Lets make something pretty using papervsion partcles, in steps!
Papervsion Particles step 1
@author Mario Gonzalez
/**
* Copyright onedayitwillmake ( http://wonderfl.net/user/onedayitwillmake )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/btCY
*/
package
{
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.Graphics;
import flash.display.PixelSnapping;
import flash.display.Shape;
import flash.events.Event;
import org.papervision3d.core.geom.Particles;
import org.papervision3d.core.geom.renderables.Particle;
import org.papervision3d.materials.special.BitmapParticleMaterial;
import org.papervision3d.view.BasicView;
/**
* Papervsion Particles step 1
* @author Mario Gonzalez
*/
[SWF(width="465", height="465", backgroundColor="0x000000", frameRate="60")]
public class ParticleOrbit extends BasicView
{
private var _particles :Particles = new Particles();
private var _particle :Particle;
public function ParticleOrbit()
{
var shape:Shape = new Shape();
var g:Graphics = shape.graphics;
g.beginFill(0xff, 0.5);
g.drawCircle(16, 16, 16);
g.beginFill(0xffffff);
g.drawCircle(16, 16, 8);
g.endFill();
var data:BitmapData = new BitmapData(shape.width, shape.height, true, 0xFFFFFF);
data.draw(shape);
var bmp:Bitmap = new Bitmap(data, PixelSnapping.ALWAYS, false);
var material:BitmapParticleMaterial = new BitmapParticleMaterial(data, 1);
//Createa a few particles
_particle = new Particle(material);
_particles.addParticle(_particle);
for(var i:int = 0; i < 40; i++)
{
var pathParticle:Particle = new Particle(material, 1);
var theta:Number = (i / 40) * Math.PI * 2
pathParticle.x = Math.cos(theta) * 465;
pathParticle.y = Math.sin(theta) * 465;
_particles.addParticle(pathParticle);
}
scene.addChild(_particles);
startRendering();
}
override protected function onRenderTick(e:Event = null):void
{
_particles.rotationX += 3
super.onRenderTick(e);
}
}
}