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Dead Code Preservation :: Archived AS3 works from wonderfl.net

EmitLight (8)

////////////////////////////////////////////////////////////////////////////////
// EmitLight (8)
//
// 音はTsabeat より拝借
// http://www.ektoplazm.com/free-music/tsabeat-warp-speed-ep/
//
// 置き換えマップ効果 (3)
// http://www.project-nya.jp/modules/weblog/details.php?blog_id=480
// BitmapDataでノイズ生成 (3)
// http://www.project-nya.jp/modules/weblog/details.php?blog_id=481
// [AS3.0] PerlinNoiseクラスに挑戦!
// http://www.project-nya.jp/modules/weblog/details.php?blog_id=1114
//
// 動作を軽くするための方法 (東京てらこ7 @trick7)
// Bitmap.filters を使わず、BitmapData.applyFilter() を用いる
////////////////////////////////////////////////////////////////////////////////
Get Adobe Flash player
by ProjectNya 11 Oct 2010
/**
 * Copyright ProjectNya ( http://wonderfl.net/user/ProjectNya )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/bX9M
 */

////////////////////////////////////////////////////////////////////////////////
// EmitLight (8)
//
// 音はTsabeat より拝借
// http://www.ektoplazm.com/free-music/tsabeat-warp-speed-ep/
//
// 置き換えマップ効果 (3)
// http://www.project-nya.jp/modules/weblog/details.php?blog_id=480
// BitmapDataでノイズ生成 (3)
// http://www.project-nya.jp/modules/weblog/details.php?blog_id=481
// [AS3.0] PerlinNoiseクラスに挑戦!
// http://www.project-nya.jp/modules/weblog/details.php?blog_id=1114
//
// 動作を軽くするための方法 (東京てらこ7 @trick7)
// Bitmap.filters を使わず、BitmapData.applyFilter() を用いる
////////////////////////////////////////////////////////////////////////////////

package {

    import flash.display.Sprite;
    import flash.geom.Rectangle;
    import flash.events.Event;
    import flash.utils.Timer;
    import flash.events.TimerEvent;

    [SWF(backgroundColor="#000000", width="465", height="465", frameRate="60")]

    public class Main extends Sprite {
        private var light:EmitLight;
        private var water:WaterEffect;
        private var faded:Boolean = true;

        public function Main() {
            //Wonderfl.capture_delay(4);
            init();
        }

        private function init():void {
            graphics.beginFill(0x000000);
            graphics.drawRect(0, 0, 465, 465);
            graphics.endFill();
            var rect:Rectangle = new Rectangle(0, 0, 465, 465);
            light = new EmitLight(rect);
            //addChild(light);
            water = new WaterEffect(rect);
            addChild(water);
            water.addEventListener(WaterEffect.COMPLETE, complete, false, 0, true);
            water.setup(light, null, 400);
            water.wave(0.6, 1);
        }
        private function complete(evt:Event):void {
            var timer:Timer;
            if (faded) {
                timer = new Timer(3000, 1);
            } else {
                timer = new Timer(100, 1);
            }
            timer.addEventListener(TimerEvent.TIMER_COMPLETE, exchange, false, 0, true);
            timer.start();
        }
        private function exchange(evt:TimerEvent = null):void {
            evt.target.removeEventListener(TimerEvent.TIMER_COMPLETE, exchange);
            faded = !faded;
            if (faded) {
                water.wave(0.6, 1);
            } else {
                water.change();
                water.wave(1, 0.6);
            }
        }

    }

}


//////////////////////////////////////////////////
// WaterEffectクラス
//////////////////////////////////////////////////

import flash.display.Sprite;
import flash.display.DisplayObject;
import flash.events.Event;
import flash.display.BitmapData;
import flash.display.Bitmap;
import flash.geom.Rectangle;
import flash.geom.Point;
import flash.geom.Matrix;
import flash.events.Event;
import flash.filters.DisplacementMapFilter;
import flash.display.BitmapDataChannel;
import flash.filters.DisplacementMapFilterMode;
import flash.filters.BlurFilter;
import org.libspark.betweenas3.BetweenAS3;
import org.libspark.betweenas3.tweens.ITween;
import org.libspark.betweenas3.events.TweenEvent;
import org.libspark.betweenas3.easing.Linear;
import org.libspark.betweenas3.easing.Quad;

class WaterEffect extends Sprite {
    private var rect:Rectangle;
    private var noise:PerlinNoise;
    private static var octaves:uint = 1;
    private static var channel:uint = BitmapDataChannel.RED;
    private var speeds:Array;
    private var target:DisplayObject;
    private var container:Bitmap;
    private var matrix:Matrix;
    private var bitmapData:BitmapData;
    private var mapfilter:DisplacementMapFilter;
    private var blurfilter:BlurFilter;
    private static var baseScale:Number;
    private var _scale:Number = 0;
    private var _size:Number = 0;
    private static var time:Number = 1;
    public static const COMPLETE:String = Event.COMPLETE;

    public function WaterEffect(r:Rectangle) {
        rect = r;
        init();
    }

    private function init():void {
        noise = new PerlinNoise(rect, 32, 32, octaves, false, channel);
        speeds = new Array();
        for (var n:uint = 0; n < octaves; n++) {
            var sx:Number = (Math.random() - 0.5)*3;
            var sy:Number = (Math.random() - 0.5)*3 + 2.5;
            speeds.push(new Point(sx, sy));
        }
        bitmapData = new BitmapData(rect.width, rect.height, true, 0x00000000);
        container = new Bitmap(bitmapData);
        addChild(container);
        map = 0;
        blur = 0;
    }
    public function change():void {
        speeds = new Array();
        for (var n:uint = 0; n < octaves; n++) {
            var sx:Number = (Math.random() - 0.5)*3;
            var sy:Number = (Math.random() - 0.5)*3 + 2.5;
            speeds.push(new Point(sx, sy));
        }
        noise.update(speeds);
    }
    public function setup(t:DisplayObject, m:Matrix = null, bs:Number = 0):void {
        target = t;
        matrix = m;
        bitmapData.fillRect(rect, 0x00000000);
        bitmapData.draw(target, matrix, null, null, null, true);
        container.bitmapData = bitmapData.clone();
        baseScale = bs;
        addEventListener(Event.ENTER_FRAME, update, false, 0, true);
    }
    public function wave(from:Number = 0, to:Number = 1):void {
        tween(from, to);
    }
    private function tween(from:Number = 0, to:Number = 1):void {
        var itween:ITween = BetweenAS3.parallel(
            BetweenAS3.tween(container, {alpha: to}, {alpha: from}, time, Linear.easeNone), 
            BetweenAS3.tween(this, {map: to}, {map: from}, time, Quad.easeOut), 
            BetweenAS3.tween(this, {blur: to}, {blur: from}, time, Linear.easeNone)
        );
        itween.addEventListener(TweenEvent.COMPLETE, complete, false, 0, true);
        itween.play();
    }
    private function update(evt:Event):void {
        noise.update(speeds);
        container.bitmapData.lock();
        bitmapData.fillRect(rect, 0x00000000);
        bitmapData.draw(target, matrix, null, null, null, true);
        container.bitmapData.applyFilter(bitmapData, bitmapData.rect, new Point(), mapfilter);
        container.bitmapData.applyFilter(container.bitmapData, bitmapData.rect, new Point(), blurfilter);
        container.bitmapData.unlock();
    }
    private function complete(evt:TweenEvent):void {
        dispatchEvent(new Event(COMPLETE));
    }
    public function get map():Number {
        return _scale;
    }
    public function set map(param:Number):void {
        _scale = param;
        var scale:Number = baseScale*(1 - _scale);
        mapfilter = new DisplacementMapFilter(noise, new Point(), channel, channel, scale, scale, DisplacementMapFilterMode.COLOR);
    }
    public function get blur():Number {
        return _size;
    }
    public function set blur(param:Number):void {
        _size = param;
        var size:Number = baseScale*(1 - _size)/20;
        blurfilter = new BlurFilter(size, size, 3);
    }

}


//////////////////////////////////////////////////
// PerlinNoiseクラス
//////////////////////////////////////////////////

import flash.display.BitmapData;
import flash.geom.Rectangle;
import flash.geom.Point;
import flash.geom.ColorTransform;

class PerlinNoise extends BitmapData {
    private var bx:uint;
    private var by:uint;
    private var octaves:uint;
    private var seed:uint;
    private var stitch:Boolean = true;
    private var fractalNoise:Boolean = true;
    private var channel:uint = 0;
    private var grayScale:Boolean = true;
    private var offsets:Array = new Array();

    public function PerlinNoise(rect:Rectangle, x:uint, y:uint, o:uint = 1, g:Boolean = true, c:uint = 0, s:uint = 1, st:Boolean = false, f:Boolean = true) {
        super(rect.width, rect.height, false, 0xFF000000);
        bx = x;
        by = y;
        octaves = o;
        grayScale = g;
        channel = c;
        if (grayScale) channel = 0;
        for (var n:uint = 0; n < octaves; n++) {
            var point:Point = new Point();
            offsets.push(point);
        }
        stitch = st;
        fractalNoise = f;
        create(s, offsets);
    }

    private function create(s:uint, o:Array = null):void {
        seed = s;
        offsets = o;
        if (offsets == null) offsets = [new Point()];
        lock();
        perlinNoise(bx, by, octaves, seed, stitch, fractalNoise, channel, grayScale, offsets);
        draw(this);
        unlock();
    }
    public function update(speeds:Array):void {
        for (var n:uint = 0; n < octaves; n++) {
            var offset:Point = offsets[n];
            var speed:Point = speeds[n];
            offset.x += speed.x;
            offset.y += speed.y;
        }
        lock();
        perlinNoise(bx, by, octaves, seed, stitch, fractalNoise, channel, grayScale, offsets);
        draw(this);
        unlock();
    }

}


//////////////////////////////////////////////////
// EmitLightクラス
//////////////////////////////////////////////////

import flash.display.Sprite;
import flash.display.BitmapData;
import flash.display.Bitmap;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.geom.Rectangle;
import flash.geom.Point;
import flash.geom.Matrix;
import flash.geom.ColorTransform;
import flash.display.BlendMode;
import flash.filters.BlurFilter;
import flash.media.Sound;
import flash.media.SoundChannel;
import flash.media.SoundLoaderContext;
import flash.media.SoundMixer;
import flash.utils.ByteArray;
import flash.net.URLRequest;
import flash.system.Security;
import frocessing.color.ColorHSV;

class EmitLight extends Sprite {
    private var rect:Rectangle;
    private var bitmapData:BitmapData;
    private var bitmap:Bitmap;
    private var container:Sprite;
    private static var max:uint = 4;
    private var particles:Array;
    private var color:ColorHSV;
    private var colorTrans:ColorTransform;
    private static var blur:BlurFilter;
    private static var point:Point = new Point();
    private var id:uint = 0;
    private static var policyPath:String = "http://mutast.heteml.jp/crossdomain.xml";
    private var sound:Sound;
    private var channel:SoundChannel;
    private static var soundPath:String = "http://mutast.heteml.jp/works/music/music.mp3";
    private var byteArray:ByteArray;
    private static var channels:uint = 256;
    private var factors:uint = 0;
    private static var radian:Number = Math.PI/180;
    private static var radius:uint = 128;

    public function EmitLight(r:Rectangle) {
        rect = r;
        init();
    }

    private function init():void {
        bitmapData = new BitmapData(rect.width, rect.height, true, 0x00000000);
        bitmap = new Bitmap(bitmapData);
        addChild(bitmap);
        container = new Sprite();
        addChild(container);
        particles = new Array();
        color = new ColorHSV(200, 0.8);
        colorTrans = new ColorTransform();
        blur = new BlurFilter(8, 8, 3);
        //
        Security.loadPolicyFile(policyPath);
        sound = new Sound();
        sound.addEventListener(Event.COMPLETE, loaded, false, 0, true);
        sound.load(new URLRequest(soundPath), new SoundLoaderContext(10, true));
        byteArray = new ByteArray();
    }
    private function loaded(evt:Event):void {
        evt.target.removeEventListener(Event.COMPLETE, loaded);
        start();
    }
    private function start():void {
        channel = sound.play(0, 1000);
        addEventListener(Event.ENTER_FRAME, update, false, 0, true);
    }
    private function update(evt:Event):void {
        SoundMixer.computeSpectrum(byteArray, false, factors);
        var units:Array = new Array();
        for (var n:uint = 0; n < channels; n++) {
            var p:Number = byteArray.readFloat();
            if (n%32 == 0) units.push(p);
        }
        create(units);
        draw();
    }
    private function draw():void {
        bitmapData.lock();
        for (var n:uint = 0; n < particles.length; n++) {
            var particle:Particle = particles[n];
            particle.update();
            particle.scale = particle.alpha = particle.power;
            if (particle.power < 0) {
                container.removeChild(particle);
                particles.splice(n, 1);
                particle = null;
            }
        }
        color.s = id%200 + 0.5;
        colorTrans.color = color.value;
        bitmapData.draw(container, null, colorTrans, BlendMode.SCREEN, null, true);
        bitmapData.applyFilter(bitmapData, rect, point, blur);
        bitmapData.unlock();
        id ++;
    }
    private function create(units:Array):void {
        for (var n:uint = 0; n < max; n++) {
            var particle:Particle = new Particle();
            var p:Number = units[n]*360 + 90;
            particle.tx = 232 + radius*Math.cos(p*radian);
            particle.ty = 232 + radius*Math.sin(p*radian);
            particle.angle = Math.random()*360;
            particle.speed = Math.random()*3 + 5;
            particle.power = 1;
            particle.setup();
            container.addChild(particle);
            particles.push(particle);
        }
    }

}


//////////////////////////////////////////////////
// Particleクラス
//////////////////////////////////////////////////

import flash.display.Shape;

class Particle extends Shape {
    private static var radius:uint = 6;
    private static var color:uint = 0xFFFFFF;
    public var angle:Number = 0;
    public var speed:Number = 0;
    public var tx:Number;
    public var ty:Number;
    private var vx:Number = 0;
    private var vy:Number = 0;
    public var power:Number = 0;
    private static var radian:Number = Math.PI/180;
    private static var friction:Number = 0.96;
    private static var deceleration:Number = 0.016;
    private static var acceleration:Number = 0.02;
    private var _scale:Number = 1;

    public function Particle() {
        draw();
    }

    private function draw():void {
        graphics.beginFill(color);
        graphics.drawCircle(0, 0, radius);
        graphics.endFill();
    }
    public function setup():void {
        x = tx;
        y = ty;
        vx = speed*Math.cos(angle*radian);
        vy = speed*Math.sin(angle*radian);
    }
    public function update():void {
        tx += vx;
        ty += vy;
        x += (tx - x)*acceleration;
        y += (ty - y)*acceleration;
        vx *= friction;
        vy *= friction;
        power -= deceleration;
    }
    public function get scale():Number {
        return _scale;
    }
    public function set scale(param:Number):void {
        _scale = param;
        scaleX = scaleY = _scale;
    }

}