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forked from: forked from: FrocessingSample

see http://gihyo.jp/design/feature/01/frocessing/0001

PS3っぽくしてみたかったけど、難しい・・・
@matsu4512さんに協力していただきました、ありがとうございます
/**
 * Copyright aolba ( http://wonderfl.net/user/aolba )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/cVyi
 */

// forked from aomoriringo's forked from: FrocessingSample
// forked from nutsu's FrocessingSample
//see http://gihyo.jp/design/feature/01/frocessing/0001
/*
PS3っぽくしてみたかったけど、難しい・・・
@matsu4512さんに協力していただきました、ありがとうございます
*/

package {
  import flash.filters.ColorMatrixFilter;
  import flash.geom.Point;
  
  import frocessing.display.*;
  
  [SWF(width="465", height="465", frameRate="60", backgroundColor="0x000000")]
  public class frocessingSample extends F5MovieClip2DBmp{
    private var stage_width:Number  = 465;
    private var stage_height:Number = 465;
    private var n:int = 2;
    private var t:Number = 0;
    private var c:uint = 0;
    private var pt:Point = new Point();
    private var mtx:ColorMatrixFilter = new ColorMatrixFilter([0.98, 0, 0, 0, 1,
                                                             0, 0.98, 0, 0, 1,
                                                              0, 0, 0.98, 0, 1,
                                                                0, 0, 0, 0.98, 1])
    public function frocessingSample() {
      super();
    }
    
    public function setup():void {
      size( stage_width, stage_height );
      background(0 ,1);
      colorMode("hsv", 255, 1, 1);
      noFill(); 
    }
    
    public function draw():void {
      translate( 0, stage_height / 2 );
      
      stroke(c, 1, 1);
      
      myDrawSpline(-30, 1.4, 0.25);
      myDrawSpline(  0, 1.0,  0.6);
      myDrawSpline( 30, 1.2,  0.4);
      
      t+=0.0015;
      c++;
      this.bitmapData.applyFilter(this.bitmapData, this.bitmapData.rect, pt , mtx );
    }
    
    public function myDrawSpline(m:int, k:Number, p:Number):void{
      beginShape();
      
      curveVertex( -100, m );
      for ( var i:int=0; i <= n; i++ ){
        var xx:Number = i * stage_width / n;
        var yy:Number = noise( i * p, t*k ) * 300 - 150;
        curveVertex( xx, yy+m );
      }
      curveVertex( stage_width+100, m );
      
      endShape();
      
    
    }
  }
}