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Dead Code Preservation :: Archived AS3 works from wonderfl.net

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by _ryotaros 07 Feb 2010
/**
 * Copyright _ryotaros ( http://wonderfl.net/user/_ryotaros )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/cbbs
 */

// forked from _ryotaros's Basic Segment
package {
    import flash.display.Sprite;
    import flash.events.Event;
    
    public class FlashTest extends Sprite {
        
        public var segment:Segment;
        public var segs:Array;
        public var segNum:int = 6;
        
        public function FlashTest() {
            init();
        }
       
        public function init():void {
        		segs =[];
	        for (var i:int = 0; i < segNum; i++){
	        		segment = new Segment(60,20);
	        		addChild(segment);
	        		segment.x =stage.stageWidth/2;
        			segment.y =stage.stageHeight/2;
	        		segs.push(segment);
	        }	
        		
        		addEventListener(Event.ENTER_FRAME, onenterframe);
        }
        
        public function onenterframe(e:Event):void {

       		drag(segs[0],mouseX,mouseY);      		
        		for (var i:int = 1 ;i < segNum; i++){ 
        			drag(segs[i],segs[i-1].x,segs[i-1].y);    			
        		}
        	        		
        }
        
        public function drag(seg:Segment, xPos:Number, yPos:Number):void{
        		var dx:Number = xPos - seg.x;
        		var dy:Number = yPos - seg.y;
        		var angle:Number = Math.atan2(dy, dx);
        		seg.rotation = angle * 180 / Math.PI;
        	 	
	        	var w:Number = seg.getPin().x - seg.x;
        		var h:Number = seg.getPin().y - seg.y;
        		seg.x = xPos - w;
        		seg.y = yPos - h;

        }
        
    }
}
import flash.display.Sprite;
import flash.geom.Point;

class Segment extends Sprite {
		
		public var segmentWidth:int;
		public var segmentHeight:int;
		public var segmentColor:int;
		
		public var vx:Number = 0;
		public var vy:Number = 0;
	
		public function Segment(sWidth:int=10,sHeight:int=10,color:uint=0xff0000):void{
			segmentWidth = sWidth;
			segmentHeight = sHeight;
			segmentColor = color;
			init();	
		}
		
		public function init():void{
			
			graphics.lineStyle(0);
			graphics.beginFill(segmentColor);
			graphics.drawRoundRect(-segmentHeight / 2, -segmentHeight /2, segmentWidth + segmentHeight, segmentHeight, segmentHeight, segmentHeight);
			graphics.endFill();
			
			graphics.drawCircle(0, 0, 2);
			graphics.drawCircle(segmentWidth, 0, 2);
		}
		
		public function getPin():Point {
			var angle:Number = rotation * Math.PI / 180;
			var xPos:Number = x + Math.cos(angle) * segmentWidth;
			var yPos:Number = y + Math.sin(angle) * segmentWidth;
			return new Point(xPos, yPos);
		}
}