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Dead Code Preservation :: Archived AS3 works from wonderfl.net

Twinkle Test (1)

TwinkleEffectのためのテスト
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by ProjectNya 17 Oct 2010
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/**
 * Copyright ProjectNya ( http://wonderfl.net/user/ProjectNya )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/dcSL
 */

////////////////////////////////////////////////////////////////////////////////
// Twinkle Test (1)
////////////////////////////////////////////////////////////////////////////////

package {

    import flash.display.Sprite;
    import flash.geom.Rectangle;
    import net.hires.debug.Stats;

    [SWF(backgroundColor="#333333", width="465", height="465", frameRate="60")]

    public class Main extends Sprite {
        private var twinkle:TwinkleEffect;

        public function Main() {
            //Wonderfl.capture_delay(1);
            init();
            addChild(new Stats());
        }

        private function init():void {
            graphics.beginFill(0x333333);
            graphics.drawRect(0, 0, 465, 465);
            graphics.endFill();
            //
            var rect:Rectangle = new Rectangle(0, 0, 465, 465);
            twinkle = new TwinkleEffect(rect);
            addChild(twinkle);
            twinkle.start();
        }
        
    }

}


//////////////////////////////////////////////////
// TwinkleEffectクラス
//////////////////////////////////////////////////

import flash.display.Sprite;
import flash.display.BitmapData;
import flash.display.Bitmap;
import flash.geom.Rectangle;
import flash.geom.Matrix;
import flash.geom.ColorTransform;
import flash.events.Event;
import flash.utils.Timer;
import flash.events.TimerEvent;
import frocessing.color.ColorHSV;

class TwinkleEffect extends Sprite {
    private var rect:Rectangle;
    private var bitmapData:BitmapData;
    private var bitmap:Bitmap;
    private static var radius:uint = 10;
    private static var life:uint = 40;
    private var sources:Array;
    private var particles:Array;
    private var colorTrans:ColorTransform;
    private var color:ColorHSV;
    private var timer:Timer;
    private static var interval:uint = 50;

    public function TwinkleEffect(r:Rectangle) {
        rect = r;
        init();
    }

    private function init():void {
        bitmapData = new BitmapData(rect.width, rect.height, true, 0x00000000);
        bitmap = new Bitmap(bitmapData);
        addChild(bitmap);
        sources = new Array();
        for (var n:uint = 0; n <= life; n++) {
            var src:Star = new Star(radius, n/life);
            sources.push(src);
        }
        particles = new Array();
        colorTrans = new ColorTransform();
        color = new ColorHSV();
    }
    public function start():void {
        timer = new Timer(interval);
        timer.addEventListener(TimerEvent.TIMER, create, false, 0, true);
        timer.start();
        addEventListener(Event.ENTER_FRAME, update, false, 0, true);
    }
    public function stop():void {
        timer.stop();
        removeEventListener(Event.ENTER_FRAME, update);
    }
    private function create(evt:TimerEvent):void {
        for (var n:uint = 0; n < 10; n++) {
            var px:Number = Math.random()*(rect.width - radius*2) + radius;
            var py:Number = Math.random()*(rect.height - radius*2) + radius;
            plot(px, py);
        }
    }
    private function plot(px:Number, py:Number):void {
        var matrix:Matrix = new Matrix();
        matrix.translate(px - radius, py - radius);
        color.h = Math.random()*360;
        var particle:TwinkleParticle = new TwinkleParticle();
        particle.x = px;
        particle.y = py;
        particle.life = life;
        particle.matrix = matrix;
        particle.color = color.value;
        particles.push(particle);
        var src:Star = sources[particle.life];
        bitmapData.lock();
        bitmapData.draw(src, matrix);
        bitmapData.unlock();
    }
    private function update(evt:Event):void {
        bitmapData.lock();
        bitmapData.fillRect(rect, 0x00000000);
        for (var n:uint = 0; n < particles.length; n++) {
            var particle:TwinkleParticle = particles[n];
            var src:Star = sources[particle.life];
            colorTrans.color = particle.color;
            bitmapData.draw(src, particle.matrix, colorTrans);
            particle.life --;
            if (particle.life < 0) {
                particles.splice(n, 1);
                particle = null;
            }
        }
        bitmapData.unlock();
    }

}


//////////////////////////////////////////////////
// TwinkleParticleクラス
//////////////////////////////////////////////////

import flash.geom.Matrix;

class TwinkleParticle {
    public var x:uint;
    public var y:uint;
    public var life:int;
    public var matrix:Matrix;
    public var color:uint;

    public function TwinkleParticle() {
    }

}


//////////////////////////////////////////////////
// Starクラス
//////////////////////////////////////////////////

import flash.display.BitmapData;

class Star extends BitmapData {
    private var radius:uint = 0;
    private var percent:Number = 0;
    private static var radian:Number = Math.PI/180;
    private static var division:uint = 12;

    public function Star(r:uint, p:Number) {
        radius = r;
        percent = p;
        super(radius*2, radius*2, true, 0x00000000);
        init();
    }

    private function init():void {
        var length:uint = uint(radius*percent);
        var unit:uint = uint(360/division);
        for (var n:uint = 0; n < length; n++) {
            for (var a:uint = 0; a < 360; a+=unit) {
                var px:Number = radius + n*Math.cos(a*radian);
                var py:Number = radius + n*Math.sin(a*radian);
                setPixel32(px, py, 0xFFFFFFFF);
            }
        }
    }

}