槍が降ったらオーロラが出た
思いつきで作ったらこんなんなった。
/**
* Copyright cpu_t ( http://wonderfl.net/user/cpu_t )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/bxKH
*/
// 思いつきで作ったらこんなんなった。
//
package {
import adobe.utils.CustomActions;
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.Sprite;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.filters.BlurFilter;
import flash.geom.Matrix;
public class Pillars extends Sprite
{
private var bdView:BitmapData;
private var movingpillars:Array;
private var filter:BlurFilter;
public function Pillars()
{
graphics.beginFill(0);
graphics.drawRect(0, 0, stage.stageWidth, stage.stageHeight);
bdView = new BitmapData(stage.stageWidth, stage.stageHeight, true, 0);
addChild(new Bitmap(bdView));
filter = new BlurFilter(2, 8);
reset();
stage.addEventListener(MouseEvent.MOUSE_DOWN, function(e:MouseEvent):void
{
count = 0;
isStop = false;
//bdView.fillRect(bdView.rect, 0);
for (var index:int = 0; index < movingpillars.length; index++)
{
removeChild(movingpillars[index]);
}
removeEventListener(Event.ENTER_FRAME, onUpdate);
reset();
});
}
private function reset():void
{
movingpillars = new Array();
addEventListener(Event.ENTER_FRAME, onUpdate);
}
private var count:Number = 0;
private var isStop:Boolean = false;
private function onUpdate(e:Event):void
{
if (count > bdView.height + 40)
{
isStop = true;
}
for (var index:int = 0; index < movingpillars.length; index++)
{
var item:Sprite = movingpillars[index];
item.x += Math.cos((90+item.rotation) * Math.PI / 180)*20;
item.y += Math.sin((90+item.rotation) * Math.PI / 180)*20;
if (item.y > bdView.height-count)
{
count += .04;
var mat:Matrix = new Matrix();
mat.rotate((item.rotation) * Math.PI / 180);
mat.translate(item.x, item.y);
bdView.draw(item, mat, null, "add");
removeChild(item);
movingpillars.splice(index, 1);
index--;
}
}
bdView.applyFilter(bdView, bdView.rect, bdView.rect.topLeft, filter);
for (var i:int = 0; i < 16&&!isStop; i++)
{
var sp:Sprite = new Sprite();
var color:uint = 0xFFFFFF*0;
var h:Number = Math.random() * 3;
if (h < 1)
{
color += int(0xFF * h) << 16;
color += int(0xFF * (1-h)) << 8;
}
else if (h < 2)
{
color -= 1;
color += int(0xFF * h) << 8;
color += int(0xFF * (1 - h));
}
else
{
color -= 2;
color += int(0xFF * h)
color += int(0xFF * (1-h)) << 16;
}
sp.graphics.beginFill(color);
sp.graphics.drawRect( -1, -30, 2, 30);
addChild(sp);
sp.x = Math.random() * bdView.width;
sp.y = Math.random() * -10 - 20;
sp.rotation = (Math.random() - .5) * 30;
var w:Number = Math.random() * 8;
sp.filters = [new BlurFilter(w, w)];
movingpillars.push(sp);
}
}
}
}