3D-Distance between two 3D points
(work in progress)
/**
* Copyright bradsedito ( http://wonderfl.net/user/bradsedito )
* GNU General Public License, v3 ( http://www.gnu.org/licenses/quick-guide-gplv3.html )
* Downloaded from: http://wonderfl.net/c/c9Qu
*/
package
{
import flash.display.*;
import flash.events.*;
import flash.geom.*;
import flash.text.*;
public class Main extends Sprite
{
private const FRAMERATE:int = 0;
public function Main():void
{
if (stage)
init();
else
addEventListener(Event.ADDED_TO_STAGE, init);
}
private function init(e:Event = null):void
{
removeEventListener(Event.ADDED_TO_STAGE, init);
// config stage
stage.align = StageAlign.TOP_LEFT;
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.quality = StageQuality.BEST;
stage.stageFocusRect = false;
stage.tabChildren = false;
stage.frameRate = FRAMERATE;
this.graphics.beginFill(0x333333);
this.graphics.drawRect(0,0,stage.stageWidth, stage.stageHeight);
this.graphics.endFill();
// add custom menu
new CustomMenu(this);
// run the swf
run();
}
// == APP ==
private function run():void
{
// define 2 Points !
var A:Point = new Point(80, 80);
var B:Point = new Point(280, 280);
// display the result using Point.distance(p1,p2); static method
buildTextField(this, 'Calculate the distance between 2 Vector3D points in a 3D environment:' );
buildTextField(this, 'Point.distance(p1:Point, p2:Point), Static method of the Point class.',0 ,20 );
buildTextField(this, 'Distance Between A' + A.toString() + ' and B' + B.toString() + ' is : ' + Point.distance(A, B).toFixed(2), 0, 36);
// drawing the result for fun
this.graphics.beginFill(0xCC0000);
this.graphics.drawCircle(A.x, A.y, 3.5); // thx to stage quality low ^^
this.graphics.drawCircle(B.x, B.y, 3.5);
this.graphics.endFill();
this.graphics.lineStyle(2, 0xFFFF00, 1, true, LineScaleMode.NONE);
this.graphics.moveTo(A.x, A.y);
this.graphics.lineTo(B.x, B.y);
buildTextField(this, 'A' + A.toString(), A.x + 12, A.y - 9);
buildTextField(this, 'B' + B.toString(), B.x + 12, B.y - 9);
}
private function buildTextField(doc:DisplayObjectContainer, txt:String, x:int = 0, y:int = 0):TextField
{
var fmt:TextFormat = new TextFormat;
fmt.color = 0xFFFFFF;
fmt.font = 'Arial';
fmt.size = 11;
var tf:TextField = new TextField;
tf.autoSize = TextFieldAutoSize.LEFT;
tf.opaqueBackground = 0x333333; // opaque background allow a perfect font rendering even in StageQuality.LOW mode
tf.selectable = false;
tf.defaultTextFormat = fmt;
tf.text = txt;
tf.x = x;
tf.y = y;
doc.addChild(tf);
return tf;
}
}
}
import flash.display.Sprite;
import flash.events.ContextMenuEvent;
import flash.net.navigateToURL;
import flash.net.URLRequest;
import flash.ui.ContextMenu;
import flash.ui.ContextMenuItem;
internal class CustomMenu
{
private const NAME:String = "Flash Tips Collection : Calculate distance between 2 points";
public function CustomMenu(ref:Sprite):void
{
var appContextMenu:ContextMenu = new ContextMenu;
appContextMenu.hideBuiltInItems();
var cmi:ContextMenuItem = new ContextMenuItem(NAME);
var credits:ContextMenuItem = new ContextMenuItem("by YopSolo");
appContextMenu.customItems.push(cmi);
appContextMenu.customItems.push(credits);
cmi.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, _onClickCollection);
credits.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, _onClickCredits);
ref.contextMenu = appContextMenu;
}
private function _onClickCollection(e:ContextMenuEvent):void
{
navigateToURL(new URLRequest('http://www.yopsolo.fr/wp/2012/01/14/flash-tips-collection/'), '_blank');
}
private function _onClickCredits(e:ContextMenuEvent):void
{
navigateToURL(new URLRequest('http://www.yopsolo.fr'), '_blank');
}
}
/*
* @author YopSolo
* Cool to know that there is a built-in method to do the job :)
* ** ** ** ** ** ** ** ** **
* Note : if you need good performance (in a loop for example ) avoid Math.pow, Math.sqrt and Point.distance
* use
* if(dx<0) dx *=-1;
* if(dy<0) dy *=-1;
* distance = dx+dy;
*
* This way to compute distance is faster than the static build-in method
*
*/