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Dead Code Preservation :: Archived AS3 works from wonderfl.net

meh

just a sandbox for an alternating grid
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by etheo 04 Apr 2012
package {

    import flash.display.Sprite;
    import flash.display.*;
    import flash.events.*;
    import flash.net.*;
    import flash.system.*;
    
    [SWF(width = "465", height = "465", frameRate = "60")] 
    
    public class FlashTest extends Sprite {
        
        private var grid:MyGrid;
        public function FlashTest() {
            inittrace(stage);
            
            var size:int = 60;
            var pixelSize:Number = (Math.min(stage.stageWidth / size, stage.stageHeight / size));
            
            //grid = new MyGrid(Math.floor(stage.stageWidth/pixelSize), Math.floor(stage.stageHeight/pixelSize), pixelSize);
            grid = new MyGrid(10,20,48,24);
            addChild(grid); 
            
            grid.bitmapUrls.push("http://sandbox.dev.studioseptember.nl/img/1r.png");
            grid.bitmapUrls.push("http://sandbox.dev.studioseptember.nl/img/2r.png");
            grid.loadNextBitmap();
        }

        


    }
}
import flash.utils.Timer;

import flash.display.*;
import flash.geom.*;

import fl.transitions.Tween;
import fl.transitions.easing.*;
import flash.events.*;
import flash.net.*;
import flash.system.*;


class MyGrid extends Sprite {
            
    private var spacingX:Number = 10;
    private var spacingY:Number = 10;
    private var gridWidth:int = 10;
    private var gridHeight:int = 10;
    
    private var grid:Array = [];
    
    private var tinyBitmap:Bitmap;
    public var bitmapUrls:Array = [];
    private var bitmapUrlsPointer:int = 0;
    
    public function loadNextBitmap():void{
        var loader:Loader = new Loader();
        loader.contentLoaderInfo.addEventListener(Event.COMPLETE , morphToBitmap);
        var url:String = bitmapUrls[bitmapUrlsPointer];
        bitmapUrlsPointer = (bitmapUrlsPointer + 1) % bitmapUrls.length; 
       
        //trace("Loading "+url);
        loader.load(new URLRequest(url), new LoaderContext(true));
    }

    
    public function setBitmap(bitmap:Bitmap):void{
        var bd:BitmapData = bitmap.bitmapData;
      
        
        var colours:Array = averageColours(bd, gridWidth, gridHeight);
        for(var a:int=0;a<gridWidth;a++){
            for(var b:int=0;b<gridHeight;b++){
                var colour:uint = colours[a][b];
                var pixel:MyPixel = grid[a][b] as MyPixel;
                pixel.setColour(colour);
            }
        }

    }

    
    public function morphToBitmap(e:Event):void{
        var loaderInfo:LoaderInfo = e.target as LoaderInfo;
        
        var bitmap:Bitmap = loaderInfo.content as Bitmap;
        var bd:BitmapData = bitmap.bitmapData;

        if(tinyBitmap!=null){
            removeChild(tinyBitmap);            
        }
        

        var tinyBd:BitmapData = new BitmapData(gridWidth, gridHeight);
        
        
        
        
        var colours:Array = averageColours(bd, gridWidth, gridHeight);
        for(var a:int=0;a<gridWidth;a++){
            for(var b:int=0;b<gridHeight;b++){
                var colour:uint = colours[a][b];
                tinyBd.setPixel(a,b,colour);
                var pixel:MyPixel = grid[a][b] as MyPixel;
                pixel.targetColor = colour;
            }
        }

        
        tinyBitmap = new Bitmap(tinyBd);
        addChild(tinyBitmap);
        
        currentTick = 0;
        totalTicks = 100;
        delay = 20;
        
        var timer:Timer = new Timer(delay, totalTicks);
        timer.addEventListener(TimerEvent.TIMER, timerEvent);
        timer.addEventListener(TimerEvent.TIMER_COMPLETE, timerComplete);
        timer.start();
        

        
    }
    
    private var totalTicks:int;
    private var currentTick:int;
    private var delay:int;
    
    public function timerEvent(te:TimerEvent):void{
        tick(currentTick, totalTicks);
        currentTick++;
        
    }
    
    public function timerComplete(e:TimerEvent):void{
        for(var a:int=0;a<gridWidth;a++){
            for(var b:int=0;b<gridHeight;b++){
                var pixel:MyPixel = grid[a][b] as MyPixel;
                pixel.commit();
            }
        }
        loadNextBitmap();
    }    
    
    public function tick(tick:int, totalTicks:int):void{
        for(var a:int=0;a<gridWidth;a++){
            for(var b:int=0;b<gridHeight;b++){
                 grid[a][b].tick(tick * delay, totalTicks * delay);   
            }
        }

    }

    
  
    public static function averageColour( source:BitmapData ):uint{
        var red:Number = 0;
        var green:Number = 0;
        var blue:Number = 0;
        
        var count:Number = 0;
        var pixel:Number;
        
        for (var x:int = 0; x < source.width; x++)
        {
            for (var y:int = 0; y < source.height; y++)
            {
                pixel = source.getPixel(x, y);
        
                red += pixel >> 16 & 0xFF;
                green += pixel >> 8 & 0xFF;
                blue += pixel & 0xFF;
        
                count++
            }
        }
        
        red /= count;
        green /= count;
        blue /= count;
        
        return red << 16 | green << 8 | blue;
    }
    
    public static function averageColours( source:BitmapData, rows:int, cols:int ):Array{
        var averages:Array = new Array();
    
        var x:int = 0;
        var y:int = 0;
    
        var w:int = Math.round( source.width / rows );
        var h:int = Math.round( source.height / cols );
    
    
        var box:BitmapData = new BitmapData( w, h, false );
        
        for(var row:int = 0; row<rows; row++){
            
            averages[row] = new Array();
            for(var col:int = 0; col<cols; col++){
                x = w * (row);
                y = h * (col + 0.5);
                
                var rect:Rectangle = new Rectangle( x, y, w, h );

                box.copyPixels( source, rect, new Point() );
                var colour:uint = averageColour( box );
                averages[row][col] = colour;
                

            }
        }
        
        box.dispose();

        return averages;
    }

    
    public function MyGrid(gridWidth:int, gridHeight:int, spacingX:Number, spacingY:Number){
        trace("new MyGrid("+gridWidth+","+gridHeight+","+spacingX+","+spacingY+")");
        this.gridWidth = gridWidth;
        this.gridHeight = gridHeight;
        this.spacingX = spacingX;
        this.spacingY = spacingY;
        
        for(var a:int=0;a<gridWidth;a++){
            this.grid[a] = [];
            for(var b:int=0;b<gridHeight;b++){
   
                var pixel:MyPixel = new MyPixel((a+1)*spacingX + ((b%2)*(spacingX/2)), (b+1)*spacingY, 40 );
                grid[a][b] = pixel;
                addChild(pixel);
                
                pixel.setGreyScale(255);
            }
        }
    }
}


class MyPixel extends Shape{
    
    public static var delay:Number = 0.5;
    private var size:Number;
    
    private var startScale:Number;
    private var targetScale:Number;
    public var startColor:uint;
    public var targetColor:uint;
    
    
    public function scale(_scale:Number):void{
        var scale:Number = Math.min(1, Math.max(0.25, _scale));
        
        this.scaleX = scale;
        this.scaleY = scale;

    }
    
    public static function mixColours(start:uint, end:uint, _progress:Number):uint{
        var progress:Number = Math.min(1,Math.max(0,_progress));
        
        var startRed:int = start >> 16 & 0xFF;
        var startGreen:int = start >> 8 & 0xFF;
        var startBlue:int = start & 0xFF;
        
        var targetRed:int = end >> 16 & 0xFF;
        var targetGreen:int = end >> 8 & 0xFF;
        var targetBlue:int = end & 0xFF;
        
        var newRed:int = transition(startRed, targetRed, progress);  
        var newGreen:int = transition(startGreen, targetGreen, progress);      
        var newBlue:int = transition(startBlue, targetBlue, progress);  
        
        return (newRed << 16) + (newGreen << 8) + (newBlue);
    }
    
    private static function transition(start:Number, end:Number, progress:Number):Number{
        return start + progress * (end-start);
    }

 
    
    public function tick(tick:int, totalTicks:int):void{
        //this.setColourScale(mixColours(startColor, targetColor, tick/totalTicks));
        this.setGreyScale(Elastic.easeOut(tick/1000, colourToGrey(startColor), colourToGrey(targetColor) - colourToGrey(startColor), totalTicks/1000));
        
    }

    
    public function setGreyScale(_greyScale:Number):void{
        var greyScale:Number = Math.min(255,Math.max(_greyScale,0));
        this.scale(1 - Math.sqrt(Math.pow(greyScale, 2)/Math.pow(256,2)));
        //this.scale(1 - Math.pow(Math.pow(greyScale, 1/2)/Math.pow(256, 1/2), 2));
    }


    public function MyPixel(x:Number, y:Number, size:Number){
        //trace("MyPixel("+x+":Number, "+y+":Number, "+size+":Number)");
        this.graphics.beginFill(0x0, 1);
        this.graphics.drawCircle(0,0,size*0.64);
        this.x = x;
        this.y = y;
        
        this.size = size;
        
    }
    
    public function setColour(colour:int):void{
        this.graphics.clear();
        this.graphics.beginFill(colour,1);
        this.graphics.drawCircle(0,0,this.size);
        this.startColor = colour;
    }

    
    public function setColourScale(colour:uint):void{
        

        //setColour(colour);
        var grey:int = colourToGrey(colour);

        setGreyScale(grey);
    }
    
    public static function colourToGrey(colour:uint):int{
                
        var r:uint = (colour & 0xFF0000) >>16; 
        var g:uint = (colour & 0x00FF00) >> 8; 
        var b:uint = (colour & 0x0000FF); 
        return Math.round((r+g+b) / 3);
    }

    
    public function commit():void{
        this.startColor = this.targetColor;
    }


}






















//SHOW TRACES 

import flash.display.Sprite;
import flash.display.Stage;
import flash.text.TextField;
import flash.text.TextFormat;


function inittrace(s:Stage):void
{
    WTrace.initTrace(s);
}

//global trace function
var trace:Function;

//wtreace class
class WTrace
{
        private static var FONT:String = "Fixedsys";
        private static var SIZE:Number = 12;
        private static var TextFields:Array = [];
        private static var trace_stage:Stage;
        
        public static function initTrace(stg:Stage):void
        {
            trace_stage = stg;
            trace = wtrace;
        }
        
        private static function scrollup():void
        {
            // maximum number of lines: 100
            if (TextFields.length > 100) 
            {
                var removeme:TextField = TextFields.shift();
                trace_stage.removeChild(removeme);
                removeme = null;
            }
            for(var x:Number=0;x<TextFields.length;x++)
            {
                (TextFields[x] as TextField).y -= SIZE*1.2;
            }
        }
    
        public static function wtrace(... args):void
        {
        
            var s:String="";
            var tracefield:TextField;
            
            for (var i:int;i < args.length;i++)
            {
                // imitating flash:
                // putting a space between the parameters
                if (i != 0) s+=" ";
                s+=args[i].toString();
            }
            

            tracefield= new TextField();
            tracefield.autoSize = "left";
            tracefield.text = s;
            tracefield.y = trace_stage.stageHeight - 20;

            var tf:TextFormat = new TextFormat(FONT, SIZE);
            tracefield.setTextFormat(tf);
            trace_stage.addChild(tracefield);
            scrollup();                      
            TextFields.push(tracefield);
            
        }
}