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Dead Code Preservation :: Archived AS3 works from wonderfl.net

forked from: FollowCamera - Alternativa3D

/**
 * Copyright Pelisalinet ( http://wonderfl.net/user/Pelisalinet )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/cBXr
 */

// forked from Pelisalinet's FollowCamera - Alternativa3D
package {
    import flash.text.engine.TextLine;
    import flash.display.Loader;
    
    import alternativ5.engine3d.core.Object3D;
    import alternativ5.engine3d.loaders.*;
    import alternativ5.engine3d.core.Mesh;
    import alternativ5.engine3d.materials.TextureMaterialPrecision;
    import alternativ5.engine3d.primitives.Box;
    import alternativ5.engine3d.primitives.Sphere;
    import alternativ5.engine3d.primitives.Plane;
    import alternativ5.engine3d.materials.FillMaterial;
    import alternativ5.engine3d.materials.WireMaterial;
    import alternativ5.engine3d.events.MouseEvent3D
    import alternativ5.types.Point3D;
    import alternativ5.utils.*;
     import alternativ7.engine3d.controllers.SimpleObjectController;
     
     
import flash.display.InteractiveObject;
import flash.events.KeyboardEvent;
import flash.geom.Vector3D;
    import flash.display.Sprite;
    import flash.display.BlendMode;
    import flash.utils.describeType;
    import flash.events.*;
    
    [SWF(width = 1200, height = 700, frameRate = 60, backgroundColor=0x00000000)]
    public class SimpleDemo extends Sprite {


        public function SimpleDemo():void {
            // テンプレートを作成します
            var template:BasicTemplate = new BasicTemplate();
            addChild(template);


           var nextRot:int = 0;
           var nextPos:int = 0;
            
            for(var i:int=0; i < 50; i++){
            var starf2:Plane=new Plane(20,150);
            starf2.cloneMaterialToAllSurfaces(new FillMaterial(10010010));
            starf2.y -= i*(150/2);
            starf2.z = 0;
            starf2.x = 0;
            if(nextRot){
                starf2.rotationZ += 80;
                starf2.y -= 220;
                starf2.x -= 150/2;
                nextRot = int(false);
            }else{
                if(nextPos){
                    starf2.x -= 250/2;
                    nextPos = int(false);
                }else{
                    nextPos = int(true);
                }


                nextRot = int(true);
            }


            template.scene.root.addChild(starf2);
            }
            
            function rando(low:Number=NaN, high:Number=NaN):Number
{
  var low:Number = low;
  var high:Number = high;

  if(isNaN(low))
  {
    throw new Error("low must be defined");
  }
  if(isNaN(high))
  {
    throw new Error("high must be defined");
  }

  return Math.round(Math.random() * (high - low)) + low;
}
            
             var cube:Box=new Box(10,10,10);
            cube.cloneMaterialToAllSurfaces(new FillMaterial(00010100));
            cube.z = 5;
            template.scene.root.addChild(cube);
           
            
           var loader:Loader3DS = new Loader3DS();
loader.smooth = true;
loader.precision = TextureMaterialPrecision.HIGH;
loader.load("http://www.pelisali.net/MAXvirtual/house.3ds");
loader.addEventListener(Event.COMPLETE, onLoadingComplete);





 function onLoadingComplete(e:Event):void 
{
    for (var o:* in loader.content.children) 
    {
        var object:Object3D = o;
        template.scene.root.addChild(object);
    }
}
            
            //var material:FillMaterial = new FillMaterial(0x666666, 1, 0,0x0);
            
           /*var plane:Plane = new Plane(2000, 2000, 4, 4);
            //plane.setMaterialToAllFaces(material);
           plane.cloneMaterialToAllSurfaces(new FillMaterial(00010000));
            template.scene.root.addChild(plane);*/

            // SpringCameraController
            var cameraContoller:SpringCameraController=new SpringCameraController(this,template.camera);
            cameraContoller.target=cube;

            template.camera.fov=100*Math.PI/180

            cameraContoller.mass = 30;    
            cameraContoller.damping = 30;            
            cameraContoller.stiffness = 1;            
            cameraContoller.positionOffset = new Point3D(0, 70, 0);
            cameraContoller.lookOffset = new Point3D(0, 0, 0);
            
           

            var rot:Number = 0;
            var isKey:int;
            
            stage.addEventListener(KeyboardEvent.KEY_DOWN,onEnterRend);
            
            function onEnterRend(k : KeyboardEvent):void{
                isKey = k.keyCode;
                
            }
            
            stage.addEventListener(KeyboardEvent.KEY_UP,onKeyOutRend);
            
            function onKeyOutRend(k : KeyboardEvent):void{
                
                isKey = 0;
            }

            var _speed:int = 5;

            template.onPreRender = function():void {

                rot += 0.15;
        
                
                if(isKey == 38){
                cube.y += _speed;
                }
                if(isKey == 40){
                cube.y -= _speed;
                }
                if(isKey == 37){
                cube.x -= _speed;
                }
                if(isKey == 39){
                cube.x += _speed;
                }
                
               
                cameraContoller.move();
            }
        }


    }
}


import flash.display.DisplayObject;
import alternativ5.engine3d.controllers.WalkController;
import alternativ5.types.Matrix3D;
import alternativ5.types.Point3D;
import flash.utils.*;

//-------------------------------------------------------------------
//SpringCameraController
//-------------------------------------------------------------------
class SpringCameraController extends WalkController{
    
    private var _camTarget:Object3D
    private var _zrot:Number = 0;

    public var mass:Number = 40;
    public var damping:Number = 4;
    public var stiffness:Number = 1;
    public var positionOffset:Point3D = new Point3D(0, -50, 5);
    public var lookOffset:Point3D = new Point3D(0, 10, 2);


    public function SpringCameraController(eventSourceObject:DisplayObject, object:Object3D = null) {
        super(eventSourceObject,object)
    }

    public function set target(t:Object3D):void {
        _camTarget=t
    }

    public function get target():Object3D {
        return _camTarget;
    }

    public function set zrot(n:Number):void {
        _zrot = n;
        if(_zrot < 0.001) n = 0;
    }

    public function get zrot():Number {
        return _zrot;
    }

    private var _velocity:Point3D = new Point3D();
    private var _dv:Point3D = new Point3D();
    private var _stretch:Point3D = new Point3D();
    private var _force:Point3D = new Point3D();
    private var _acceleration:Point3D = new Point3D();

    private var _desiredPosition:Point3D = new Point3D();
    private var _lookAtPosition:Point3D = new Point3D();
    private var _xPosition:Point3D = new Point3D();

    public function move():void {
        if(_camTarget != null) {

            _desiredPosition = _camTarget.coords.clone();
            _desiredPosition.add(positionOffset.clone())

            _stretch.x = (coords.x - _desiredPosition.x) * -stiffness;
            _stretch.y = (coords.y - _desiredPosition.y) * -stiffness;
            _stretch.z = (coords.z - _desiredPosition.z) * -stiffness;

            _dv.x = _velocity.x * damping;
            _dv.y = _velocity.y * damping;
            _dv.z = _velocity.z * damping;

            _force.x = _stretch.x - _dv.x;
            _force.y = _stretch.y - _dv.y;
            _force.z = _stretch.z - _dv.z;

            _acceleration.x = _force.x * (1 / mass);
            _acceleration.y = _force.y * (1 / mass);
            _acceleration.z = _force.z * (1 / mass);

            _velocity.add(_acceleration);

            _xPosition=coords.clone()
            _xPosition.add(_velocity)
            coords=_xPosition

            _lookAtPosition=_camTarget.coords.clone()
            _lookAtPosition.add(lookOffset.clone())
            lookAt(_lookAtPosition);
            if(Math.abs(_zrot) > 0) object.rotationY = _zrot;

        }
    }

}

import alternativ5.engine3d.controllers.CameraController;
import alternativ5.engine3d.core.Camera3D;
import alternativ5.engine3d.core.Object3D;
import alternativ5.engine3d.core.Scene3D;
import alternativ5.engine3d.display.View;
import flash.display.Sprite;
import flash.display.StageAlign;
import flash.display.StageQuality;
import flash.display.StageScaleMode;
import flash.events.Event;
class BasicTemplate extends Sprite{

    public var scene:Scene3D;

    public var view:View;

    public var camera:Camera3D;

    public var cameraController:CameraController;
    
    private var _viewWidth:int;
    private var _viewHeight:int;
    private var _scaleToStage:Boolean;


    public function BasicTemplate(viewWidth:int=640, viewHeight:int=480, scaleToStage:Boolean = true) {
        _viewWidth = viewWidth;
        _viewHeight = viewHeight;
        _scaleToStage = scaleToStage;
        
        // Creating scene
        scene = new Scene3D();
        scene.splitAnalysis = false; // not analysis for performance
        scene.root = new Object3D();
        
        // Adding camera
        camera = new Camera3D();
        camera.z = -1000;
        scene.root.addChild(camera);
        
        // camera contoller
        cameraController = new CameraController(this);
        cameraController.camera = camera;
        
        // set view
        view = new View();
        view.camera = camera;
        addChild(view);
        
        // stage
        if (stage) init();
        else addEventListener(Event.ADDED_TO_STAGE, init);
    }
    

    protected function atInit():void {}
    

    private var _onInit:Function = function():void { };
    public function get onInit():Function { return _onInit; }
    public function set onInit(value:Function):void {
        _onInit = value;
    }
    

    protected function atPreRender():void {}
    

    private var _onPreRender:Function = function():void{};
    public function get onPreRender():Function { return _onPreRender; }
    public function set onPreRender(value:Function):void {
        _onPreRender = value;
    }
    

    protected function atPostRender():void {
    }
    

    protected var _onPostRender:Function = function():void{};
    public function get onPostRender():Function { return _onPostRender; }
    public function set onPostRender(value:Function):void {
        _onPostRender = value;
    }
    
 
    public function startRendering():void {
        addEventListener(Event.ENTER_FRAME, onRenderTick);
    }

    public function stopRendering():void {
        removeEventListener(Event.ENTER_FRAME, onRenderTick);
    }
    public function singleRender():void {
        onRenderTick();
    }
    
    /**
     * @private
     */
    private function init(e:Event = null):void {
        stage.scaleMode = StageScaleMode.NO_SCALE;
        stage.align = StageAlign.TOP_LEFT;
        stage.quality = StageQuality.HIGH;

        // resize
        stage.addEventListener(Event.RESIZE, onResize);
        onResize(null);
        
        // render
        startRendering();
        
        atInit();
        _onInit();
        
    }
    
    /**
     * @private
     */
    private function onRenderTick(e:Event = null):void {
        atPreRender();
        _onPreRender();
        scene.calculate();
        atPostRender();
        _onPostRender();
    }
    
    /**
     * @private
     */
    private function onResize(event:Event = null):void {
        if (_scaleToStage) {
            view.width = stage.stageWidth;
            view.height = stage.stageHeight;
            view.graphics.clear()
            view.graphics.beginFill(0x000000)
            view.graphics.drawRect(0,0,stage.stageWidth,stage.stageHeight)            
        }else {
            view.width = _viewWidth;
            view.height = _viewHeight;
            view.graphics.clear();
            view.graphics.beginFill(0x000000)
            view.graphics.drawRect(0,0,_viewWidth,_viewHeight)
        }
    }
}