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forked from: forked from: ParticleEffect2

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by Aksor.Al 08 Feb 2011
// forked from mrt's forked from: ParticleEffect2
// forked from twistcube's ParticleEffect2
////////////////////////////////////////////////////////////////////////////////
//
//  外部画像を1pxごとに表示[2]
//  
//  (1)http://wonderfl.kayac.com/code/126732a59894091b319c6685d9708ed00b63a809
//  (2)http://wonderfl.kayac.com/code/0a0b187cfee8ac0c84aaa5858906970adc9168b2
//  
//  (1)のコードを参考に、(2)を調整
//  
////////////////////////////////////////////////////////////////////////////////
package
{
    import flash.display.* ;
    import flash.events.* ;
    import flash.filters.ColorMatrixFilter ;
    import flash.net.* ;
    import flash.system.* ;
    import flash.utils.getTimer ;
    import flash.geom.ColorTransform ;
    
    [SWF(width="500", height="500", backgroundColor="0xFFFFFF", frameRate="30")]
    public class ParticleEffect2 extends Sprite
    {
        private var _loader:Loader ;
        private var _loaderInfo:LoaderInfo ;
        private var _particleList:ParticleList ;
        private var _canvas:BitmapData ;
        private var _startTime:int ;
        
        public function ParticleEffect2( )
        {
            init( ) ;
        }
        
        private function init( ):void
        {
            stage.scaleMode = StageScaleMode.NO_SCALE ;
            stage.align = StageAlign.TOP_LEFT ;
            stage.quality = StageQuality.LOW ;
            
            Security.loadPolicyFile( "http://www.twist-cube.com/wonderfl/crossdomain.xml" ) ;
            
            var loaderContext:LoaderContext = new LoaderContext( ) ;
            loaderContext.checkPolicyFile = true ;
            
            _loader = new Loader( ) ;
            _loader.load( new URLRequest( "http://www.twist-cube.com/wonderfl/logo02.png" ), loaderContext ) ;
            
            _loaderInfo = _loader.contentLoaderInfo ;
            _loaderInfo.addEventListener( Event.COMPLETE, onLoadComplete ) ;
        }
        
        private function onLoadComplete( event:Event ):void
        {
            _loaderInfo.removeEventListener( Event.COMPLETE, onLoadComplete ) ;
            
            var nStartX:Number = Math.floor( ( stage.stageWidth - _loader.width ) / 2 ) ;
            var nStartY:Number = Math.floor( ( stage.stageHeight - _loader.height ) / 2 ) ;
            
            _particleList = new ParticleList( _loader ) ;
            
            var current:Particle ;
            var nLength:uint = _particleList.list.length ;
            for ( var i:uint = 0; i < nLength; i++ )
            {
                current = _particleList.list[ i ] ;
                current.x = nStartX + current.tx ;
                current.y = nStartY + current.ty - stage.stageHeight - 5000 * Math.random( ) ;
            }
            
            _canvas = new BitmapData( stage.stageWidth, stage.stageHeight, true, 0xFFFFFFFF ) ;
            addChild( new Bitmap( _canvas ) ) ;
            
            _startTime = getTimer( ) ;
            addEventListener( Event.ENTER_FRAME, onRender );
        }
        
        private function onRender( event:Event ):void
        {
            var nStartX:Number = Math.floor( ( stage.stageWidth - _loader.width ) / 2 ) ;
            var nStartY:Number = Math.floor( ( stage.stageHeight - _loader.height ) / 2 ) ;
            var current:Particle ;
            var nLength:uint = _particleList.list.length ;
            var now:int = getTimer( ) ;
            var wait:Number ;
            
            _canvas.lock( ) ;
            //_canvas.fillRect( _canvas.rect, 0xFFFFFFFF ) ;
            
            var nTargetX:Number ;
            var nTargetY:Number ;
            var nDiffX:Number ;
            var nDiffY:Number ;
            var nStepX:Number ;
            var nStepY:Number ;
            for ( var i:uint = 0; i < nLength; i++ )
            {
                current = _particleList.list[ i ] ;
                
                // 下から吸着させる
                wait = ( 1 - ( current.ty / _loader.height ) ) * 8000 ;
                
                if ( _startTime + wait > now ) continue ; 
                
                nTargetX = nStartX + current.tx ;
                nTargetY = nStartY + current.ty ;
                nDiffX = nTargetX - current.x ;
                nDiffY = nTargetY - current.y ;
                nStepX = nDiffX * 0.1;
                nStepY = nDiffY * 0.1;
                
                if ( Math.abs( nDiffX ) < 1 )
                {
                    current.x = nTargetX ;
                }
                else
                {
                    current.x += nStepX ;
                }
                
                if ( Math.abs( nTargetY ) < 1 )
                {
                    current.y = nStartY ;
                }
                else
                {
                    current.y += nStepY ;
                }
                
                _canvas.setPixel( current.x, current.y, current.color ) ;
            }
            
            _canvas.unlock( ) ;
            _canvas.colorTransform( _canvas.rect, new ColorTransform( 1, 1, 1, 1, 15, 15, 15 ) );
        }
    }
}


import flash.display.* ;
import flash.geom.ColorTransform;
import flash.geom.Matrix;
import flash.geom.Rectangle;

class ParticleList
{
    private var _originImage:DisplayObject ;
    private var _list:Array = new Array( ) ;
    
    public function ParticleList( _originImage:DisplayObject )
    {
        this._originImage = _originImage ;
        init( ) ;
    }
    
    private function init( ):void
    {
        var nW:Number = _originImage.width ;
        var nH:Number = _originImage.height 
        var originBitmapData:BitmapData = new BitmapData( _originImage.width, _originImage.height, true, 0xFFFFFFFF ) ;
        originBitmapData.draw( _originImage ) ;
        
        var originBitmap:Bitmap = new Bitmap( originBitmapData ) ;
        
        for ( var i:uint = 0; i < nW; i++ )
        {
            for ( var j:int = 0; j < nH; j++ )
            {
                var color:uint = originBitmapData.getPixel32( i, j ) ;
                if ( color == 0xFFFFFFFF ) continue ;
                
                _list.push( new Particle( i, j, color ) ) ;
            }
        }
    }
    
    public function get list( ):Array
    {
        return _list ;
    }
    
    public function set list( _list:Array ):void
    {
        this._list = _list ;
    }
}


class Particle
{
    public var tx:Number = 0 ;
    public var ty:Number = 0 ;
    public var x:Number = 0 ;
    public var y:Number = 0 ;
    public var color:int = 0 ;
    
    public function Particle( x:Number, y:Number, color:int )
    {
        this.tx = x ;
        this.ty = y ;
        this.x = x ;
        this.y = y ;
        this.color = color ;
    }
}