * t;
        return (2 * p1 - 2 * p2 + v0 + v1) * t3 + ( -3 * p1 + 3 * p2 - 2 * v0 - v1) * t2 + v0 * t + p1;
    }

}


//////////////////////////////////////////////////
// Lightクラス
//////////////////////////////////////////////////

import flash.display.Sprite;
import flash.events.Event;
import flash.geom.Rectangle;
import flash.utils.Timer;
import flash.events.TimerEvent;
import flash.filters.BlurFilter;
import flash.display.BlendMode;

class Light extends Sprite {
    private var rect:Rectangle;
    private var container:Sprite;
    private var particles:Array;
    private var timer:Timer;
    private static var interval:uint = 50;

    public function Light(r:Rectangle) {
        rect = r;
        init();
    }

    private function init():void {
        particles = new Array();
        container = new Sprite();
        addChild(container);
        container.filters = [new BlurFilter(4, 4, 3)];
        blendMode = BlendMode.ADD;
    }
    public function start():void {
        create();
        timer = new Timer(interval);
        timer.addEventListener(TimerEvent.TIMER, create, false, 0, true);
        timer.start();
        addEventListener(Event.ENTER_FRAME, update, false, 0, true);
    }
    private function create(evt:TimerEvent = null):void {
        var radius:uint = uint(Math.random()*6 + 2);
        var particle:Particle = new Particle(radius);
        particle.x = (Math.random()*0.8 + 0.1)*rect.width;
        particle.y = (Math.random()*0.3 + 0.4)*rect.height;
        particle.initialize(uint(Math.random()*20) + 100);
        particle.vx = (Math.random() - 0.5)*2;
        particle.vy = Math.random()*5 - 1;
        particle.acceleration = Math.random()*0.01 + 0.996;
        container.addChild(particle);
        particles.push(particle);
    }
    private function update(evt:Event):void {
        for (var n:String in particles) {
        var particle:Particle = particles[n];
        if (particle) particle.update();
            if (particle.life < 0 || particle.y < 0 || particle.y > rect.height) {
                if (container.contains(particle)) container.removeChild(particle);
                particle = null;
                delete particles[n];
            }
        }
    }
    public function resize(r:Rectangle):void {
        rect = r;
    }

}


//////////////////////////////////////////////////
// Particleクラス
//////////////////////////////////////////////////

import flash.display.Sprite;
import flash.geom.Matrix;
import flash.display.GradientType;
import flash.display.SpreadMethod;
import flash.display.InterpolationMethod;

class Particle extends Sprite {
    private var radius:uint;
    private static var colors:Array = [0xFFFFFF, 0xFFFFFF, 0xFFFFFF];
    private static var alphas:Array = [1, 0.8, 0];
    private static var ratios:Array = [0, 153, 255];
    private var matrix:Matrix;
    public var vx:Number = 0;
    public var vy:Number = 0;
    public var acceleration:Number = 1;
    private var max:uint = 100;
    public var life:int = max;
    private var _scale:Number = 1;

    public function Particle(r:uint) {
        radius = r;
        init();
    }

    public function init():void {
        draw();
    }
    public function initialize(m:uint):void {
        max = m;
        life = max;
    }
    public function update():void {
        life --;
        x += vx;
        y -= vy;
        vy *= acceleration;
        scale = life/max;
    }
    public function get scale():Number {
        return _scale;
    }
    public function set scale(value:Number):void {
        _scale = value;
        scaleX = scaleY = _scale;
        alpha = _scale;
    }
    private function draw():void {
        matrix = new Matrix();
        matrix.createGradientBox(radius*2, radius*2, 0, - radius, - radius);
        graphics.beginGradientFill(GradientType.RADIAL, colors, alphas, ratios, matrix, SpreadMethod.PAD, InterpolationMethod.RGB, 0);
        graphics.drawCircle(0, 0, radius);
        graphics.endFill();
    }

}


//////////////////////////////////////////////////
// SoundEffectクラス
//////////////////////////////////////////////////

import flash.events.EventDispatcher;
import flash.events.Event;
import flash.events.ProgressEvent;
import flash.media.Sound;
import flash.media.SoundChannel;
import flash.media.SoundTransform;
import flash.net.URLRequest;
import flash.events.IOErrorEvent;

class SoundEffect extends EventDispatcher {
    public var id:String;
    private var sound:Sound;
    private var channel:SoundChannel;
    private var level:Number;
    private var _volume:Number = 1;
    private var looping:Boolean = false;
    public var initialized:Boolean = false;
    public var playing:Boolean = false;

    public function SoundEffect() {
    }

    public function init(Snd:Class, lv:Number = 1):void {
        sound = new Snd();
        level = lv;
    }
    public function load(filePath:String, lv:Number = 1):void {
        sound = new Sound();
        sound.addEventListener(IOErrorEvent.IO_ERROR, ioerror, false, 0, true);
        sound.addEventListener(ProgressEvent.PROGRESS, progress, false, 0, true);
        sound.addEventListener(Event.COMPLETE, initialize, false, 0, true);
        try {
            sound.load(new URLRequest(filePath));
        } catch (err:Error) {
            trace(err.message);
        }
        level = lv;
    }
    private function ioerror(evt:IOErrorEvent):void {
        trace(evt.text);
    }
    private function progress(evt:ProgressEvent):void {
        dispatchEvent(evt);
    }
    private function initialize(evt:Event):void {
        initialized = true;
        channel = sound.play();
        channel.stop();
        dispatchEvent(evt);
    }
    public function play(loop:Boolean = false):void {
        playing = true;
        if (channel) channel.stop();
        looping = loop;
        channel = sound.play();
        var transform:SoundTransform = channel.soundTransform;
        transform.volume = level*volume;
        channel.soundTransform = transform;
        if (looping) {
            channel.addEventListener(Event.SOUND_COMPLETE, complete, false, 0, true);
        }
    }
    public function stop():void {
        playing = false;
        if (channel) {
            channel.stop();
            channel.removeEventListener(Event.SOUND_COMPLETE, complete);
        }
    }
    public function get volume():Number {
        return _volume;
    }
    public function set volume(value:Number):void {
        _volume = value;
        if (channel) {
            var transform:SoundTransform = channel.soundTransform;
            transform.volume = level*_volume;
            channel.soundTransform = transform;
        }
    }
    private function complete(evt:Event):void {
        channel.removeEventListener(Event.SOUND_COMPLETE, complete);
        if (looping) {
            channel = sound.play(0);
            channel.addEventListener(Event.SOUND_COMPLETE, complete, false, 0, true);
            var transform:SoundTransform = channel.soundTransform;
            transform.volume = level*volume;
            channel.soundTransform = transform;
        } else {
            playing = false;
        }
    }

}


//////////////////////////////////////////////////
// FontLoaderクラス
//////////////////////////////////////////////////

import flash.events.EventDispatcher;
import flash.display.Loader;
import flash.display.LoaderInfo;
import flash.net.URLRequest;
import flash.text.Font;
import flash.events.Event;
import flash.events.ProgressEvent;
import flash.events.IOErrorEvent;
import flash.events.HTTPStatusEvent;
import flash.events.SecurityErrorEvent;
import flash.system.ApplicationDomain;
import flash.system.SecurityDomain;
import flash.system.LoaderContext;
import flash.utils.getDefinitionByName;

class FontLoader extends EventDispatcher {
    public var id:uint;
    private var loader:Loader;
    private var info:LoaderInfo;
    private var _className:String;
    private var _font:Font;
    private var _fontName:String;
    private var embeded:Boolean = false;
    public static const IO_ERROR:String = IOErrorEvent.IO_ERROR;
    public static const HTTP_STATUS:String = HTTPStatusEvent.HTTP_STATUS;
    public static const SECURITY_ERROR:String = SecurityErrorEvent.SECURITY_ERROR;
    public static const INIT:String = Event.INIT;
    public static const COMPLETE:String = Event.COMPLETE;

    public function FontLoader() {
        loader = new Loader();
        info = loader.contentLoaderInfo;
    }

    public function load(file:String, name:String, e:Boolean = false):void {
        _className = name;
        embeded = e;
        info.addEventListener(ProgressEvent.PROGRESS, progress, false, 0, true);
        info.addEventListener(IOErrorEvent.IO_ERROR, ioerror, false, 0, true);
        info.addEventListener(HTTPStatusEvent.HTTP_STATUS, httpstatus, false, 0, true);
        info.addEventListener(SecurityErrorEvent.SECURITY_ERROR, securityerror, false, 0, true);
        info.addEventListener(Event.INIT, initialize, false, 0, true);
        info.addEventListener(Event.COMPLETE, complete, false, 0, true);
        try {
            var context:LoaderContext = new LoaderContext();
            context.applicationDomain = ApplicationDomain.currentDomain;
            context.securityDomain = SecurityDomain.currentDomain;
            loader.load(new URLRequest(file), context);
        } catch (err:Error) {
            trace(err.message);
        }
    }
    public function unload():void {
        loader.unload();
    }
    private function progress(evt:ProgressEvent):void {
        dispatchEvent(evt);
    }
    private function ioerror(evt:IOErrorEvent):void {
        loader.unload();
        dispatchEvent(new Event(FontLoader.IO_ERROR));
    }
    private function httpstatus(evt:HTTPStatusEvent):void {
        dispatchEvent(new Event(FontLoader.HTTP_STATUS));
    }
    private function securityerror(evt:SecurityErrorEvent):void {
        dispatchEvent(new Event(FontLoader.SECURITY_ERROR));
    }
    private function initialize(evt:Event):void {
        dispatchEvent(new Event(FontLoader.INIT));
    }
    private function complete(evt:Event):void {
        info.removeEventListener(IOErrorEvent.IO_ERROR, ioerror);
        info.removeEventListener(HTTPStatusEvent.HTTP_STATUS, httpstatus);
        info.removeEventListener(SecurityErrorEvent.SECURITY_ERROR, securityerror);
        info.removeEventListener(Event.INIT, initialize);
        info.removeEventListener(Event.COMPLETE, complete);
        var FontClass:Class = Class(ApplicationDomain.currentDomain.getDefinition(className));
        if (!embeded) {
            Font.registerFont(FontClass);
            _font = Font(new FontClass());
        } else {
            var document:Object = new FontClass();
            _font = document.font;
        }
        _fontName = _font.fontName;
        dispatchEvent(new Event(FontLoader.COMPLETE));
    }
    public function get className():String {
        return _className;
    }
    public function get font():Font {
        return _font;
    }
    public function get fontName():String {
        return _fontName;
    }

}


//////////////////////////////////////////////////
// ProgressBarクラス
//////////////////////////////////////////////////

import flash.display.Sprite;
import flash.display.Shape;
import flash.text.TextField;
import flash.text.TextFieldType;
import flash.text.AntiAliasType;
import flash.text.TextFormat;
import flash.text.TextFormatAlign;
import flash.filters.DropShadowFilter;
import flash.events.Event;
import flash.utils.Timer;
import flash.events.TimerEvent;

class ProgressBar extends Sprite {
    private var base:Sprite;
    private var bar:Shape;
    private var prog:Shape;
    private var title:TextField;
    private var txt:TextField;
    private static var label:String = "loading...";
    private static var fontType:String = "Myriad Pro Semibold";
    private var _width:uint = 800;
    private static var _height:uint = 40;
    private static var bHeight:uint = 10;
    private static var tWidth:uint = 50;
    private static var tHeight:uint = 20;
    private static var bColor:uint = 0xFFFFFF;
    private static var tColor:uint = 0xFFFFFF;
    private static var pColor:uint = 0xFFFFFF;
    private static var eColor:uint = 0xCC0000;
    private var shade:DropShadowFilter;
    private var _percent:Number = 0;
    private var targetPercent:Number;
    private static var interval:uint = 500;
    private static var deceleration:Number = 0.4;
    private var timer:Timer;
    public static const FADE_OUT:String = "fadeOut";
    public static const BAR_FADE_OUT:String = "baseFadeOut";

    public function ProgressBar(w:uint) {
        _width = w;
        draw();
        percent = 0;
        visible = false;
    }

    private function draw():void {
        createChildren();
        createText();
    }
    public function update(w:uint):void {
        _width = w;
        base.x = -_width/2;
        createBar(bar, _width, pColor);
        createLine(prog, _width, bColor);
    }
    private function createChildren():void {
        base = new Sprite();
        bar = new Shape();
        prog = new Shape();
        addChild(base);
        base.addChild(bar);
        base.addChild(prog);
        base.x = -_width/2;
        base.y = 8;
        createBar(bar, _width, pColor);
        createLine(prog, _width, bColor);
        bar.mask = prog;
    }
    private function createText():void {
        title = new TextField();
        txt = new TextField();
        addChild(title);
        addChild(txt);
        title.x = -tWidth;
        title.y = -_height/2 + 2;
        title.width = tWidth;
        title.height = tHeight - 2;
        title.type = TextFieldType.DYNAMIC;
        title.selectable = false;
        title.embedFonts = true;
        title.antiAliasType = AntiAliasType.NORMAL;
        var tfl:TextFormat = new TextFormat();
        tfl.font = fontType;
        tfl.size = 12;
        tfl.align = TextFormatAlign.LEFT;
        title.defaultTextFormat = tfl;
        title.textColor = tColor;
        title.text = label;
        txt.x = 0;
        txt.y = -_height/2 + 2;
        txt.width = tWidth;
        txt.height = tHeight - 2;
        txt.type = TextFieldType.DYNAMIC;
        txt.selectable = false;
        txt.embedFonts = true;
        txt.antiAliasType = AntiAliasType.NORMAL;
        var tfr:TextFormat = new TextFormat();
        tfr.font = fontType;
        tfr.size = 12;
        tfr.align = TextFormatAlign.RIGHT;
        txt.textColor = tColor;
        txt.defaultTextFormat = tfr;
    }
    public function init():void {
        alpha = 1;
        createBar(bar, _width, pColor);
        percent = 0;
        prog.x = 0;
        prog.scaleX = 0;
        visible = true;
    }
    public function error(e:String):void {
        alpha = 1;
        txt.text = "0%";
        createBar(bar, _width, eColor);
        prog.scaleX = 1;
        visible = true;
    }
    public function progress(l:Number, t:Number):void {
        targetPercent = Math.round(l/t*100);
        addEventListener(Event.ENTER_FRAME, progressTo, false, 0, true);
    }
    private function progressTo(evt:Event):void {
        percent += (targetPercent - percent)*deceleration;
        if (Math.abs(targetPercent - percent) < 0.5) {
            percent = targetPercent;
            removeEventListener(Event.ENTER_FRAME, progressTo);
        }
        if (percent >= 100) {
            timer = new Timer(interval, 1);
            timer.addEventListener(TimerEvent.TIMER, fadeOut, false, 0, true);
            timer.start();
        }
    }
    private function fadeOut(evt:TimerEvent):void {
        timer.removeEventListener(TimerEvent.TIMER, fadeOut);
        addEventListener(Event.ENTER_FRAME, reduction, false, 0, true);
    }
    private function reduction(evt:Event):void {
        prog.x += (_width - prog.x)*deceleration;
        if (Math.abs(_width - prog.x) < 0.5) {
            prog.x = _width;
            removeEventListener(Event.ENTER_FRAME, reduction);
            addEventListener(Event.ENTER_FRAME, baseFadeOut, false, 0, true);
            dispatchEvent(new Event(ProgressBar.FADE_OUT));
        }
    }
    private function baseFadeOut(evt:Event):void {
        var speed:Number = 0.1;
        alpha -= speed;
        if (alpha <= 0) {
            removeEventListener(Event.ENTER_FRAME, baseFadeOut);
            alpha = 0;
            visible = false;
            dispatchEvent(new Event(ProgressBar.BAR_FADE_OUT));
        }
    }
    public function get percent():Number {
        return _percent;
    }
    public function set percent(value:Number):void {
        _percent = value;
        manage(_percent);
    }
    private function manage(p:Number):void {
        txt.text = String(Math.round(p)) + "%";
        prog.scaleX = p/100;
    }
    private function createBase(target:Shape, x:int, y:int, w:uint, h:uint, color:uint):void {
        target.graphics.beginFill(color);
        target.graphics.drawRect(x, y, w, h);
        target.graphics.endFill();
    }
    private function createLine(target:Shape, w:uint, color:uint, alpha:Number = 1):void {
        target.graphics.clear();
        target.graphics.beginFill(color, alpha);
        target.graphics.drawRect(0, 0, w, 1);
        target.graphics.endFill();
    }
    private function createBar(target:Shape, w:uint, color:uint):void {
        target.graphics.clear();
        target.graphics.beginFill(color);
        target.graphics.drawRect(0, 0, w, 1);
        target.graphics.endFill();
    }

}


//////////////////////////////////////////////////
// Labelクラス
//////////////////////////////////////////////////

import flash.display.Sprite;
import flash.text.TextField;
import flash.text.TextFieldType;
import flash.text.TextFieldAutoSize;
import flash.text.AntiAliasType;
import flash.text.TextFormat;
import flash.text.TextFormatAlign;

class Label extends Sprite {
    private var txt:TextField;
    private static var fontType:String = "Myriad Pro Semibold";
    private var _width:uint = 20;
    private var _height:uint = 20;
    private var size:uint = 12;
    public static const LEFT:String = TextFormatAlign.LEFT;
    public static const CENTER:String = TextFormatAlign.CENTER;
    public static const RIGHT:String = TextFormatAlign.RIGHT;

    public function Label(w:uint, h:uint, s:uint = 12, align:String = LEFT) {
        _width = w;
        _height = h;
        size = s;
        draw(align);
    }

    private function draw(align:String):void {
        txt = new TextField();
        addChild(txt);
        txt.width = _width;
        txt.height = _height;
        txt.autoSize = align;
        txt.type = TextFieldType.DYNAMIC;
        txt.selectable = false;
        txt.embedFonts = true;
        txt.antiAliasType = AntiAliasType.ADVANCED;
        var tf:TextFormat = new TextFormat();
        tf.font = fontType;
        tf.size = size;
        tf.align = align;
        txt.defaultTextFormat = tf;
        textColor = 0x000000;
    }
    public function set text(param:String):void {
        txt.text = param;
    }
    public function set textColor(param:uint):void {
        txt.textColor = param;
    }

}


//////////////////////////////////////////////////
// Backgroundクラス
//////////////////////////////////////////////////

import flash.display.Shape;
import flash.geom.Rectangle;
import flash.geom.Matrix;
import flash.display.GradientType;
import flash.display.SpreadMethod;
import flash.display.InterpolationMethod;

class Background extends Shape {
    private static var colors:Array = [0xE0F5FA, 0x067AC2, 0x0D1944];
    private static var alphas:Array = [1, 1, 1];
    private static var ratios:Array = [0, 153, 255];

    public function Background() {
        draw();
    }

    private function draw():void {
        var matrix:Matrix = new Matrix();
        matrix.createGradientBox(1600, 1600, 0, - 560, - 800);
        graphics.beginGradientFill(GradientType.RADIAL, colors, alphas, ratios, matrix, SpreadMethod.PAD, InterpolationMethod.RGB, 0);
        graphics.drawRect(0, 0, 800, 600);
        graphics.endFill();
    }

}