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漫画っぽい集中線 その2

漫画っぽい集中線をかく その2
* @author minon
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by minon 01 May 2009
// forked from minon's 漫画っぽい集中線
/**
 * 漫画っぽい集中線をかく その2
 * @author minon
 */

package  {
	import flash.display.Bitmap;
	import flash.display.BitmapData;
	import flash.display.Graphics;
	import flash.display.Sprite;
	import flash.events.Event;
	import flash.events.MouseEvent;
	import flash.geom.Matrix;
	import flash.geom.Rectangle;
	import flash.text.TextField;
	import flash.text.TextFieldAutoSize;
	import flash.text.TextFormat;
	
	[SWF(width="465",height="465",frameRate="60",backgroundColor="0x000000")]
	
	public class LineTest extends Sprite {
		
		private var _canvas:BitmapData;
		
		public function LineTest() {
			
			_canvas = new BitmapData( 465, 465, true, 0 );
			this.addChild( new Bitmap( _canvas ) );
			
			_drawLine( _canvas );
			
			var txt:TextField = new TextField();
			txt.autoSize = TextFieldAutoSize.LEFT;
			var tf:TextFormat = new TextFormat();
			tf.size = 24;
			txt.defaultTextFormat = tf;
			txt.text = "バ・・バカな・・・";
			txt.x = ( stage.width - txt.width ) / 2
			txt.y = ( stage.height - txt.height ) / 2
			this.addChild( txt );
			
			stage.addEventListener( Event.ENTER_FRAME, _render );
		}
		
		private function _render(e:Event):void {
			_canvas.fillRect( new Rectangle( 0, 0, 465, 465 ), 0 );
			_drawLine( _canvas );
		}
		
		
		
		public function _drawLine( bmp:BitmapData ):void {
			
			var line:Sprite = new Sprite();
			var g:Graphics = line.graphics;
			drawTriangle( g );
			
			var a:int = 2;
			var len:int = stage.width / 2 * Math.sqrt(2);
			var d:int = 360;
			
			while ( 0 < d ) {
				
				var x:Number = Math.sin( d * Math.PI / 180 ) * len + stage.width / 2;
				var y:Number = Math.cos( d * Math.PI / 180 ) * len + stage.height / 2;
				
				var mtx:Matrix = new Matrix();
				mtx.scale( 10, Math.random() * ( Math.sin(d / (Math.random() * 1.5)) * 100 ) + len );
				mtx.rotate( ( -d ) * Math.PI / 180 );
				mtx.translate( stage.width / 2, stage.height / 2 );
				
				bmp.draw( line, mtx );
				
				d -= Math.round( Math.random() * a );
				
			}
			
		}
		
		public function drawTriangle( g:Graphics ):void {
			
			g.beginFill( 0xFFFFFF );
			g.moveTo( -0.5, 0 );
			g.lineTo( 0.5, 0 );
			g.lineTo( 0, -0.5 );
			g.lineTo( -0.5, 0 );
			
		}
		
	}
	
}