forked from: 色相環カラーピッカー(HSV色空間)
zahirです
HSV色空間式カラーピッカー(のつもり)
なんとなく作ったのでかなり適当です
だれかいい感じにつくり直してください (^^;
/**
* Copyright forunot ( http://wonderfl.net/user/forunot )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/bXiZ
*/
// forked from zahir's 色相環カラーピッカー(HSV色空間)
package{
/*
* zahirです
* HSV色空間式カラーピッカー(のつもり)
* なんとなく作ったのでかなり適当です
* だれかいい感じにつくり直してください (^^;
*/
import flash.display.*;
[SWF(width = 465, height = 465, backgroundColor = 0xFFFFFF)]
public class CircleColorPiker extends Sprite{
private var picker:Base;
private var g:Graphics;
private var w:int, h:int;
public function CircleColorPiker(){
g = this.graphics;
picker = new Base( 240, 240, draw);
picker.x = (this.stage.stageWidth - picker.width) >> 1;
picker.y = (this.stage.stageHeight - picker.height - 15) >> 1;
this.addChild( picker );
w = this.stage.stageWidth;
h = this.stage.stageHeight;
Wonderfl.capture_delay(2);
}
public function draw( color:uint ):void{
g.clear();
g.beginFill( color );
g.drawRect(0, 0 , w, h );
g.endFill();
}
}
}
import flash.display.Shader;
import mx.utils.Base64Decoder;
import flash.display.Shape;
import flash.display.Graphics;
import flash.display.Sprite;
import flash.events.MouseEvent;
import flash.geom.Matrix;
class Base extends Sprite{
private const PI:Number = 0.01745;
private var g:Graphics;
private var h_s:HueSlider;
private var svs:SVSlider;
private var cx:Number, cy:Number;
private var h_r:int;
private var bg:Shape;
private var bg_l:Number;
private var svX1:int, svX2:int, svY1:int, svY2:int;
private var H:Number = 0, S:Number = 0, V:Number = 1;
private var parentDraw:Function;
public function Base( w:int, h:int , pDraw:Function){
parentDraw = pDraw;
g= this.graphics;
g.lineStyle( 2, 0x333333);
g.beginFill( 0x111111 );
g.drawRoundRectComplex(0, 0, w, h, 5, 5, 5, 5);
g.endFill();
cx = w>>1, cy = h>>1;
var circle:Circle = new Circle( (w - 40) >>1 );
circle.x = cx;
circle.y = cy;
this.addChild( circle );
bg = new Shape();
g = bg.graphics;
bg_l = w*0.4;
g.beginFill( 0xFF0000 );
g.drawRect( 0,0, bg_l ,bg_l );
g.endFill()
this.addChild( bg );
bg.x = cx - (bg.width >>1 );
bg.y = cy - (bg.height >>1);
var gr:GradientRect = new GradientRect( bg_l , bg_l );
this.addChild( gr );
gr.x = cx - (gr.width >>1 );
gr.y = cy - (gr.height >>1);
svX1 = gr.x; svX2 = svX1 + bg_l;
svY1 = gr.y; svY2 = svY1 + bg_l;
svs = new SVSlider();
svs.x = gr.x;
svs.y = gr.y;
this.addChild( svs );
svs.addEventListener(MouseEvent.MOUSE_DOWN,function(e:MouseEvent):void{
svs.stage.addEventListener(MouseEvent.MOUSE_MOVE, svMove);
svs.stage.addEventListener(MouseEvent.MOUSE_UP, svUp);
});
h_s = new HueSlider();
this.addChild( h_s );
h_r = (w-60) >> 1;
h_s.x = Math.cos( PI * -90 ) * h_r + cx;
h_s.y = Math.sin( PI * -90) * h_r + cy;
h_s.addEventListener( MouseEvent.MOUSE_DOWN, function(e:MouseEvent):void{
h_s.stage.addEventListener(MouseEvent.MOUSE_MOVE, moveH);
h_s.stage.addEventListener(MouseEvent.MOUSE_UP, upH);
});
}
private function svMove(e:MouseEvent):void{
e.updateAfterEvent();
var _x:int = mouseX, _y:int = mouseY;
if(_x < svX1) svs.x = svX1;
else if(_x > svX2) svs.x = svX2;
else svs.x = _x;
if(_y < svY1) svs.y = svY1;
else if(_y > svY2) svs.y = svY2;
else svs.y = _y;
S = 1 - (svX2 - svs.x) / bg_l;
V = (svY2 - svs.y) / bg_l;
parentDraw( hsv2RGB() );
}
private function svUp(e:MouseEvent):void{
svs.stage.removeEventListener(MouseEvent.MOUSE_MOVE, svMove);
svs.stage.removeEventListener(MouseEvent.MOUSE_UP, svUp);
}
private function draw( color:uint ):void{
g.clear();
g.beginFill( color );
g.drawRect( 0,0, bg_l ,bg_l );
g.endFill();
}
private function moveH(e:MouseEvent):void{
e.updateAfterEvent();
var rot:Number = -Math.atan2( mouseX - cx, mouseY - cy) / PI + 90;
h_s.x = Math.cos( PI *rot ) * h_r + cx;
h_s.y =Math.sin( PI *rot ) * h_r + cy;
draw( Hue2RGB( rot + 90 ) );
parentDraw( hsv2RGB() );
}
private function upH(e:MouseEvent):void{
h_s.stage.removeEventListener(MouseEvent.MOUSE_MOVE, moveH);
h_s.stage.removeEventListener(MouseEvent.MOUSE_UP, upH);
}
private function hsv2RGB():uint{
if(H<0) H+= 360;
H %= 360;
var h:Number = H / 60;
var _h:Number = Math.floor( h );
var v:Number = Math.max(0, Math.min( 0xFF, V * 0xFF) );
var mr:uint = v <<16;
var mg:uint = v <<8;
var h_:Number = Math.round( v * ( 1 - ( 1- h+_h ) * S) );
h = Math.round( v * (1- S * h + S* _h) );
var n:Number = Math.round( v * (1-S) );
var c:uint;
switch(_h){
case 0:
c = mr| ( h_ << 8) | n;
break;
case 1:
c = (h << 16) | mg | n;
break;
case 2:
c = (n<<16) | mg | h_;
break;
case 3:
c = (n<<16) | (h<<8) | v;
break;
case 4:
c = (h_<<16) | (n<<8) | v;
break;
case 5:
c = mr | (n<<8) | h;
break;
}
return c;
}
private function Hue2RGB( Hue:int ):uint{
var h:Number = H = (Hue % 360 < 0) ? Hue + 360 : Hue;
h /= 60;
var _h:Number = Math.floor( h );
var m:int = 255;
var red:uint = m<<16;
var green:uint = m<<8;
var h_:Number = Math.round( m * (1 - h + _h) );
h = Math.round( m * ( 1 - (1 - h + _h) ) );
var c:uint;
switch(_h){
case 0:
c = red | ( h << 8) | 0;
break;
case 1:
c = (h_ << 16) | green | 0;
break;
case 2:
c = 0 | green | h;
break;
case 3:
c = 0 | (h_<<8) | m;
break;
case 4:
c = (h<<16) | 0 | m;
break;
case 5:
c = red | 0 | h_;
break;
}
return c;
}
}
class GradientRect extends Shape{
public function GradientRect(w:int, h:int){
var m:Matrix = new Matrix();
var g:Graphics = this.graphics;
m.createGradientBox( w, h );
g.lineStyle( 1 );
g.beginGradientFill("linear", [0xFFFFFF, 0xFFFFFF], [1,0], [0,255],m);
g.drawRect(0,0, w, h );
g.endFill();
m.createGradientBox( w, h, 90 * 0.01745 );
g.beginGradientFill("linear", [0x0, 0x0], [0,1], [0,255],m);
g.drawRect(0,0, w, h );
g.endFill();
}
}
class HueSlider extends Sprite{
private var g:Graphics;
public const RAD:int = 7;
public function HueSlider(){
g = this.graphics;
g.lineStyle(2);
g.beginFill( 0xFFFFFF , 0.6 );
g.drawCircle( 0, 0, RAD);
g.endFill();
}
}
class SVSlider extends Sprite{
public function SVSlider(){
var g:Graphics = this.graphics;
g.lineStyle(2);
g.beginFill( 0xFFFFFF, 0.6);
g.drawCircle( 0, 0 , 4);
g.endFill();
}
}
class Circle extends Shape{
private var g:Graphics;
public function Circle( rad:int){
g = this.graphics;
var s:HueGradient = new HueGradient();
s.center = [ 0,0];
s.rotate = [-90];
g.lineStyle( 1, 0x0 );
g.beginShaderFill( s );
g.drawCircle( 0, 0, rad);
g.drawCircle( 0, 0, rad - 20);
g.endFill();
}
}
class HueGradient extends Shader{
// 色相環なグラデーションを塗るShader
public function HueGradient(){
var dec:Base64Decoder = new Base64Decoder();
dec.decode( "pQEAAACkCwBIdWVHcmFkaWVudKAMbmFtZXNwYWNlAHphaGlyMTkyOQCgDHZlbmRvcgB6YWhpcgCgCHZlcnNpb24AAQCgDGRlc2NyaXB0aW9uAAChAQIAAAxfT3V0Q29vcmQAoQIEAQAPZHN0AKEBAQAAAnJvdGF0ZQCiAW1heFZhbHVlAEO0AACiAW1pblZhbHVlAMO0AACiAWRlZmF1bHRWYWx1ZQAAAAAAoQECAgAMY2VudGVyAKICbWF4VmFsdWUARXoAAEV6AACiAm1pblZhbHVlAAAAAAAAAAAAogJkZWZhdWx0VmFsdWUAQwAAAEMAAAAdAgAxAAAQAB0DAMECABAAAgMAwQIAsAAdAwAxAwAQADIAABA8jvNNHQMAgAMAwAAGAwCAAwCAAAQDAEAAAMAAAwMAQAMAAAAdAwCAAwBAAAEDAIAAAIAAMgMAQEO0AAAdBACAAwAAAAgEAIADAEAAHQMAgAQAAAAyAwBAAAAAACoDAIADAEAAHQGAgACAAAA0AAAAAYAAADIDAEBDtAAAAQMAgAMAQAA2AAAAAAAAADIDAEBCcAAABAQAgAMAQAADBACAAwAAAB0DAEAEAAAAGgQAgAMAQAAdBABABAAAADIEAIAAAAAAMgQAIAAAAAAyBAAQAAAAADIFAIBDfwAAMgUAQD+AAAAyBQAgAAAAACgEAEAFAIAAHQGAgACAAAA0AAAAAYAAAB0EAIAFAAAAHQUAIAUAQAACBQAgAwBAAB0FABAFAIAAAQUAEAQAQAAdBQAgBQBAAAIFACAFAMAAHQUAEAUAAAADBQAQBQCAABsFACAFAMAAHQQAIAUAgAAyBAAQAAAAADUAAAAAAAAAMgUAID+AAAAoBABABQCAAB0BgEAAgAAANAAAAAGAQAAdBQAgBQBAAAIFACADAEAAHQUAEAUAgAABBQAQBABAAB0FACAFAAAAAwUAIAUAwAAbBQAQBQCAAB0EAIAFAMAAHQQAIAUAAAAyBAAQAAAAADUAAAAAAAAAMgUAIEAAAAAoBABABQCAAB0BgCAAgAAANAAAAAGAgAAyBACAAAAAAB0EACAFAAAAHQUAIAUAQAACBQAgAwBAAB0FABAFAIAAAQUAEAQAQAAdBQAgBQBAAAIFACAFAMAAHQUAEAUAAAADBQAQBQCAABsFACAFAMAAHQQAEAUAgAA1AAAAAAAAADIFACBAQAAAKAQAQAUAgAAdAYAQAIAAADQAAAABgMAAMgQAgAAAAAAdBQAgBQBAAAIFACADAEAAHQUAEAUAgAABBQAQBABAAB0FACAFAAAAAwUAIAUAwAAbBQAQBQCAAB0EACAFAMAAHQQAEAUAAAA1AAAAAAAAADIFACBAgAAAKAQAQAUAgAAdAoCAAIAAADQAAAACgAAAHQUAIAUAQAACBQAgAwBAAB0FABAFAIAAAQUAEAQAQAAdBQAgBQBAAAIFACAFAMAAHQUAEAUAAAADBQAQBQCAABsFACAFAMAAHQQAgAUAgAAyBAAgAAAAAB0EABAFAAAANQAAAAAAAAAyBQAgQKAAACgEAEAFAIAAHQKAQACAAAA0AAAAAoBAAB0EAIAFAAAAMgQAIAAAAAAdBQAgBQBAAAIFACADAEAAHQUAEAUAgAABBQAQBABAAB0FACAFAAAAAwUAIAUAwAAbBQAQBQCAAB0EABAFAMAANgAAAAAAAAA2AAAAAAAAADYAAAAAAAAANgAAAAAAAAA2AAAAAAAAADYAAAAAAAAABAUAIAUAAAADBACABQCAAAQFACAFAAAAAwQAIAUAgAAEBQAgBQAAAAMEABAFAIAAHQYAgAQAAAAdBgBABACAAB0GACAEAMAAMgUAID+AAAAdBgAQBQCAAB0BAPMGABsA" );
this.byteCode = dec.toByteArray();
dec = null;
}
public function get center():Array{
return this.data.center.value;
}
public function set center( value:Array ):void{
this.data.center.value = value;
}
public function get rotate():Array{
return this.data.rotate.value;
}
public function set rotate( value:Array ):void{
this.data.rotate.value = value;
}
}