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Dead Code Preservation :: Archived AS3 works from wonderfl.net

flash on 2011-1-19

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by yama3 19 Jan 2011
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/**
 * Copyright yama3 ( http://wonderfl.net/user/yama3 )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/cLNB
 */

package {
    import flash.display.Bitmap;
    import flash.display.BitmapData;
    import flash.display.BlendMode;
    import flash.display.Graphics;
    import flash.display.Shape;
    import flash.display.Sprite;
    import flash.events.Event;
    
    [SWF(backgroundColor="0x000000", frameRate="30", width="465", height="465")]
    
    public class FlashTest extends Sprite {
        public function FlashTest() {
            var sh:Shape = new Shape(),
            g:Graphics = sh.graphics,
            i:int, n:int = 465;
            var bmd:BitmapData = new BitmapData(n, n, false, 0);
            bmd.lock();
            for(i=0; i<n; i++)
            {
                g.clear();
                g.lineStyle(2, (i/3<<8) | ((255-i)<<8)*((255-i>>-1)+1)|255,0.08);
                g.moveTo(i, n), g.lineTo(n, n-i);
                g.moveTo(i, 0), g.lineTo(0, n-i);
                g.moveTo(i, 0), g.lineTo(n, i);
                g.moveTo(0, i), g.lineTo(i, n);
                bmd.draw(sh, null, null, BlendMode.SCREEN, null, true);
            }
            addChild(new Bitmap(bmd, "auto", true));            
        }
    }
}