Bezier Curved Jigsaw edge
// forked from PESakaTFM's Bezier - Closed Loop
package
{
import flash.display.Graphics;
import flash.display.Sprite;
import flash.events.MouseEvent;
import flash.geom.Point;
public class Bezier extends Sprite
{
public const NUM_POINTS:int = 8;
public var pts:Vector.<Point> = new Vector.<Point>();
protected var mc:Sprite;
public function Bezier()
{
var xp:int = 30;
pts[0] = new Point(xp, 250);
addPoint(pts[0]);
xp+=50;
pts[1] = new Point(xp+10*Math.random() >> 0, 245+10*Math.random() >> 0);
addPoint(pts[1]);
var sign:Number = 2*Math.random()-1;
sign = (sign > 0)? 1 : -1;
xp-=10;
pts[2] = new Point(xp+10*Math.random() >> 0, 250+(sign*40)+10*Math.random() >> 0);
addPoint(pts[2]);
xp+=40;
pts[3] = new Point(xp+10*Math.random() >> 0, 250+(sign*40)+10*Math.random() >> 0);
addPoint(pts[3]);
xp-=20;
pts[4] = new Point(xp+10*Math.random() >> 0, 245+10*Math.random() >> 0);
addPoint(pts[4]);
xp+=70;
pts[5] = new Point(xp, 250);
addPoint(pts[5]);
draw();
}
protected function addPoint(p:Point):void
{
var c:Cross;
c = new Cross(p);
addChild(c);
c.buttonMode = true;
c.addEventListener(MouseEvent.MOUSE_DOWN, drag);
}
public function drawSide(pnts:Vector.<Point>, accuracy:int=20):void
{
var p:Vector.<Point> = new Vector.<Point>(3,true);
p[0] = pnts[0];
p[1] = pnts[1];
p[2] = Point.interpolate(pnts[1], pnts[2], .5);
drawCurve(p, accuracy);
for(var i:int=1; i<pnts.length-3; i++)
{
p[0] = Point.interpolate(pnts[i], pnts[i+1], .5);
p[1] = pnts[i+1];
p[2] = Point.interpolate(pnts[i+1], pnts[i+2], .5);
drawCurve(p, accuracy);
}
p[0] = Point.interpolate(pnts[i], pnts[i+1], .5);
p[1] = pnts[i+1];
p[2] = pnts[i+2];
drawCurve(p, accuracy);
}
public function drawCurve(pnts:Vector.<Point>, accuracy:int=20):void
{
var g:Graphics = this.graphics;
var a:int;
var p:Point;
g.moveTo(pnts[0].x, pnts[0].y);
for(a=0; a <= accuracy; a++)
{
p = getPointAt(pnts, a/accuracy);
g.lineTo(p.x, p.y);
}
}
protected function getPointAt(pnts:Vector.<Point>, t:Number):Point
{
var n:int = pnts.length-1;
var m:Number = Math.pow((1-t), n);
var p:Point = new Point(pnts[0].x * m, pnts[0].y * m);
for(var i:int=1; i<=n; i++)
{
m = Math.pow((1-t), n-i)*bc(n, i)*Math.pow(t, i);
p = p.add(new Point(pnts[i].x * m, pnts[i].y * m));
}
return p;
}
protected function bc(n:int, k:int):int // Binomial Coefficient
{
return (f(n)/(f(k)*f(n-k)));
}
protected function f(value:int):int // Factorial
{
var i:int = value;
var result:int = 1;
for(; i>0; i--)
{
result *= i;
}
return result;
}
protected function draw():void
{
graphics.clear();
graphics.lineStyle(1,0xFF0000);
drawSide(pts);
graphics.endFill();
}
protected function drag(event:MouseEvent):void
{
mc = event.currentTarget as Sprite;
stage.addEventListener(MouseEvent.MOUSE_UP, endDrag);
stage.addEventListener(MouseEvent.MOUSE_MOVE, move);
move();
}
protected function endDrag(event:MouseEvent):void
{
stage.removeEventListener(MouseEvent.MOUSE_UP, endDrag);
stage.removeEventListener(MouseEvent.MOUSE_MOVE, move);
move();
}
protected function move(event:MouseEvent=null):void
{
mc.x = mouseX;
mc.y = mouseY;
draw();
}
}
}
import flash.display.Sprite;
import flash.geom.Point;
class Cross extends Sprite
{
protected var pnt:Point;
public function Cross(p:Point)
{
graphics.beginFill(0xFF0000, 0);
graphics.drawCircle(0,0,6);
graphics.endFill();
graphics.lineStyle(1, 0x0000FF);
graphics.moveTo(-3,-3);
graphics.lineTo(3, 3);
graphics.moveTo(-3, 3);
graphics.lineTo(3,-3);
graphics.endFill();
pnt = p;
super.x = pnt.x;
super.y = pnt.y;
}
override public function set x(value:Number):void
{
super.x = pnt.x = value;
}
override public function set y(value:Number):void
{
super.y = pnt.y = value;
}
}