Make Wave
/**
* Copyright greentec ( http://wonderfl.net/user/greentec )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/cxLf
*/
package {
import flash.display.Shape;
import flash.display.Sprite;
import flash.events.Event;
import flash.events.KeyboardEvent;
public class FlashTest extends Sprite {
public var _width:int = 465;
public var _height:int = 465;
public var numCircleWidth:int = 18;
public var numCircleHeight:int = 18;
public var circleArray:Array;
public var switch1:Boolean = true;
public function FlashTest() {
// write as3 code here..
stage.scaleMode = "noScale";
var shape:Shape;
shape = new Shape();
shape.graphics.beginFill(0x69D2E7);
shape.graphics.drawRect(0, 0, _width, _height);
shape.graphics.endFill();
addChild(shape);
var i:int;
var j:int;
var circle:Circle;
var xWidth:int = _width / (numCircleWidth - 2);
var yHeight:int = _height / (numCircleHeight - 2);
circleArray = [];
for (i = -1; i < numCircleHeight; i += 1)
{
for (j = -1; j < numCircleWidth; j += 1)
{
circle = new Circle(xWidth * 5 / 4, yHeight * 5 / 4, Math.sin((i + j) * 180 / Math.PI) * 7);
circle.x = j * xWidth + xWidth / 2;
circle.y = i * yHeight + yHeight / 2;
addChild(circle);
circleArray.push(circle);
}
}
addEventListener(Event.ENTER_FRAME, onLoop);
stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
}
private function onLoop(e:Event):void
{
var i:int;
var circle:Circle;
var len:int;
len = circleArray.length;
for (i = 0; i < len; i += 1)
{
circle = circleArray[i];
circle.move();
}
}
public function onKeyDown(e:KeyboardEvent):void
{
switch1 = !switch1;
var i:int;
var circle:Circle;
var len:int;
len = circleArray.length;
for (i = 0; i < len; i += 1)
{
circle = circleArray[i];
circle.baseCircle.visible = switch1;
}
}
}
}
Class
{
import flash.display.Shape;
import flash.display.Sprite;
import flash.events.Event;
/**
* ...
* @author ypc
*/
class Circle extends Sprite
{
public var baseCircle:Shape;
public var mover:Shape;
public var time:int;
public var radius:int;
public var color:uint = 0xffffff;
public function Circle(w:int, h:int, time:int = 0)
{
this.radius = w / 2;
this.time = time;
baseCircle = new Shape();
baseCircle.graphics.lineStyle(0, color, 1);
baseCircle.graphics.drawCircle(0, 0, w / 2);
addChild(baseCircle);
mover = new Shape();
mover.graphics.lineStyle(0, color, 1);
mover.graphics.beginFill(color);
mover.graphics.drawCircle(0, 0, w / 8);
mover.x = Math.cos(time * 6 * Math.PI / 180) * radius;
mover.y = Math.sin(time * 6 * Math.PI / 180) * radius;
addChild(mover);
}
public function move():void
{
time += 1;
time %= 60;
mover.x = Math.cos(time * 6 * Math.PI / 180) * radius;
mover.y = Math.sin(time * 6 * Math.PI / 180) * radius;
}
}
}