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Dead Code Preservation :: Archived AS3 works from wonderfl.net

squares

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by kajyr 27 Jan 2009
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package {
	import flash.display.Shape;
	import flash.display.Sprite;
	import flash.events.Event;
	import flash.events.MouseEvent;
	import flash.filters.GlowFilter;
	import flash.geom.Point;
	
	[SWF(backgroundColor=0x000000, frameRate=24)]
	public class Squares extends Sprite
	{
		private var current:Shape;
		private var currentColor:uint;
		private var mouseDown:Point;
		public function Squares():void
		{
			stage.addEventListener(MouseEvent.MOUSE_DOWN, startDrawing);
			stage.addEventListener(MouseEvent.MOUSE_UP, stopDrawing);
		}
		
		private function startDrawing(e:MouseEvent):void {
			addChild(current = new Shape()).filters = [new GlowFilter(0, 0.7, 20, 20, 1)];
			currentColor = Math.random() * 0xFFFFFF;
			mouseDown = new Point(stage.mouseX, stage.mouseY);
			stage.addEventListener(MouseEvent.MOUSE_MOVE, drawing);
		}
		private function stopDrawing(e:MouseEvent):void {
			stage.removeEventListener(MouseEvent.MOUSE_MOVE, drawing);
		}
		private function drawing(e:Event):void {
			current.graphics.clear();
			current.graphics.lineStyle(1, currentColor);
			current.graphics.beginFill(currentColor, 0.3);
			current.graphics.drawRect(mouseDown.x, mouseDown.y, stage.mouseX - mouseDown.x, stage.mouseY - mouseDown.y);
			current.graphics.endFill();
		}
	}
}