flash on 2010-2-25
/**
* Copyright aass ( http://wonderfl.net/user/aass )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/dPMA
*/
package {
import flash.display.Sprite;
import flash.display.BitmapData;
import flash.display.Bitmap;
import flash.geom.Matrix;
import flash.geom.ColorTransform;
import flash.display.BlendMode;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.filters.BlurFilter;
[SWF(width=465,height=465,backgroundColor=0,frameRate=30)]
public class FlashTest extends Sprite {
private var bmpdata:BitmapData;
private var sprite:Sprite;
private var matrix:Matrix;
private var colortrans:ColorTransform;
private var bmpcolortrans:ColorTransform;
private var filter:BlurFilter;
public function FlashTest() {
// BitmapDataを作成して表示リストに追加
bmpdata = new BitmapData(465, 465, false, 0x000000);
addChild (new Bitmap(bmpdata));
//グラフィックの生成
sprite = newFig(0, 0, 40, 0xFFFFFF);
//Matrixの初期化
matrix = new Matrix();
//ColorTransformクラス
colortrans = new ColorTransform();
//エフェクトの初期化
bmpcolortrans = new ColorTransform(0.99, 0.99, 0.999);
filter = new BlurFilter(5,5,1);
//イベント
addEventListener(Event.ENTER_FRAME, enterframe);
stage.addEventListener(MouseEvent.CLICK, reset);
}
private function enterframe(e:Event):void {
//変形
matrix.identity(); //各行列プロパティをnull変換になる値に設定。元のオブジェクトと同じ。
var s:Number = Math.random()*2;
matrix.scale(s, s); //x,y軸方向に拡大/縮小
matrix.rotate(Math.PI*Math.random()); //回転角度(ラジアン)0~180度でランダム
matrix.translate(mouseX, mouseY);
//色変換
colortrans.greenMultiplier = mouseX / 465;
colortrans.blueMultiplier = mouseY / 465;
colortrans.alphaMultiplier = Math.random();
//エフェクトの適用
//bmpdata.colorTransform(bmpdata.rect, bmpcolortrans);
//Filterの適用
bmpdata.applyFilter(bmpdata, bmpdata.rect, bmpdata.rect.topLeft,filter);
//BitmapDataへ描画
bmpdata.draw(sprite,matrix,colortrans,BlendMode.ADD);
}
private function reset(e:MouseEvent):void {
bmpdata.fillRect(bmpdata.rect, 0xFF000000); //fillRect(塗りつぶす矩形領域(Rectangleクラス), カラー)
}
private function newFig(cx:Number, cy:Number, size:Number,col:uint):Sprite {
var shape:Sprite = new Sprite();
//lineStyle(線の太さ0は極細船, 色, アルファ値)
shape.graphics.lineStyle(0, 0x000000, 0.3);
shape.graphics.beginFill(col);
shape.graphics.drawCircle(cx, cy, size*0.5);
shape.graphics.drawCircle(cx, cy, size*0.4);
var w:Number = size*0.6;
var h:Number = size*0.15;
shape.graphics.drawRect(cx-w/2, cy-h/2, w, h);
shape.graphics.endFill();
return shape;
}
}
}