002:forked from: [PV3D] サンプル4 (3Dの視点制御にイージングを付ける)
/**
* Copyright umhr ( http://wonderfl.net/user/umhr )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/cDDd
*/
package {
import flash.display.Sprite;
import flash.events.Event;
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.geom.ColorTransform;
import flash.geom.Rectangle;
[SWF(backgroundColor="0x000000")]
public class Main extends Sprite{
private var _red:Sample4;
private var _blue:Sample4;
private var _bitmapData:BitmapData;
public function Main():void {
_red = new Sample4(-50);
this.addChild(_red);
_blue = new Sample4(50);
this.addChild(_blue);
_bitmapData = new BitmapData(stage.stageWidth,stage.stageHeight,false,0x000000);
addChild(new Bitmap(_bitmapData))
addEventListener(Event.ENTER_FRAME, loop);
}
private function loop(e:Event):void {
_red.loop(null);
_blue.loop(null);
_bitmapData.lock();
_bitmapData.fillRect(new Rectangle(0,0,stage.stageWidth,stage.stageHeight), 0x000000);
_bitmapData.draw(_red, null,new ColorTransform(1,0,0,1,0,0,0,0));
_bitmapData.draw(_blue, null,new ColorTransform(0,1,1,1,0,0,0,0), "add");
_bitmapData.unlock();
}
}
}
import flash.events.*;
import org.papervision3d.materials.*;
import org.papervision3d.objects.primitives.*;
import org.papervision3d.view.*;
class Sample4 extends BasicView {
public function Sample4(dX:Number):void {
// マテリアルを作成
var material:WireframeMaterial = new WireframeMaterial(0xFFFFFF);
// 3Dオブジェクトを作成
var sphere1:Sphere = new Sphere(material, 300, 10, 10);
var sphere2:Sphere = new Sphere(material, 300, 10, 10);
// 座標を設定
sphere1.x = 500-dX/3;
sphere2.x = -500-dX/3;
camera.x = dX;
// 3Dシーンに追加して、表示させる
scene.addChild(sphere1);
scene.addChild(sphere2);
// レンダリングを開始
startRendering();
// エンターフレームを設定
//addEventListener(Event.ENTER_FRAME, loop);
}
// エンターフレーム
public function loop(e:Event):void {
// カメラの位置を変える
var rateX:Number = mouseX / stage.stageWidth;
var targetX:Number = -5000 * (rateX - 0.5);
camera.x += (targetX - camera.x) * 0.2;
var rateY:Number = mouseY / stage.stageHeight;
var targetY:Number = 5000 * (rateY - 0.5);
camera.y += (targetY - camera.y) * 0.2;
}
}