/**
* Copyright Maeda_addevent ( http://wonderfl.net/user/Maeda_addevent )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/bOIL
*/
// forked from Maeda_addevent's ColorfulRotation2
package {
import flash.display.Sprite;
import flash.display.Graphics;
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.events.MouseEvent;
import flash.events.Event;
import flash.geom.ColorTransform;
import frocessing.color.ColorHSV;
[SWF(width=465,height=465,backgroundColor=0xFFFFFF,frameRate=60)]
public class FB00003 extends Sprite {
public var sw:Number=stage.stageWidth;
public var sh:Number=stage.stageHeight;
public var _mySprite:mySprite;
public var myCol:int=0;
public function FB00003() {
var ushiro:Sprite = new Sprite();
ushiro.graphics.beginFill(0xFFFFFF,1);
ushiro.graphics.drawRect(0,0,sw,sh);
ushiro.graphics.endFill();
addChild(ushiro);
stage.addEventListener(MouseEvent.MOUSE_MOVE,xDown1,false,0,false);
}
public function xDown1(e:MouseEvent):void {
var _color:ColorHSV=new ColorHSV(myCol+=5,0.9);
_mySprite = new mySprite(int(_color));
_mySprite.x=mouseX;
_mySprite.y=mouseY;
addChild(_mySprite);
}
}
}
import flash.display.Sprite;
import flash.geom.ColorTransform;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.filters.BlurFilter;
import frocessing.color.ColorHSV;
class mySprite extends Sprite {
public var radius:Number;
public var max:Number = 3;
public var min:Number = -3;
public var speedX:Number=(Math.random()* (max - min + 1) + min)
public var speedY:Number=(Math.random()* (max - min + 1) + min)
public var myColor2:ColorTransform = new ColorTransform();
public function mySprite(color:uint) {
this.graphics.lineStyle((Math.random()*3+1),int(color),2,false,"none");
this.graphics.drawRect(0,0,(Math.random()*20+5),Math.random()*20+5);
this.addEventListener(Event.ENTER_FRAME,xEnter2,false,0,true);
}
public function xEnter2(e:Event):void {
radius=this.width/2;
this.x+=speedX;
this.y+=speedY;
this.rotationX += 0.5;
this.rotationY += 0.5;
this.rotation +=1;
this.alpha -= 0.001;
if (this.alpha < 0) {
stage.removeChild(this);
}
if (this.x+radius>stage.stageWidth) {
this.x=stage.stageWidth-radius;
speedX=- speedX;
}
if (this.x-radius<0) {
this.x=radius;
speedX=- speedX;
}
if (this.y+radius>stage.stageHeight) {
this.y=stage.stageHeight-radius;
speedY=- speedY;
}
if (this.y-radius<0) {
this.y=radius;
speedY=- speedY;
}
}
}