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Dead Code Preservation :: Archived AS3 works from wonderfl.net

forked from: [Live Coding] My First Sample

LIVE CODING TEST
@author Yasu
- THANKS TO WONDERFL STAFF
/**
 * Copyright PMoreira ( http://wonderfl.net/user/PMoreira )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/cBDL
 */

// forked from clockmaker's [Live Coding] My First Sample
package {
    import flash.display.*;
    import flash.events.*;
    import org.papervision3d.view.*;
    import org.papervision3d.objects.primitives.*;
    import org.papervision3d.materials.*;
    import com.bit101.components.*;
    import net.hires.debug.Stats;
   	import org.papervision3d.cameras.*;
   	import org.papervision3d.core.math.*;
    
    // LIVE CODING TEST
    // @author Yasu
    // - THANKS TO WONDERFL STAFF
    
    public class FlashTest extends BasicView {
        public function FlashTest() {
        	
        	   super(0, 0, true, false, CameraType.SPRING);
        	   
            opaqueBackground = 0;
            stage.quality = "low";
            stage.frameRate = 60;
            
            var arr :Array = [];
            
            for(var i:int=0; i<200; i++)
            {
           	 	var s:Sphere = new Sphere(new WireframeMaterial(i*20+0xCC0000), 250, 6, 4);
           	 	scene.addChild(s);
           	 	
           	 	var angle:Number = (i / 100) * 360 * Math.PI / 180;
           	 	s.x = Math.cos(angle * 2) * 12000;
           	 	s.z = Math.sin(angle * 4) * 5000;				
           	 	s.y = 0.3* Math.sin(angle * 3) * 5000;
           	 	
            }
            var rot:Number = 0;
            	var eye:Sphere = new Sphere(new WireframeMaterial(0x666666), 50, 1, 1);			scene.addChild(eye);
 
			camera.target = eye;			
			SpringCamera3D(camera).mass = 50;	
			SpringCamera3D(camera).damping = 30;			
			SpringCamera3D(camera).stiffness = 5;			
			SpringCamera3D(camera).positionOffset = new Number3D(0, 200, 0);		
			SpringCamera3D(camera).lookOffset = new Number3D(0, 0, 0);
            camera.fov = 80;
            
            addEventListener(Event.ENTER_FRAME, function():void
            {	
	            	rot += 0.15;
	            	
	            	var angle:Number = (rot / 100) * 360 * Math.PI / 180;
	            	
            		eye.x = Math.cos(angle * 2) * 12000;
            		eye.z = Math.sin(angle * 4) * 5000;
            		
            		
      			eye.y = 0.3 * Math.sin(angle * 3) * 5000 + 300;
            });
            
            
            var l:Label = new Label(this, 5, 5, "HELLO! LIVE CODING V2");
            l.scaleX = l.scaleY = 2;
            l.x = 80;
            
            addChild(new Stats);
            
            startRendering();
        }
    }
}