Flamethrower ~ハート様に火をつけて~
ヒャッハー!!
/**
* Copyright o8que ( http://wonderfl.net/user/o8que )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/dUXf
*/
/* -----------------------------------------------------------
* [reference]
*
* 火炎放射。
* http://wonderfl.net/c/oD47
* FireTest
* http://wonderfl.net/c/gOig
* Smoke 煙の表現
* http://wonderfl.net/c/zuO7
* 煙もくもく。
* http://wonderfl.net/c/5hBU
* perlinNoiseでランダムシードをある数にすると穴がぽこぽこ
* http://wonderfl.net/c/d01w
* BitmapData.draw 変な枠線が出る
* http://wonderfl.net/c/8gEs
* WWII Flame Thrower 2
* http://youtu.be/uE9XEXClDGo
* 陸上自衛隊 火炎放射 模擬戦
* http://youtu.be/rVECqHwXyZc
* 汚物
* http://www.nicovideo.jp/watch/sm2112790
*
* ----------------------------------------------------------
*/
package {
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.BitmapDataChannel;
import flash.display.GradientType;
import flash.display.Sprite;
import flash.display.StageQuality;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.filters.BitmapFilter;
import flash.filters.BlurFilter;
import flash.filters.DisplacementMapFilter;
import flash.filters.DisplacementMapFilterMode;
import flash.geom.ColorTransform;
import flash.geom.Matrix;
import flash.geom.Point;
import net.hires.debug.Stats;
[SWF(width="465",height="465",frameRate="30")]
public class Main extends Sprite {
private var _screen:BitmapData;
private var _images:Vector.<BitmapData>;
private var _particles:Vector.<IParticle>;
private var _pressingTime:int;
public function Main() {
graphics.beginFill(0x000000);
graphics.drawRect(0, 0, 465, 465);
graphics.endFill();
stage ? initialize() : addEventListener(Event.ADDED_TO_STAGE, initialize);
}
private static const NUM_IMAGES:int = 20;
private static const IMAGE_SIZE:int = 40;
private function initialize(event:Event = null):void {
if (event) { event.target.removeEventListener(Event.ADDED_TO_STAGE, initialize); }
stage.quality = StageQuality.LOW;
_screen = new BitmapData(465, 465, true, 0x00FFFFFF);
_images = new Vector.<BitmapData>();
for (var i:int = 0; i < NUM_IMAGES; i++) {
_images.push(createFlameImage(IMAGE_SIZE));
}
_particles = new Vector.<IParticle>();
_pressingTime = -1;
addChild(new Bitmap(_screen));
addChild(new Stats());
stage.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler);
stage.addEventListener(MouseEvent.MOUSE_UP, mouseUpHandler);
addEventListener(Event.ENTER_FRAME, update);
}
private function mouseDownHandler(event:MouseEvent):void { _pressingTime = 0; }
private function mouseUpHandler(event:MouseEvent):void { _pressingTime = -1; }
private static const ORIGIN:Point = new Point(0, 0);
private function createFlameImage(size:int):BitmapData {
var image:BitmapData = new BitmapData(size, size, true, 0x00FFFFFF);
var noise:BitmapData = image.clone();
var base:Number = size / 2;
noise.perlinNoise(base, base, 4, 346 * Math.random(), false, false, BitmapDataChannel.RED | BitmapDataChannel.GREEN);
var shrinkageSize:Number = size / 3;
var circleSize:Number = size - shrinkageSize;
var offset:Number = shrinkageSize / 2;
var matrix:Matrix = new Matrix();
matrix.createGradientBox(circleSize, circleSize, 0, offset, offset);
var sprite:Sprite = new Sprite();
sprite.graphics.beginGradientFill(GradientType.RADIAL, [0xFFFFFF, 0xFFFF80, 0xFFC000, 0xFF8000, 0xc04000, 0x800000], [1, 1, 1, 1, 1, 0], [0, 64, 128, 160, 208, 255], matrix);
sprite.graphics.drawRect(offset, offset, circleSize, circleSize);
sprite.graphics.endFill();
image.draw(sprite);
var filter:BitmapFilter = new DisplacementMapFilter(noise, ORIGIN, BitmapDataChannel.RED, BitmapDataChannel.GREEN, shrinkageSize, shrinkageSize, DisplacementMapFilterMode.CLAMP);
image.applyFilter(image, image.rect, ORIGIN, filter);
return image;
}
private static const IMAGE_OFFSET:Number = -(IMAGE_SIZE / 2);
private static const FADE:ColorTransform = new ColorTransform(1, 1, 1, 0.5);
private static const BLUR:BitmapFilter = new BlurFilter(2, 2);
private function update(event:Event):void {
if (_pressingTime > -1) {
_pressingTime++;
createParticle();
}
_screen.lock();
_screen.colorTransform(_screen.rect, FADE);
for (var i:int = _particles.length - 1; i >= 0; i--) {
var particle:IParticle = _particles[i];
if (particle.update(IMAGE_OFFSET)) {
_screen.draw(_images[particle.imageIndex], particle.matrix, particle.colorTransform, particle.blendMode);
}else {
_particles.splice(i, 1);
}
}
_screen.applyFilter(_screen, _screen.rect, ORIGIN, BLUR);
_screen.unlock();
}
private static const EMITTER_POSX:Number = 93;
private static const EMITTER_POSY:Number = 372;
private static const FLAME_RANGE:Number = 450;
private function createParticle():void {
var radian:Number = Math.atan2(mouseY - EMITTER_POSY, mouseX - EMITTER_POSX);
var frameRate:Number = stage.frameRate;
if ( _pressingTime > 14) {
_particles.push(new LargeSmoke(EMITTER_POSX, EMITTER_POSY, FLAME_RANGE, radian, frameRate, NUM_IMAGES * Math.random()));
_particles.push(new SmallSmoke(EMITTER_POSX, EMITTER_POSY, FLAME_RANGE, radian, frameRate, NUM_IMAGES * Math.random()));
_particles.push(new LargeFlame(EMITTER_POSX, EMITTER_POSY, FLAME_RANGE, radian, frameRate, NUM_IMAGES * Math.random()));
}else if (_pressingTime > 9) {
_particles.push(new Explosion(EMITTER_POSX, EMITTER_POSY, FLAME_RANGE, radian, frameRate, NUM_IMAGES * Math.random()));
_particles.push(new SmallSmoke(EMITTER_POSX, EMITTER_POSY, FLAME_RANGE, radian, frameRate, NUM_IMAGES * Math.random()));
_particles.push(new LargeFlame(EMITTER_POSX, EMITTER_POSY, FLAME_RANGE, radian, frameRate, NUM_IMAGES * Math.random()));
}else {
_particles.push(new SmallFlame(EMITTER_POSX, EMITTER_POSY, FLAME_RANGE, radian, frameRate, NUM_IMAGES * Math.random()));
}
}
}
}
/* -------------------------------------------------------------------------------------------------------------------------------------
* IParticle
* -------------------------------------------------------------------------------------------------------------------------------------
*/
//package {
import flash.geom.ColorTransform;
import flash.geom.Matrix;
//public
interface IParticle {
function update(offset:Number):Boolean;
function get imageIndex():int;
function get matrix():Matrix;
function get colorTransform():ColorTransform;
function get blendMode():String;
}
//}
/* -------------------------------------------------------------------------------------------------------------------------------------
* AbstractParticle
* -------------------------------------------------------------------------------------------------------------------------------------
*/
//package {
import flash.display.BlendMode;
import flash.geom.ColorTransform;
import flash.geom.Matrix;
import org.libspark.betweenas3.tweens.ITween;
//public
class AbstractParticle implements IParticle {
public var posX:Number;
public var posY:Number;
public var scaleX:Number;
public var scaleY:Number;
public var radian:Number;
public var alpha:Number;
public var colorMultiplier:Number;
public var colorOffset:Number;
private var _imageIndex:int;
private var _matrix:Matrix;
private var _colorTransform:ColorTransform;
private var _blendMode:String;
private var _tween:ITween;
private var _lifeCount:int;
private var _lifeMax:int;
public function AbstractParticle(
posX:Number, posY:Number, scaleX:Number, scaleY:Number,
radian:Number, alpha:Number, colorMultiplier:Number, colorOffset:Number,
time:Number, frameRate:Number, imageIndex:int, tween:ITween
) {
this.posX = posX;
this.posY = posY;
this.scaleX = scaleX;
this.scaleY = scaleY;
this.radian = radian;
this.alpha = alpha;
this.colorMultiplier = colorMultiplier;
this.colorOffset = colorOffset;
_imageIndex = imageIndex;
_matrix = new Matrix();
_colorTransform = new ColorTransform();
_blendMode = BlendMode.NORMAL;
_tween = tween;
_lifeCount = _lifeMax = int(time * frameRate);
_tween.play();
}
public final function update(offset:Number):Boolean {
_matrix.identity();
_matrix.translate(offset, offset);
_matrix.scale(scaleX, scaleY);
_matrix.rotate(radian);
_matrix.translate(posX, posY);
_colorTransform.alphaMultiplier = alpha;
_colorTransform.redMultiplier = _colorTransform.greenMultiplier = _colorTransform.blueMultiplier = colorMultiplier;
_colorTransform.redOffset = _colorTransform.greenOffset = _colorTransform.blueOffset = colorOffset;
_blendMode = getCurrentBlendMode();
return --_lifeCount > 0;
}
protected function getCurrentBlendMode():String { return BlendMode.NORMAL; }
public final function get imageIndex():int { return _imageIndex; }
public final function get matrix():Matrix { return _matrix; }
public final function get colorTransform():ColorTransform { return _colorTransform; }
public final function get blendMode():String { return _blendMode; }
protected final function get lifeRate():Number { return _lifeCount / _lifeMax; }
}
//}
/* -------------------------------------------------------------------------------------------------------------------------------------
* SmallFlame
* -------------------------------------------------------------------------------------------------------------------------------------
*/
//package {
import flash.display.BlendMode;
import org.libspark.betweenas3.BetweenAS3;
import org.libspark.betweenas3.easing.*;
//public
class SmallFlame extends AbstractParticle implements IParticle {
public function SmallFlame(fromX:Number, fromY:Number, range:Number, radian:Number, frameRate:Number, imageIndex:int) {
var flickeredRange:Number = range - (range * 0.2 * Math.random());
var flickeredRadian:Number = radian + (Math.PI / 72 * (Math.random() - 0.5));
var toX:Number = flickeredRange * Math.cos(flickeredRadian) + fromX;
var toY:Number = flickeredRange * Math.sin(flickeredRadian) + fromY;
super(fromX, fromY, 1.5, 0.3, radian, 1, 1, 64, 0.8, frameRate, imageIndex,
BetweenAS3.to(this,
{posX:toX, posY:toY, scaleY:0.9, alpha:0 },
0.8, Sine.easeOut
)
);
}
override protected function getCurrentBlendMode():String {
return BlendMode.ADD;
}
}
//}
/* -------------------------------------------------------------------------------------------------------------------------------------
* LargeFlame
* -------------------------------------------------------------------------------------------------------------------------------------
*/
//package {
import flash.display.BlendMode;
import org.libspark.betweenas3.BetweenAS3;
import org.libspark.betweenas3.easing.*;
//public
class LargeFlame extends AbstractParticle implements IParticle {
public function LargeFlame(fromX:Number, fromY:Number, range:Number, radian:Number, frameRate:Number, imageIndex:int) {
var flickeredRange:Number = range - (range * 0.2 * Math.random());
var flickeredRadian:Number = radian + (Math.PI / 36 * (Math.random() - 0.5));
var toX:Number = flickeredRange * Math.cos(flickeredRadian) + fromX;
var toY:Number = flickeredRange * Math.sin(flickeredRadian) + fromY;
var toScaleY:Number = 1.5 * Math.random() + 2;
var toColorOffset:Number = 128 * Math.random() - 96;
super(fromX, fromY, 1.5, 0.3, radian, 1, 1, 0, 0.8, frameRate, imageIndex,
BetweenAS3.to(this,
{posX:toX, posY:toY, scaleX:2, scaleY:toScaleY, alpha:0, colorOffset:toColorOffset },
0.8, Sine.easeOut
)
);
}
override protected function getCurrentBlendMode():String {
if (lifeRate > 0.7) { return BlendMode.DARKEN; }
else { return BlendMode.ADD; }
}
}
//}
/* -------------------------------------------------------------------------------------------------------------------------------------
* SmallSmoke
* -------------------------------------------------------------------------------------------------------------------------------------
*/
//package {
import flash.display.BlendMode;
import org.libspark.betweenas3.BetweenAS3;
import org.libspark.betweenas3.easing.*;
//public
class SmallSmoke extends AbstractParticle implements IParticle {
public function SmallSmoke(fromX:Number, fromY:Number, range:Number, radian:Number, frameRate:Number, imageIndex:int) {
var vectorX:Number = range * Math.cos(radian);
var vectorY:Number = range * Math.sin(radian);
var midX:Number = vectorX * 0.4 + fromX;
var midY:Number = vectorY * 0.4 + fromY;
var control1Point:Number = 0.4 * Math.random() + 0.4;
var control1X:Number = vectorX * control1Point + fromX;
var control1Y:Number = vectorY * control1Point + fromY;
var control2X:Number = control1X;
var control2Y:Number = control1Y - (range * (0.1 * Math.random() + 0.1));
var toX:Number = (control1X - midX) * 0.5 + midX;
var toY:Number = control2Y;
var toScale:Number = Math.random() + 2.5;
var relativeRadian:Number = Math.PI * (Math.random() - 0.5);
super(fromX, fromY, 1.5, 0.3, radian, 1, 1, 64, 1.2, frameRate, imageIndex,
BetweenAS3.serial(
BetweenAS3.to(this,
{posX:midX, posY:midY, scaleY:0.6, colorOffset:0 },
0.3, Linear.linear
),
BetweenAS3.bezier(this,
{posX:toX, posY:toY, scaleX:toScale, scaleY:toScale, alpha:0, colorMultiplier:0, colorOffset:128, $radian:relativeRadian },
{scaleX:1.5, scaleY:1.5, alpha:0.6, colorMultiplier:0.3, colorOffset:32 },
{posX:[control1X, control2X], posY:[control1Y, control2Y] },
0.9, Sine.easeOut
)
)
);
}
override protected function getCurrentBlendMode():String {
if (lifeRate > 0.85) { return BlendMode.ADD;}
else if (lifeRate > 0.74) { return BlendMode.LIGHTEN; }
else { return BlendMode.DARKEN; }
}
}
//}
/* -------------------------------------------------------------------------------------------------------------------------------------
* LargeSmoke
* -------------------------------------------------------------------------------------------------------------------------------------
*/
//package {
import flash.display.BlendMode;
import org.libspark.betweenas3.BetweenAS3;
import org.libspark.betweenas3.easing.*;
//public
class LargeSmoke extends AbstractParticle implements IParticle {
public function LargeSmoke(fromX:Number, fromY:Number, range:Number, radian:Number, frameRate:Number, imageIndex:int) {
var vectorX:Number = range * Math.cos(radian);
var vectorY:Number = range * Math.sin(radian);
var midX:Number = vectorX * 0.5 + fromX;
var midY:Number = vectorY * 0.5 + fromY;
var control1Point:Number = 0.5 * Math.random() + 0.5;
var control1X:Number = vectorX * control1Point + fromX;
var control1Y:Number = vectorY * control1Point + fromY;
var control2X:Number = control1X;
var control2Y:Number = control1Y - (range * (0.2 * Math.random() + 0.2));
var toX:Number = (control1X - midX) * 0.5 + midX;
var toY:Number = control2Y;
var toScale:Number = 2 * Math.random() + 5;
var relativeRadian:Number = Math.PI * (Math.random() - 0.5);
super(fromX, fromY, 1.5, 0.3, radian, 1, 1, 64, 1.5, frameRate, imageIndex,
BetweenAS3.serial(
BetweenAS3.to(this,
{posX:midX, posY:midY, scaleY:0.9, colorOffset:0 },
0.3, Linear.linear
),
BetweenAS3.bezier(this,
{posX:toX, posY:toY, scaleX:toScale, scaleY:toScale, alpha:0, colorMultiplier:0, colorOffset:96, $radian:relativeRadian },
{scaleX:1.5, scaleY:1.5, colorMultiplier:0.4, colorOffset:16 },
{posX:[control1X, control2X], posY:[control1Y, control2Y] },
1.2, Sine.easeOut
)
)
);
}
override protected function getCurrentBlendMode():String {
if (lifeRate > 0.79) { return BlendMode.SCREEN; }
else { return BlendMode.MULTIPLY; }
}
}
//}
/* -------------------------------------------------------------------------------------------------------------------------------------
* Explosion
* -------------------------------------------------------------------------------------------------------------------------------------
*/
//package {
import flash.display.BlendMode;
import org.libspark.betweenas3.BetweenAS3;
import org.libspark.betweenas3.easing.*;
//public
class Explosion extends AbstractParticle implements IParticle {
public function Explosion(fromX:Number, fromY:Number, range:Number, radian:Number, frameRate:Number, imageIndex:int) {
var vectorX:Number = range * Math.cos(radian);
var vectorY:Number = range * Math.sin(radian);
var midX:Number = vectorX * 0.2 + fromX;
var midY:Number = vectorY * 0.2 + fromY;
var toX:Number = vectorX + fromX;
var toY:Number = vectorY + fromY;
super(fromX, fromY, 1, 0, radian, 1, 1, 32, 0.8, frameRate, imageIndex,
BetweenAS3.serial(
BetweenAS3.to(this,
{posX:midX, posY:midY, scaleX:2.4, scaleY:1.8 },
0.2, Cubic.easeIn
),
BetweenAS3.to(this,
{posX:toX, posY:toY, scaleX:1.2, scaleY:0.8, alpha:0, colorOffset:-64 },
0.6, Quad.easeOut
)
)
);
}
override protected function getCurrentBlendMode():String {
if (lifeRate > 0.6) { return BlendMode.SCREEN; }
else { return BlendMode.MULTIPLY;}
}
}
//}