Closest point between circle and line segment
/**
* Copyright mutantleg ( http://wonderfl.net/user/mutantleg )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/c8Yi
*/
package {
import flash.events.Event;
import flash.display.Sprite;
public class FlashTest extends Sprite {
public function FlashTest() {
// write as3 code here..
addEventListener(Event.ENTER_FRAME, onEnter);
}//ctor
//circle
public var cx:Number = 0;
public var cy:Number = 0;
public var cr:Number = 32;
//line (segment)
public var ax:Number = 52;
public var ay:Number = 33;
public var bx:Number = 230;
public var by:Number = 220;
public function onEnter(e:Event):void
{
cx = this.mouseX;
cy = this.mouseY;
graphics.clear();
graphics.lineStyle(1,0);
graphics.drawCircle(cx,cy, cr);
graphics.moveTo(ax,ay);
graphics.lineTo(bx,by);
var t:Number;
var dx:Number;
var dy:Number;
//var mag:Number;
var ix:Number;
var iy:Number;
var vx:Number;
var vy:Number;
//var px:Number;
//var py:Number;
var dotv:Number;
vx = bx - ax;
vy = by - ay;
dx = cx - ax;
dy = cy - ay;
dotv = vx*dx + vy*dy;
t = dotv / (vx*vx + vy*vy);
if (t < 0) { t= 0;}
if (t > 1.0) {t = 1.0;}
ix = ax + vx*t;
iy = ay +vy *t;
graphics.lineStyle(1,0xFFFF0000);
graphics.drawCircle(ix, iy, 8);
graphics.moveTo(ix,iy);
graphics.lineTo(cx,cy);
}//onenter
}//classend
}//package