forked from: Drag & Drop with AS3
// forked from Razorblade's Drag & Drop with AS3
package {
import flash.display.*;
import flash.events.*;
public class DragDrop extends Sprite {
private var obj:Sprite;
private var offsetX:Number;
private var offsetY:Number;
public function DragDrop():void {
var rettangoli:Array = new Array();
for (var i:int = 0; i < 2; i++) {
//instantiating shapes
rettangoli[i] = new Sprite();
rettangoli[i].graphics.lineStyle(1);
rettangoli[i].graphics.beginFill(Math.floor(Math.random()*0xFFFFFF), 1);
rettangoli[i].graphics.drawRect(0, 0, 100, 50);
rettangoli[i].x = Math.floor(Math.random()*500);
rettangoli[i].y = Math.floor(Math.random()*400);
rettangoli[i].addEventListener(MouseEvent.MOUSE_DOWN, drag);
rettangoli[i].addEventListener(MouseEvent.MOUSE_UP, drop);
addChild(rettangoli[i]);
}
}
function drag( event : MouseEvent ):void{
var highestDepth:uint = numChildren - 1;
obj = event.target as Sprite;
setChildIndex(obj, highestDepth);
offsetX = mouseX - obj.x;
offsetY = mouseY - obj.y;
stage.addEventListener(MouseEvent.MOUSE_MOVE, mouseMoveListener);
}
function drop( event : MouseEvent ):void{
stage.removeEventListener(MouseEvent.MOUSE_MOVE, mouseMoveListener);
}
function mouseMoveListener( event : MouseEvent ):void{
obj.x = mouseX - offsetX;
obj.y = mouseY - offsetY;
event.updateAfterEvent();
}
}
}