わかめペン簡易版
// forked from trick7's code on 2008-12-18
package {
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.BlendMode;
import flash.display.Sprite;
import flash.filters.ColorMatrixFilter;
import flash.filters.ConvolutionFilter;
import flash.filters.DisplacementMapFilter;
import flash.geom.ColorTransform;
import flash.geom.Matrix;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.geom.Point;
import flash.geom.Rectangle;
[SWF(backgroundColor="0x000000", frameRate="60")]
public class WakamePenWonderFl extends Sprite{
private var _sp:Sprite;
private var _drawingBoard:Sprite;
private var _drawingStockBMD:BitmapData;
private var _drawingStock:Bitmap;
private var _baseBmpd:BitmapData;
private var _viewBm:Bitmap;
private var _displaceImage:BitmapData;
private var _clrMatrix:ColorMatrixFilter;
private var _seed:Number = Math.random();
private var _offsets:Array = [new Point(), new Point()];
private var _mousedown:Boolean = false;
public function WakamePenWonderFl() {
_sp = new Sprite();
_drawingBoard = new Sprite();
//ペンの太さと初期色
_drawingBoard.graphics.lineStyle(5, 0x00ffffff);
addChild(_sp);
addEventListener(Event.ENTER_FRAME, run);
stage.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDownListener);
stage.addEventListener(MouseEvent.MOUSE_UP, onMouseUpListener);
//描画スプライトのストック用ビットマップ。背景はアルファ0
_drawingStockBMD = new BitmapData(stage.stageWidth, stage.stageHeight, true, 0x00000000);
_drawingStock = new Bitmap(_drawingStockBMD);
_sp.addChild(_drawingStock)
_sp.addChild(_drawingBoard);
//表示用bitmap
_baseBmpd = new BitmapData(stage.stageWidth, stage.stageHeight, false, 0xff000000);
_viewBm = new Bitmap(_baseBmpd,"auto",true);
_viewBm.blendMode = BlendMode.SCREEN;
addChild(_viewBm);
_displaceImage = new BitmapData(stage.stageWidth, stage.stageHeight, false, 0xFFFFFFFF);
//消去ボタン
var btn:Sprite = new Sprite();
btn.graphics.beginFill(0x666666);
btn.graphics.drawCircle(20, 20, 15);
btn.buttonMode = true;
addChild(btn);
btn.addEventListener(MouseEvent.CLICK, onEraceListener);
}
private function run(e:Event):void {
if (_mousedown) {
_drawingBoard.graphics.lineStyle(5,Math.random()*0xffffff)
_drawingBoard.graphics.lineTo(mouseX, mouseY);
}
//置き換えマップを動かす。
for(var i:int = 0; i < 2; ++i){
_offsets[i].x += 5; //X方向
_offsets[i].y += 1; //Y方向
}
//もやもやした白黒画像を生成
_displaceImage.perlinNoise(50, 80, 1, _seed, false, true, 1, true, _offsets);
var f:DisplacementMapFilter = new DisplacementMapFilter(_displaceImage, null, 1, 1, 10, 20, "color", 0x0);
//displacementMapFilter
_baseBmpd.applyFilter(_baseBmpd,new Rectangle(0,0,_baseBmpd.width,_baseBmpd.height),new Point(0,0),f);
//convolutionFilter
_baseBmpd.applyFilter(_baseBmpd,new Rectangle(0,0,_baseBmpd.width,_baseBmpd.height),new Point(0,0),set_cf());
//描画(ここをコメントアウトするとわかめフィルタ効果をオフにできる。完全に切るときは上の該当処理も消すこと。)
_baseBmpd.draw(_sp);
}
private function set_cf():ConvolutionFilter{//ConvolutionFilter
var m1:Number = 1; var m2:Number = 0; var m3:Number = 0;
var m4:Number = 1; var m5:Number = 1; var m6:Number = 1;
var m7:Number = 0; var m8:Number = 0; var m9:Number = 0;
var ma:Number = .3;
var mt:Number = m1 + m2 +m3 + m4 +m5 + m6 +m7 + m8 +m9 + ma;
var cf:ConvolutionFilter = new ConvolutionFilter(3,3, [m1,m2,m3, m4,m5,m6, m7,m8,m9 ],mt,0,false);
return cf;
}
private function onMouseDownListener(event:MouseEvent):void {
_mousedown = true;
//ペン先を移動。+1しているのは点が描けるようにする処理
_drawingBoard.graphics.moveTo(mouseX, mouseY+1 );
}
private function onMouseUpListener(event:MouseEvent):void {
_mousedown = false;
//lineTo で描画されたグラフィックをキャプチャ
_drawingStockBMD.draw(_drawingBoard);
//キャプチャ後、ラインは不要なのでクリアしておく
_drawingBoard.graphics.clear();
}
private function onEraceListener(event:MouseEvent):void {
//キャプチャ用ビットマップをクリア
_drawingStockBMD.fillRect(new Rectangle(0,0,stage.stageWidth, stage.stageHeight),0x000000);
_drawingBoard.graphics.clear();
}
}
}