forked from: [QuickBox2D]スライム
スライム
/**
* Copyright aobyrne ( http://wonderfl.net/user/aobyrne )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/cu8K
*/
// forked from bkzen's [QuickBox2D]スライム
/**
* スライム
*/
package
{
import flash.display.Bitmap;
import flash.display.Sprite;
import flash.events.Event;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
import flash.display.MovieClip;
import flash.display.Shape;
import flash.display.Graphics;
import flash.display.Loader;
import flash.net.URLRequest;
import flash.geom.Matrix;
import flash.display.BitmapData;
import com.actionsnippet.qbox.QuickBox2D;
import com.actionsnippet.qbox.QuickObject;
import flash.system.LoaderContext;
public class FlashTest extends Sprite
{
private var points:Array;
private var centerObj:QuickObject;
private var shape:Shape;
private var loader:Loader;
private var faceMatrix:Matrix;
private var face:BitmapData;
//private const url:String = "http://assets.wonderfl.net/images/related_images/c/c4/c47a/c47a1475f2e789c8b0f7533f0875095377ade1af";
public function FlashTest()
{
// write as3 code here..
Wonderfl.capture_delay( 30 );
if (stage) init();
else addEventListener(Event.ADDED_TO_STAGE, init);
}
private function init(e: Event = null): void
{
//
stage.align = StageAlign.TOP_LEFT;
stage.scaleMode = StageScaleMode.NO_SCALE;
//faceMatrix = new Matrix();
//loader = new Loader();
//loader.contentLoaderInfo.addEventListener(Event.COMPLETE, onComp);
//loader.load(new URLRequest(url), new LoaderContext(true));
onComp(null);
}
private function onComp(e:Event):void
{
//face = Bitmap(loader.content).bitmapData;
var mc:MovieClip = new MovieClip();
addChild(mc);
var sim:QuickBox2D = new QuickBox2D(mc);
centerObj = sim.addCircle({x:5, y:5, radius: 1.2, lineAlpha: 1, fillAlpha: 0 });
var rot:Number = 0, n:int = 10, i:int, rn:Number = 180 / n, xx:Number, yy:Number,
pB:QuickObject, pC:QuickObject, pD:QuickObject, pE:QuickObject, pF:QuickObject, pG:QuickObject,
arr1:Array = [], arr2:Array = [];
for (i = 0; i < n; i++)
{
xx = Math.sin(rot * Math.PI / 180) * 2 + 5;
yy = Math.cos(rot * Math.PI / 180) * 2 + 5;
pB = sim.addCircle(
{x: xx, y: yy, radius: 0.01, density: 250, lineAlpha: 1, fillAlpha: 1 }
);
xx = Math.sin((rot + 180) * Math.PI / 180) * 2 + 5;
yy = Math.cos((rot + 180) * Math.PI / 180) * 2 + 5;
pC = sim.addCircle(
{x: xx, y: yy, radius: 0.01, density: 250, lineAlpha: 1, fillAlpha: 1 }
);
sim.addJoint({a: centerObj.body, b: pB.body, frequencyHz: 10, lineAlpha: 1 , lineColor:0xff0000 });
sim.addJoint({a: centerObj.body, b: pC.body, frequencyHz: 10, lineAlpha: 1 , lineColor:0xff0000 });
arr1[i] = pB, arr2[i] = pC;
if (pD)
{
sim.addJoint( {a: pB.body, b: pD.body, frequencyHz: 50, lineAlpha: 1 , lineColor:0xff });
sim.addJoint( {a: pC.body, b: pE.body, frequencyHz: 50, lineAlpha: 1 , lineColor:0xff });
}
else
{
pF = pB, pG = pC;
}
pD = pB, pE = pC;
rot += rn;
}
sim.addJoint( {a: pB.body, b: pG.body, frequencyHz: 50, lineAlpha: 1} );
sim.addJoint( {a: pC.body, b: pF.body, frequencyHz: 50, lineAlpha: 1} );
points = arr2.concat(arr1);
sim.createStageWalls();
sim.start();
sim.mouseDrag();
//removeChild(mc);
addChild(shape = new Shape());
addEventListener(Event.ENTER_FRAME, loop);
}
private function loop(e:Event):void
{
var g:Graphics = shape.graphics, p1:QuickObject = points[0], p2:QuickObject,
i:int, n: int = points.length, px:Number, py:Number,
tx:Number, ty:Number;
g.clear();
//g.beginFill(0x3399CC);
g.lineStyle(3,0xff00);
g.moveTo(p1.x * N, p1.y * N);
for (i = 0; i < n; i += 2)
{
p1 = points[i ];
p2 = points[i + 1];
px = (centerObj.x - p2.x) * 0.05 + p2.x;
py = (centerObj.y - p2.y) * 0.05 + p2.y;
g.curveTo(p1.x * N, p1.y * N, px * N, py * N);
}
p2 = points[0];
py = (centerObj.y - p2.y) * 0.05 + p2.y;
g.lineTo( p2.x * N, p2.y * N);
//px = centerObj.x * N;
//py = centerObj.y * N;
//tx = stage.mouseX - px;
//ty = stage.mouseY - py;
//tx = tx / stage.stageWidth * 3;
//ty = ty / stage.stageHeight * 3;
//faceMatrix.tx = px - 35;
//faceMatrix.ty = py - 35;
//g.beginBitmapFill(face, faceMatrix, false, true);
//g.drawRect(faceMatrix.tx, faceMatrix.ty, 70, 70);
//g.beginFill(0x000000);
//g.drawCircle(px - 20 + tx, py - 20 + ty, 7);
//g.drawCircle(px + 20 + tx, py - 20 + ty, 7);
}
}
}
/// 実際のx,yがちいさいからとりあえず30倍したら丁度よかった。
const N:int = 30;