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Dead Code Preservation :: Archived AS3 works from wonderfl.net

flash on 2011-12-8

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by keenblaze 12 Dec 2011
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/**
 * Copyright keenblaze ( http://wonderfl.net/user/keenblaze )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/dFuM
 */

package {
 
    import com.actionsnippet.qbox.QuickBox2D;
    import com.actionsnippet.qbox.QuickObject;
    import flash.display.MovieClip;
    import flash.display.Sprite;
    import flash.events.Event;
    import flash.events.TimerEvent;
    import flash.utils.Timer;
 
    [SWF(width='465', height='465', backgroundColor='#999999', frameRate='40')]
    public class Main extends MovieClip {
 
        public static const RATIO:int = 30;
 
        private var _sim:QuickBox2D;
 
        public function Main():void {
            if (stage) init();
            else addEventListener(Event.ADDED_TO_STAGE, init);
        }
 
        private function init(e:Event = null):void {
            removeEventListener(Event.ADDED_TO_STAGE, init);
            // entry point
 
            initWorld();
 
            var t:Timer = new Timer(1000, 5);
            t.addEventListener(TimerEvent.TIMER, addBox);
            t.start();
        }
 
        private function initWorld():void {
            _sim = new QuickBox2D(this);
            _sim.createStageWalls();
            _sim.mouseDrag();
            _sim.start();
        }
 
        private function addBox(event:TimerEvent):void {
            var boxGraphic:Sprite = randomBox();
            var w:Number = randRange(100, 20) / RATIO;
            var h:Number = randRange(100, 20) / RATIO; 
            var box:QuickObject = _sim.addBox( { width:w, height:h, skin:Skin } );
            box.userData.addChild(boxGraphic);
        }
 
        private function randomBox():Sprite {
            var c:uint = Math.random() * 0xFFFFFF;
            var s:Sprite = new Sprite();
            s.graphics.beginFill(c);
            s.graphics.drawRect( -50, -50, 100, 100);
            s.graphics.endFill();
            return s;
        }
 
        private function randRange(max:Number, min:Number = 0, decimals:int = 0):Number {
            if (min > max) return NaN;
            var rand:Number = Math.random() * (max-min + Math.pow(10, -decimals)) + min;
            return int(rand * Math.pow(10, decimals)) / Math.pow(10, decimals);
        }
    }   
   
}
  
import flash.display.Sprite; 
  
class Skin extends Sprite{
 
     public function Skin() {
         graphics.beginFill(0x000000);
         graphics.drawRect( -50, -50, 100, 100);
         graphics.endFill();
     }
}