keyboard Test
arrows or [wad] to move,rotation
--------------------------------------------------------------------------------
/**
* Copyright jidolstar ( http://wonderfl.net/user/jidolstar )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/bYe5
*/
// arrows or [wad] to move,rotation
//--------------------------------------------------------------------------------
package {
import com.bit101.components.Label;
import com.bit101.components.Style;
import flash.display.*;
import flash.events.*;
import flash.filters.BlurFilter;
import flash.filters.DropShadowFilter;
import flash.geom.*;
import mx.states.State;
import net.hires.debug.Stats;
[SWF(backgroundColor='#000000', frameRate='30')]
/**
* KeyMapper Test
* 비행기의 손맛을 느껴보자!
* @author jidolstar
* @see http://blog.jidolstar.com/672
*/
public class game_key_mapper extends Sprite {
function game_key_mapper() {
if (stage) {
ADDED_TO_STAGE();
} else {
addEventListener(Event.ADDED_TO_STAGE, ADDED_TO_STAGE);
}
}
private function ADDED_TO_STAGE($e:Event=null):void {
// stage
stage.tabChildren=false;
stage.stageFocusRect=false;
stage.mouseChildren=false;
stage.frameRate=30;
stage.align=StageAlign.TOP_LEFT;
//stage.scaleMode = StageScaleMode.NO_SCALE;
// keyboard mapper
_key=new KeyMapper(stage);
_key.map(0, 37, 65).map(1, 38, 87).map(2, 39, 68); //Left, Up, Right
// background
addChild(_landscape);
// rendering layer
addChild(new Bitmap(_screen));
// initialize
_plane=new Plane(_screen.width >> 1, _screen.height >> 1, 0);
// event listener
stage.addEventListener(Event.ENTER_FRAME, ENTER_FRAME);
// Stats
addChild(new Stats);
// key control help
Style.LABEL_TEXT=0xffffff;
new Label(this, 75, 0, "'right rotation' : right or D").filters=[new DropShadowFilter(2.0, 45)];
new Label(this, 75, 15, "'left rotation' : left or A").filters=[new DropShadowFilter(2.0, 45)];
new Label(this, 75, 30, "'acceleration' : up or W").filters=[new DropShadowFilter(2.0, 45)];
}
private function ENTER_FRAME($e:Event):void {
//update
_plane.update();
//rendering
_screen.lock();
//_screen.colorTransform(_screen.rect,new ColorTransform(1,1,1,0.9,0,0,0));
_screen.fillRect(_screen.rect, 0x000000);
_plane.render();
_screen.unlock();
}
}
}
import flash.display.*;
import flash.events.*;
import flash.filters.*;
import flash.geom.*;
import flash.system.*;
import flash.utils.*;
import mx.utils.*;
const WIDTH:Number=465, HEIGHT:Number=465;
var _key:KeyMapper;
var _plane:Plane;
var _landscape:Landscape=new Landscape(WIDTH, HEIGHT);
var _screen:BitmapData=new BitmapData(WIDTH, HEIGHT, true, 0x0);
// Key mapper
//----------------------------------------------------------------------------------------------------
class KeyMapper {
public var flag:int=0;
private var _mask:Vector.<int>=new Vector.<int>(256, true);
function KeyMapper(stage:Stage):void {
stage.addEventListener("keyDown", function(e:KeyboardEvent):void { flag|=_mask[e.keyCode]; });
stage.addEventListener("keyUp", function(e:KeyboardEvent):void { flag&=~(_mask[e.keyCode]); });
}
public function map(bit:int, ... args):KeyMapper {
for (var i:int=0; i < args.length; i++) {
_mask[args[i]]=1 << bit;
}
return this;
}
}
// Resource
//----------------------------------------------------------------------------------------------------
class DisplayImage {
public var bmp:BitmapData;
public var rect:Rectangle;
public var cx:int, cy:int;
function DisplayImage($bmp:BitmapData, $cx:int, $cy:int) {
bmp=$bmp;
cx=$cx;
cy=$cy;
trimming();
}
private function trimming():void {
var r:Rectangle=bmp.getColorBoundsRect(0xFF000000, 0x00000000);
var temp:BitmapData=new BitmapData(r.width, r.height, true, 0x00000000);
cx-=r.x;
cy-=r.y;
temp.copyPixels(bmp, r, new Point(0, 0));
bmp.dispose();
bmp=temp;
rect=r;
}
}
// Plane
//----------------------------------------------------------------------------------------------------
class Plane {
private const D2R:Number=Math.PI / 180; //Degree -> Radian
private const ROT_STEPS:Number=100;
private const ROT_STEP_DIRECTION:Number=ROT_STEPS / 360;
private const FRAMES:int=3;
private var loader:Loader=new Loader();
private var rotArr:Vector.<DisplayImage>=new Vector.<DisplayImage>(3 * ROT_STEPS, true);
private var r:Number=0; //rotation
private var vr:Number=0; //rotation velocity
private var ar:Number=0; //rotation acceleration
private var x:Number=0; //x-axis position
private var y:Number=0; //y-axis position
private var vx:Number=0; //x-axis velocity
private var vy:Number=0; //y-axis velocity
private var ax:Number=0; //x-axis acceleration
private var ay:Number=0; //y-axis acceleration
private var currentImg:DisplayImage;
private var currentFrame:int=0;
private var frameInterval:Number=0;
private var ready:int=0;
function Plane($x:Number, $y:Number, $rotation:Number) {
// 원본이미지를 Base64로 Encode 하는 방법
//[Embed(source="../assets/brownplane.png")]
//private var PLANE:Class;
//var plane:Bitmap = new PLANE as Bitmap;
//var encoder:Base64Encoder = new Base64Encoder;
//var byte:ByteArray = (new PNGEncoder).encode(plane.bitmapData);
//encoder.encodeBytes( byte );
//trace( encoder.drain() );
// plane base64 data
// http://www.brighthub.com/internet/web-development/articles/11010.aspx
// plane image : http://www.brighthub.com/internet/web-development/articles/11010.aspx
var pdata:String="", byteArr:ByteArray, base64Dec:Base64Decoder=new Base64Decoder();
pdata+="iVBORw0KGgoAAAANSUhEUgAAAMMAAABBCAYAAABsBxB5AAAF5UlEQVR42u2dr1fcWBiGx1UgViAq";
pdata+="KhCIFRUViAoEAoGsQFZUjFgxYkUFArECMaJ/AKKiogKBWIkYUYlArEAgVyAqkZVZ3tt9c765JJmE";
pdata+="mUBO53nP+U6SmztfvvuU5N7cH+lohBBCCCGEEEIIIYQQQgghhBBCCCGEEEIIoV9Pm3uTYmdnpzQd";
pdata+="wwAGa8fgxet3xV8Hr4q/j3eLq8+HaatjpcMABuvEYLS//aKYfToobmeT4u7qKG11rHQYwGBtGKga";
pdata+="1N2vJ4EA/Li9TlsdK30dqkkY/MIMilwbvyU7OjqaM+Xd2HlffJ3sFDfnH4ri32mCoK2Ola7zXX0O";
pdata+="QXlcjjdXFwZdfA6ZwTJ/B118Dkq/b45SQXR3y7SvtLydqHRViRGCjpWetxfb+IQBDAZX7TlYFUjm";
pdata+="oGOVt7W1NQfBZgg639UnDGAwLG3vpd4ABRrvcqXpXA5BhRm9PSjNhYsQ2vqEAQyeRC8PjtPdJ1M7";
pdata+="TtWXTMHaVF19Otwu79wYsNL+eLuZ8si0r8Kq4F9ubovrH0Xa6ljped46n64mYxyOTXE6ZsUPAxg8";
pdata+="moHbc+rmchutyZQvVmN5wAbkfeV99/l87iVQx0rP8zZB6Bpfl/5rGMCgBBAvbnO7Lj9Wl9giCG7r";
pdata+="GcL4fJaeBjYdG0LM2wRB15XFNmeMzefjb9qAgAEM0ouKLuw77e7mWxmQ7PvleUrTNqbLNJReF7DO";
pdata+="VUG4+H5XWhWEtj7bxOcng/w3vXTBAAbl0yBCiHZzMS2urq6K6eV12qbjcP7k5KQMOL8TfS6vHj9e";
pdata+="XJZWVT229dkmvgih6akAAxjMzRVxOyzaP1+PU7Cj0be01XE8v+juzSFsTY5TwW06ziEs8tklPrcX";
pdata+="F819gQEMyupRb+4OVKbuK9l0Oi3Ozs7SBWazWXF5OnlwAQcc+4xdcOezb+2r4Db7yPPW+cz/oVI8";
pdata+="93EpPsWpeB27yyJ/Kt+iJgIMYFA+Fd6/2Sg+7r2cgyHTsPfp6encBeKF6qqyKgiurmwuWB2Eqpeg";
pdata+="PAbFpfgUZ4xbflQelavtyyMMYFCC0MxB/ejP3c1UpeRA8iAiBAUjixCcz340B8U9ANp6Tkqet85n";
pdata+="1fXzgituxa9yqDxduxVhAIOyqtTonn6cA8kvaPMLjRdq+OWmCYJnKzZBqPJZF0Ne8DQd+L4cjxm2";
pdata+="hwEMHow8aiRPI3u7r0YlEJkuePrhdTJDGI/HZcDar4NQNXW3DkKVT+X1tRWHY1J8HoVU3KsafYUB";
pdata+="DFoDUTBNEGK1lbcrY5WX522CEAuueJa+82EAg2WAeH6KgtFdnFdl8SkQC6kXI89l1zb2IsS8dT51";
pdata+="vV7vfBjA4LGKsxAVaGzTqfr6Mn6TzIX0ulebX3503nndLq3yOTercSCCAQxGceWS17R6PaurMRUu";
pdata+="WgQRAUTT7+p8eiUUDGAwuJtB1ZMDdl+wA/ZU3DglN4KIAyF53jqfg6gOYQCDOqlKU6E8ZK59pVX1";
pdata+="X0cQBlDV/9vWJwxgMCgdHv5sx3nIXPtKa+q/ttW9/XfxCQMYDA6Cq7JVBNyHTxjAoHft7+8/CFhp";
pdata+="Q/MJAxj0Li8KiQs4lh386MMnDGDwJD0JecDLvu334RMGMHgS+UsG/hrCUH3CAAa9SwMkDlj7Q/UJ";
pdata+="Axj0Lg2QeFHGqj7/14dPGMCgl5elNCS+vVd+SEpzSWT5KOIyFn2m+Sj31/NHomAAg2dloItruq5G";
pdata+="An23ehah9jU66Lko+YLsrtbkU9dUHM8BAwYw+Kn/v3+pQOLCDAXpEUIH7IlY7gmIy/zqtvE7N1U+";
pdata+="7c8gnuW7ozCAQQ4hD9iDIk0QFtkin/EbOEP4Q4DBGjOIEOJ8dL/xV0GIINpYk8+h/SHAYI0ZNLUV";
pdata+="qyDknwNp85HY2FbMfQ69vQyD9WGQpKm2CsArkrTvZX9elKGtF2zHvE0W89tP7jPmfc7/HRIGMChV";
pdata+="tQbW3V/aX0V3Wu5zaGteYQCD2qeEv1awqju1D58wgMGTtSNX3XbrwycMYIAQQgghhBBCCCGEEEII";
pdata+="IYQQWqH+A2OxL7+zKnbXAAAAAElFTkSuQmCC";
// decode
base64Dec.decode(pdata);
byteArr=base64Dec.toByteArray();
// load
loader.loadBytes(byteArr, new LoaderContext(false, ApplicationDomain.currentDomain, null));
loader.contentLoaderInfo.addEventListener(Event.COMPLETE, COMPLETE);
//initialize
x=$x;
y=$y;
r=$rotation;
}
private function COMPLETE($e:Event):void {
loader=null;
var i:int, j:int, k:int, src:BitmapData, temp:BitmapData;
var rect:Rectangle, destPoint:Point, frameWidth:Number, frameHeight:Number, matrix:Matrix;
var stepBmpList:Vector.<Bitmap>;
src=Bitmap(LoaderInfo($e.target).content).bitmapData
destPoint=new Point(0, 0);
frameWidth=src.width / FRAMES;
frameHeight=src.height;
j=FRAMES;
stepBmpList=new Vector.<Bitmap>(FRAMES, true);
while (j--) {
rect=new Rectangle(j * frameWidth, 0, frameWidth, frameHeight);
temp=new BitmapData(frameWidth, frameHeight, true, 0x0);
temp.copyPixels(src, rect, destPoint);
stepBmpList[j]=new Bitmap(temp);
}
j=FRAMES;
matrix=new Matrix;
rect=new Rectangle(frameWidth, 0, frameWidth, frameHeight);
while (j--) { //frame
i=ROT_STEPS;
k=j * ROT_STEPS;
while (i--) { //rotation
matrix.identity();
matrix.translate(-frameWidth / 2, -frameHeight / 2);
matrix.rotate((360 / ROT_STEPS * i) * D2R);
matrix.translate(frameWidth / 2, frameHeight / 2);
temp=new BitmapData(frameWidth, frameHeight, true, 0x0);
temp.draw(stepBmpList[j], matrix, null, null, null, true);
rotArr[i + k]=new DisplayImage(temp, frameWidth / 2, frameHeight / 2);
}
}
ready=1;
/*
var a:Number = 0;
var b:int = 0;
for(i=0;i<rotArr.length;i++) {
var img:DisplayImage = rotArr[i];
_screen.copyPixels(img.bmp,img.rect,new Point((a-b*10)*img.rect.width,b * img.rect.height));
a += 1;
b = a/10 ;
}*/
}
public function update():void {
if (!ready)
return;
var a:Number, inkey:int=_key.flag;
// rotation
ar=(((inkey & 4) >> 2) - (inkey & 1)) * 0.5;
vr+=ar;
r+=vr;
ar*=.96;
vr*=.92;
(r < 0) ? r+=360 : (r > 360) ? r-=360 : 0;
// move
a=-((inkey & 2) >> 1) * 1.2;
ax=a * Math.sin((360 - r) * D2R);
ay=a * Math.cos((360 - r) * D2R);
vx+=ax;
vy+=ay;
x+=vx;
y+=vy;
ax*=.96;
ay*=.96;
vx*=.90;
vy*=.90;
// check boundary
(x > WIDTH) ? x=0 : (x < 0) ? x=WIDTH : 0;
(y > HEIGHT) ? y=0 : (y < 0) ? y=HEIGHT : 0;
// find image
currentImg=rotArr[int(r * ROT_STEP_DIRECTION) + ROT_STEPS * currentFrame];
// check frame
if (frameInterval + 100 < getTimer()) {
if (++currentFrame === FRAMES) {
currentFrame=0;
}
frameInterval=getTimer();
}
}
public function render():void {
if (!ready)
return;
_screen.copyPixels(currentImg.bmp, currentImg.rect, new Point(x - currentImg.cx, y - currentImg.cy));
}
}
// Background
//----------------------------------------------------------------------------------------------------
class Landscape extends Bitmap {
// This color gradation is refered from psyrak's BumpyPlanet
// http://wonderfl.net/code/d79cd85845773958620f42cb3e6cb363c2020c73
public var gradation:*={color: [0x000080, 0x0066ff, 0xcc9933, 0x00cc00, 0x996600, 0xffffff], alpha: [100, 100, 100, 100, 100, 100], ratio: [0, 96, 96, 128, 168, 192]};
public var pixels:BitmapData, texture:BitmapData, rect:Rectangle;
private var pt:Point=new Point();
function Landscape(w:int, h:int) {
texture=new BitmapData(w * 2, h * 2, false, 0);
pixels=new BitmapData(w, h, false, 0);
rect=new Rectangle(0, 0, w, h);
super(pixels);
// height map
var hmap:BitmapData=new BitmapData(w, h, false, 0);
hmap.perlinNoise(w * 0.5, h * 0.5, 10, Math.random() * 0xffffffff, true, false, 0, true);
hmap.colorTransform(hmap.rect, new ColorTransform(1.5, 1.5, 1.5, 1, -64, -64, -64, 0));
// texture
var mapR:Array=new Array(256), mapG:Array=new Array(256), mapB:Array=new Array(256);
var gmap:BitmapData=new BitmapData(256, 1, false, 0), render:Shape=new Shape(), mat:Matrix=new Matrix();
mat.createGradientBox(256, 1, 0, 0, 0);
render.graphics.clear();
render.graphics.beginGradientFill("linear", gradation.color, gradation.alpha, gradation.ratio, mat);
render.graphics.drawRect(0, 0, 256, 1);
render.graphics.endFill();
gmap.draw(render);
for (var i:int=0; i < 256; i++) {
var col:uint=gmap.getPixel(i, 0);
mapR[i]=col & 0xff0000;
mapG[i]=col & 0x00ff00;
mapB[i]=col & 0x0000ff;
}
gmap.dispose();
mat.identity();
texture.paletteMap(hmap, hmap.rect, hmap.rect.topLeft, mapR, mapG, mapB);
// shading
var smap:BitmapData=new BitmapData(w, h, false, 0);
smap.applyFilter(hmap, hmap.rect, hmap.rect.topLeft, new ConvolutionFilter(3, 3, [-1, -1, 0, -1, 0, 1, 0, 1, 1], 1, 0, true, true));
texture.draw(smap, null, new ColorTransform(4, 4, 4, 1, 160, 160, 160, 0), "multiply");
// copy 2x2
pt.x=w;
pt.y=h;
texture.copyPixels(texture, hmap.rect, pt);
pt.x=0;
pt.y=h;
texture.copyPixels(texture, hmap.rect, pt);
pt.x=w;
pt.y=0;
texture.copyPixels(texture, hmap.rect, pt);
pt.x=0;
pt.y=0;
// rendering
pixels.copyPixels(texture, rect, pt);
}
}