forked from: forked from: Interactive blobs
// forked from bdk's forked from: Interactive blobs
package
{
import flash.display.Sprite;
import flash.display.MovieClip;
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.filters.BlurFilter;
import flash.events.Event;
import flash.geom.Rectangle;
import flash.geom.Point;
[SWF( backgroundColor='0xFFFFFF', frameRate='50', width='800', height='600')]
public class blobsInteractive extends Sprite
{
private var bl :Array;
private var r :Bitmap;
private var c :Sprite;
private var b :Sprite;
private var s :Number = 0;
private var p :Number = .95;
public function blobsInteractive()
{
stage.align = "TL";
stage.scaleMode = "noScale";
bl = new Array();
b = new Sprite();
b.graphics.beginFill(0xFFFFFF,1);
b.graphics.lineTo(stage.stageWidth,0);
b.graphics.lineTo(stage.stageWidth,stage.stageHeight);
b.graphics.lineTo(0,stage.stageHeight);
b.graphics.lineTo(0,0);
b.graphics.endFill();
addChild(b);
c = new Sprite();
c.filters = [new BlurFilter(20,20,2)];
addChild(c);
r = new Bitmap( new BitmapData( stage.stageWidth, stage.stageHeight, false, 0x00FFFFFF ) );
addChild(r);
buttonMode = true;
addEventListener( "enterFrame", u );
addEventListener( "mouseUp", mu );
addEventListener( "mouseDown", md );
}
private function u(e:Event):void
{
for (var i:Number = 0; i < 200; i ++)
{
if (!bl[i])
{
bl[i] = new MovieClip();
var cc:Number = Math.floor(Math.random() * 5);
var ccc:Number;
switch (cc)
{
case 0: ccc = 0xF7004A; break;
case 1: ccc = 0x7FF700; break;
case 2: ccc = 0x04AFF7; break;
case 3: ccc = 0x7004AF; break;
case 4: ccc = 0xFF7004; break;
}
bl[i].graphics.beginFill(ccc,1);
bl[i].graphics.drawCircle(0,0,Math.random()*50+5);
bl[i].x = stage.stageWidth*.5 + Math.random()*1000-500;
bl[i].y = stage.stageHeight*.5 + Math.random()*1000-500;
bl[i].xspeed = bl[i].yspeed = 0;
bl[i].cycle = Math.random() * .01 + .0005;
bl[i].offsetx = Math.random() * 200-100;
bl[i].offsety = Math.random() * 200-100;
c.addChild(bl[i]);
}
bl[i].x +=
bl[i].xspeed =
(( mouseX - bl[i].x + bl[i].offsetx) * bl[i].cycle ) +
( bl[i].xspeed * p);
bl[i].y +=
bl[i].yspeed =
(( mouseY - bl[i].y + bl[i].offsety) * bl[i].cycle ) +
( bl[i].yspeed * p);
}
r.bitmapData.fillRect(new Rectangle(0, 0, stage.stageWidth, stage.stageHeight), 0x00FFFFFF);
r.bitmapData.draw(c);
r.bitmapData.threshold(r.bitmapData,
new Rectangle(0, 0, stage.stageWidth, stage.stageHeight),
new Point(0, 0),
"<",
0xf0f,0xffffffff,0x8ff,true);
}
private function md(e:Event):void
{
for (var i:Number = 0; i < 200; i ++)
{
bl[i].offsetx = Math.random()*1000-500;
bl[i].offsety = Math.random()*1000-500;
}
}
private function mu(e:Event):void
{
for (var i:Number = 0; i < 200; i ++)
{
bl[i].offsetx = Math.random()*200-100;
bl[i].offsety = Math.random()*200-100;
}
}
}
}