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forked from: forked from: forked from: Emotion Fractal in AS3

Emotion Fractal in AS3
refer to http://levitated.net/daily/levEmotionFractal.html
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by hacker_nskou_6m 16 Oct 2009
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/**
 * Copyright hacker_nskou_6m ( http://wonderfl.net/user/hacker_nskou_6m )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/cEyC
 */

// forked from krahoc's forked from: forked from: Emotion Fractal in AS3
// forked from krahoc's forked from: Emotion Fractal in AS3
// forked from 5ivestar's Emotion Fractal in AS3
// Emotion Fractal in AS3
// refer to http://levitated.net/daily/levEmotionFractal.html

package {
	import flash.display.Sprite;
	import flash.display.BitmapData;
	import flash.events.Event;
	import flash.events.MouseEvent;
	import flash.geom.Rectangle;
	import flash.text.TextField;
	import flash.text.TextFormat;
	import caurina.transitions.Tweener;
	import caurina.transitions.properties.TextShortcuts;

	[SWF(backgroundColor="#000000", frameRate=30)] 

	public class EmotionFractal extends Sprite {

		private var queue:Array;
		private var words:Array;

		[Embed(systemFont="serif", fontName="font", unicodeRange="U+0041-U+005A", mimeType="application/x-font")]
		private var font:Class;

		public function EmotionFractal() {
			stage.align = "TL";
			stage.scaleMode = "noScale";

			words = 'mind conscience negroSpiritual jazzy rhythm blues hiphop jazz blues soultrain afrobeat spiritualite racine harmonie sonorites symbiose africa motha brotha sista ame urban black funk soul music blaxploitation  harlem sessions reflexion imagination esprit mots atmosphere ambiance sagesse intuition sentiment sensation worksong instinct concert festival oldschool rap composition beat mind conscience negroSpiritual jazzy rhythm blues hiphop jazz blues soultrain afrobeat spiritualite racine harmonie sonorites symbiose africa motha brotha sista ame urban black funk soul music blaxploitation  harlem sessions reflexion imagination'.split(' ');

			TextShortcuts.init();
			init(null);
			addEventListener(MouseEvent.MOUSE_DOWN, init);
		}

		public function init(e:MouseEvent):void {
			Tweener.removeAllTweens();
			while (numChildren) removeChildAt(0);
			queue = [new Rectangle(0, 0, stage.stageWidth, stage.stageHeight)];
			addEventListener(Event.ENTER_FRAME, fill);
		}

		public function fill(e:Event):void {
			var i:int = 0;
			while (queue.length > 0 && i < 3) {
				var rect:Rectangle = queue.pop();
				if (rect.width > 2 && rect.height > 2) {
					fillRegion(rect);
					i++;
				}
			}
			if (!queue.length) removeEventListener(Event.ENTER_FRAME, fill);
		}

		public function fillRegion(region:Rectangle):void {
			var tf:TextField = new TextField();
			var fmt:TextFormat = new TextFormat();
			fmt.font = 'font';
			fmt.size = 24;
			fmt.letterSpacing = -0.4;
			fmt.rightMargin = 0.4;
			tf.defaultTextFormat = fmt;
			tf.text = choice(words).toUpperCase();
			tf.autoSize = "left";
			tf.embedFonts = true;
			tf.selectable = false;

			var bitmap:BitmapData = new BitmapData(tf.width, tf.height, true);
			bitmap.draw(tf);
			var bound:Rectangle = bitmap.getColorBoundsRect(0xFFFFFFFF, 0xFFFFFFFF, false);
			bitmap.dispose();

			var s:Number = region.width / bound.width * (Math.random() * 0.4 + 0.1);
			if (bound.height * s > region.height) s = region.height / bound.height;
			tf.scaleX = s;
			tf.scaleY = s;
			bound.x *= s;
			bound.y *= s;
			bound.width  *= s;
			bound.height *= s;

			switch (choice([1,2,3,4])) {
				case 1:
					tf.x = region.x - bound.x;
					tf.y = region.y - bound.y;
					queue.push(
						new Rectangle(region.x + bound.width, region.y, region.width - bound.width, bound.height),
						new Rectangle(region.x, region.y + bound.height, region.width, region.height - bound.height)
					);
					break;
				case 2:
					tf.x = region.x - bound.x;
					tf.y = region.bottom - bound.bottom;
					queue.push(
						new Rectangle(region.x + bound.width, region.bottom - bound.height, region.width - bound.width, bound.height),
						new Rectangle(region.x, region.y, region.width, region.height - bound.height)
					);
					break;
				case 3:
					tf.x = region.right - bound.right;
					tf.y = region.y - bound.y;
					queue.push(
						new Rectangle(region.x, region.y, region.width - bound.width, bound.height),
						new Rectangle(region.x, region.y + bound.height, region.width, region.height - bound.height)
					);
					break;
				case 4:
					tf.x = region.right - bound.right;
					tf.y = region.bottom - bound.bottom;
					queue.push(
						new Rectangle(region.x, region.bottom - bound.height, region.width - bound.width, bound.height),
						new Rectangle(region.x, region.y, region.width, region.height - bound.height)
					);
					break;
			}

			addChild(tf);
			Tweener.addTween(tf, {_text_color: 0xFFFFFF, time: 5, transition: "liner"});
		}

		private function choice(ary:Array):* {
			return ary[Math.floor(ary.length * Math.random())];
		}

	}
}