外部画像の読み込み + 輪郭抽出
////////////////////////////////////////////////////////////////////////////////
// 外部画像の読み込み + 輪郭抽出
//
// [AS3.0] BitmapDataUtilsクラスに挑戦! (4)
// http://www.project-nya.jp/modules/weblog/details.php?blog_id=1104
////////////////////////////////////////////////////////////////////////////////
/**
* Copyright ProjectNya ( http://wonderfl.net/user/ProjectNya )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/cLuC
*/
////////////////////////////////////////////////////////////////////////////////
// 外部画像の読み込み + 輪郭抽出
//
// [AS3.0] BitmapDataUtilsクラスに挑戦! (4)
// http://www.project-nya.jp/modules/weblog/details.php?blog_id=1104
////////////////////////////////////////////////////////////////////////////////
package {
import flash.display.Sprite;
import flash.display.Loader;
import flash.events.Event;
import flash.net.URLRequest;
import flash.system.LoaderContext;
import flash.display.BitmapData;
import flash.display.Bitmap;
import flash.geom.Matrix;
import flash.filters.ConvolutionFilter;
[SWF(backgroundColor="#FFFFFF", width="465", height="465", frameRate="30")]
public class Main extends Sprite {
private var loader:Loader;
private static var basePath:String = "http://assets.wonderfl.net/images/related_images/";
private static var filePath:String = "3/30/3017/3017fcecb780512f5c2b28596dbf9d0b43bd2f87";
private static var tones:uint = 3;
private static var grade:uint = 8;
public function Main() {
//Wonderfl.capture_delay(1);
init();
}
private function init():void {
loader = new Loader();
loader.contentLoaderInfo.addEventListener(Event.COMPLETE, complete, false, 0, true);
loader.load(new URLRequest(basePath + filePath), new LoaderContext(true));
}
private function complete(evt:Event):void {
loader.contentLoaderInfo.removeEventListener(Event.COMPLETE, complete);
var content:Bitmap = Bitmap(loader.content);
content.smoothing = true;
var grayscale:BitmapData = BitmapDataUtils.grayscale(content.bitmapData);
var bitmapData:BitmapData = BitmapDataUtils.posterize(grayscale, tones);
var matrix:Array = [0, -1, 0, -1, grade, -1, 0, -1, 0];
var convolution:ConvolutionFilter = new ConvolutionFilter(3, 3, matrix, 1, 255);
var bitmap:Bitmap = new Bitmap(bitmapData);
bitmap.filters = [convolution];
addChild(bitmap);
bitmap.x = 72;
bitmap.y = 112;
}
}
}
//////////////////////////////////////////////////
// BitmapDataUtilsクラス
//////////////////////////////////////////////////
import flash.display.BitmapData;
import flash.geom.Rectangle;
import flash.geom.Point;
import flash.filters.ColorMatrixFilter;
class BitmapDataUtils {
private static var point:Point = new Point();
private static var rLuma:Number = 0.212671;
private static var gLuma:Number = 0.71516;
private static var bLuma:Number = 0.072169;
public static const THRESHOLD_LOW:String = "<=";
public static const THRESHOLD_HIGH:String = ">=";
public function BitmapDataUtils() {
}
public static function grayscale(bd:BitmapData):BitmapData {
var bitmapData:BitmapData = new BitmapData(bd.width, bd.height, false);
var colorMatrixFilter:ColorMatrixFilter = new ColorMatrixFilter([rLuma, gLuma, bLuma, 0, 0, rLuma, gLuma, bLuma, 0, 0, rLuma, gLuma, bLuma, 0, 0, 0, 0, 0, 1, 0]);
var rect:Rectangle = new Rectangle(0, 0, bd.width, bd.height);
bitmapData.applyFilter(bd, rect, point, colorMatrixFilter);
return bitmapData;
}
public static function binarize(bd:BitmapData, operation:String, threshold:uint):BitmapData {
var bitmapData:BitmapData = new BitmapData(bd.width, bd.height, true, 0xFFFFFFFF);
var rect:Rectangle = new Rectangle(0, 0, bd.width, bd.height);
bitmapData.threshold(bd, rect, point, operation, threshold, 0xFF000000, 255, false);
return bitmapData;
}
public static function posterize(bd:BitmapData, tones:uint):BitmapData {
if (tones < 2) return bd;
var bitmapData:BitmapData = new BitmapData(bd.width, bd.height, false);
var rect:Rectangle = new Rectangle(0, 0, bd.width, bd.height);
var rPalette:Array = new Array();
var gPalette:Array = new Array();
var bPalette:Array = new Array();
var min:uint = 0;
var max:uint = 255;
for (var t:uint = 1; t <= tones; t++) {
max = Math.floor(256*t/tones);
var color:uint = Math.floor(255*(t-1)/(tones-1));
for (var n:uint = min; n < max; n++) {
rPalette[n] = color << 16;
gPalette[n] = color << 8;
bPalette[n] = color;
}
min = max;
}
bitmapData.paletteMap(bd, rect, point, rPalette, gPalette, bPalette);
return bitmapData;
}
}