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Dead Code Preservation :: Archived AS3 works from wonderfl.net

[BetweenAS3]uzumaki

これなら配列使わなくても出来るんじゃ。。。。
/**
 * Copyright applicott ( http://wonderfl.net/user/applicott )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/c0MA
 */

package{ //これなら配列使わなくても出来るんじゃ。。。。
	import flash.display.Sprite;
	import frocessing.color.ColorHSV;
	import org.libspark.betweenas3.BetweenAS3;
	import org.libspark.betweenas3.easing.Elastic;
	import org.libspark.betweenas3.tweens.ITween;
	[SWF(backgroundColor=0x000000,width=465,height=465)]
	public class betweeen1 extends Sprite{
		private var array:Array = [];
		private const N:uint=5000;
		private var min:Number=12;
		public function betweeen1(){
			for(var i:uint=0;i<N;i++){
				var sp:Sprite = new Sprite();
				var hsv:ColorHSV = new ColorHSV(i*0.2,1,1);
				sp.graphics.beginFill(hsv.toRGB().value);
				sp.graphics.drawCircle(0,0,1);
				sp.x = Math.cos(1*i/180*Math.PI)*(i/12)+stage.stageWidth/2; 
				sp.y = Math.sin(1*i/180*Math.PI)*(i/12)+stage.stageHeight/2;
				addChild(sp);
				array.push(sp);
				var t:ITween =BetweenAS3.serial(
					BetweenAS3.to(array[i],{x:Math.cos(30*i/180*Math.PI)*(30+i/40)+stage.stageWidth/2,y:Math.sin(30*i/180*Math.PI)*(30+i/40)+stage.stageHeight/2},min,Elastic.easeInOut),
					BetweenAS3.to(array[i],{x:Math.cos(i/180*Math.PI)*(30+(i/10)*2)+stage.stageWidth/2,y:Math.sin(i/180*Math.PI)*(30+(i/10)*2)+stage.stageHeight/2},min,Elastic.easeIn),
					BetweenAS3.to(array[i],{x:Math.cos(12*i/180*Math.PI)*(30+i/40)+stage.stageWidth/2,y:Math.sin(12*i/180*Math.PI)*(30+i/40)+stage.stageHeight/2},min,Elastic.easeOut),
					BetweenAS3.to(array[i],{x:Math.cos(30*i/180*Math.PI)*(30+(i/5)*2)+stage.stageWidth/2,y:Math.sin(30*i/180*Math.PI)*(90+(i/5)*2)+stage.stageHeight/2},min,Elastic.easeIn),
					BetweenAS3.to(array[i],{x:Math.cos(100*i/180*Math.PI)*(30+i/60)+stage.stageWidth/2,y:Math.sin(100*i/180*Math.PI)*(30+i/60)+stage.stageHeight/2},min,Elastic.easeOut),
					BetweenAS3.to(array[i],{x:Math.cos(1*i/180*Math.PI)*(i/12)+stage.stageWidth/2,y:Math.sin(1*i/180*Math.PI)*(i/12)+stage.stageHeight/2},min,Elastic.easeOut));
				t.stopOnComplete=false;  t.play();
			}
		}
	}
}