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Dead Code Preservation :: Archived AS3 works from wonderfl.net

forked from: ぱーてぃくる花火 [corrected leak]

corrected leak - now safe and endless 花火 
@Hasufel
// forked from Susisu's ぱーてぃくる花火
// corrected leak - now safe and endless 花火 
// @Hasufel

package {

	import flash.display.Sprite;
	import flash.display.Bitmap;
	import flash.display.BitmapData;
	import flash.display.StageAlign;
	import flash.display.StageScaleMode;
	import flash.display.StageQuality;
	import flash.filters.BlurFilter;
	import flash.geom.Point;
	import flash.events.Event;
	import net.hires.debug.Stats;
	
	[SWF(width="465", height="465", backgroundColor="0x0", frameRate="60")]
	
	public class Rain extends Sprite{
		private var h:int = stage.stageHeight;
		private var w:int = stage.stageWidth;
		private var bmpData:BitmapData=new BitmapData(h,w,true,0);
		private var filterObj:BlurFilter;
		private var obj:Array=[];
		private var angle:int;
		private var pt:int=50;
		private var cols:Array=[Math.round(Math.random()*255),Math.round(Math.random()*255),Math.round(Math.random()*255)];
	
		public function Rain(){
			stage.scaleMode=StageScaleMode.NO_SCALE;
			stage.align=StageAlign.TOP_LEFT;
			stage.quality=StageQuality.LOW;
			addChild(new Stats());
			filterObj=new BlurFilter(2,2,2);
			addChild(new Bitmap(bmpData)) as Bitmap;
			addEventListener(Event.ENTER_FRAME,loop);
		}
		private function loop(e:Event):void{
			for (var j:int=0;j<3;j++){
				cols[j]+=Math.floor(Math.random()*9)-4;
				if(cols[j]>255){cols[j]=255;}else if(cols[j]<0){cols[j]=0;}
			}
			for(var i:int=0;i<pt;i++){
				angle=Math.round(Math.random()*360);
				createParticle(Math.cos(angle/180*Math.PI)*Math.random()*5,Math.sin(angle/180*Math.PI)*Math.random()*5,0xff000000|cols[0]<<16|cols[1]<<8|cols[2],mouseX,mouseY);
			}
			
			var o:int = obj.length;
			bmpData.applyFilter(bmpData,bmpData.rect,new Point(0,0),filterObj);
			bmpData.lock();
			while(o--) {
				var p:Particle = obj[o];
				p.x+=p.vx;
				p.y+=p.vy;
				p.vx*=.95;
				p.vy*=.95;
				bmpData.setPixel32(p.x,p.y,p.c);
				if (p.vx+p.vy<.1&&p.vx+p.vy>-.1){obj.splice(o,1);}
			}
			bmpData.unlock();
		}


		private function createParticle(vx:Number, vy:Number, c:uint, xx:Number=0, yy:Number=0):void {
			var p:Particle = new Particle();
			p.x = xx;
			p.y = yy;
			p.vx = vx;
			p.vy = vy;
			p.c = c;
			obj.push(p);
		}
	}
}

class Particle {
	public var x:Number;
	public var y:Number;
	public var vx:Number;
	public var vy:Number;
	public var c:uint;
}