forked from: MouseGrowEffect (dead fish version)
// forked from makc3d's MouseGrowEffect (dead fish version)
// forked from ton's fork of milkmidi's code
package {
import flash.display.*;
import flash.events.Event;
import flash.filters.DropShadowFilter;
import flash.filters.GlowFilter;
import flash.geom.*;
[SWF(width = "465", height = "465", frameRate = "30", backgroundColor = "#000000", pageTitle = "milkmidi.com")]
public class MouseGrowEffect extends Sprite
{
private const N:int = 10;
private var dotarr:Vector.<Point> = new Vector.<Point>(N, true);
private var canvas:Shape = new Shape();
private var mP30:Matrix = new Matrix;
private var mM30:Matrix = new Matrix;
public function MouseGrowEffect() {
for (var i:int = 0; i < N; i++) dotarr[i] = new Point(mouseX, mouseY);
this.addChild(canvas);
var glow0:GlowFilter = new GlowFilter(0xffffff, 1, 2, 2, 1, 1, true, false);
var glow1:GlowFilter = new GlowFilter(0x00ffff, 1, 2, 2, 1, 1, false, false);
var dropShadow0:DropShadowFilter = new DropShadowFilter(0, 90, 0x00cc33, 1, 64, 64, 5, 3, false, false, false);
canvas.filters = [glow0, glow1, dropShadow0];
mP30.rotate (+Math.PI * 5 / 6);
mM30.rotate (-Math.PI * 5 / 6);
this.addEventListener(Event.ENTER_FRAME, onEventEnterFrame);
}
private function onEventEnterFrame(e:Event):void {
dotarr[N - 1].x = mouseX;
dotarr[N - 1].y = mouseY;
var _g:Graphics = canvas.graphics;
_g.clear();
var _prevPoint:Point = dotarr[0];
for (var i:int = 1; i < N; ++i) {
var _prev:Point = dotarr[i - 1];
var _current:Point = dotarr[i];
_g.lineStyle(i, 0xffffff, 1, true, "none", "round", "round");
var _point:Point = new Point(
_prev.x + (_current.x - _prev.x) / 2,
_prev.y + (_current.y - _prev.y) / 2);
_g.moveTo(_prevPoint.x,_prevPoint.y);
_g.curveTo(_prev.x,_prev.y,_point.x,_point.y);
if (i > N / 2) {
// let's add some fins
var lt:Point = _point.subtract (_prevPoint);
lt = mP30.transformPoint (lt); lt = lt.add (_prevPoint);
var rt:Point = _point.subtract (_prevPoint);
rt = mM30.transformPoint (rt); rt = rt.add (_prevPoint);
_g.lineStyle (i - N / 2, 0xffffff, 1, true, "none", "round", "round");
_g.moveTo (_prevPoint.x, _prevPoint.y); _g.lineTo (lt.x, lt.y);
_g.moveTo (_prevPoint.x, _prevPoint.y); _g.lineTo (rt.x, rt.y);
}
_prevPoint = _point;
_prev.x = _current.x;
_prev.y = _current.y;
}
}
}
}