ひもがいっぱい:IK reach (5)
/**
* Copyright _wonder ( http://wonderfl.net/user/_wonder )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/bM55
*/
// forked from _wonder's 複数のセグメントをリーチさせる:IK reach (4)
// forked from _wonder's 3つのセグメントをリーチさせる:IK reach (3)
// forked from _wonder's リーチの仕組み:IK reach (2)
// forked from _wonder's セグメントを描画:IK drag (1)
package
{
import flash.display.Sprite;
public class InverseKinematics extends Sprite
{
private var numRopes:Number = 20;
public function InverseKinematics()
{
var posY:Number = stage.stageHeight / 2;
for( var i:uint = 0; i < numRopes; i++ ){
var posX:Number = ( stage.stageWidth / numRopes ) * i;
var rope:Rope = new Rope( posX, posY );
addChild( rope );
}
}
}
}
import flash.display.Sprite;
import flash.events.Event;
import flash.geom.Point;
class Rope extends Sprite
{
private var segments:Array;
private var num:Number = 50;
public function Rope(posX:Number, posY:Number)
{
segments = new Array();
for( var i:uint = 0; i < num; i++ ){
var seg:Segment = new Segment( 5, 2, 0x000000 );
addChild( seg );
segments.push( seg );
}
seg.x = posX;
seg.y = posY;
addEventListener(Event.ENTER_FRAME, onEnterFrame);
}
private function onEnterFrame(e:Event):void {
var target:Point = reach(segments[0], mouseX, mouseY);
for( var i:uint = 1; i < num; i++ ){
var seg:Segment = segments[i];
target = reach( seg, target.x, target.y) ;
}
for( i = num - 1; i > 0; i-- ){
var segA:Segment = segments[i];
var segB:Segment = segments[i-1];
position( segB, segA );
}
}
private function reach(seg:Segment, xPos:Number, yPos:Number):Point {
var dx:Number = xPos - seg.x;
var dy:Number = yPos - seg.y;
var angle:Number = Math.atan2( dy, dx );
seg.rotation = angle * 180 / Math.PI;
var w:Number = seg.getPin().x - seg.x;
var h:Number = seg.getPin().y - seg.y;
var tx:Number = xPos - w;
var ty:Number = yPos - h;
return new Point( tx, ty );
}
private function position(segA:Segment, segB:Segment):void {
segA.x = segB.getPin().x;
segA.y = segB.getPin().y;
}
}
import flash.display.Sprite;
import flash.geom.Point;
class Segment extends Sprite {
private var color:uint;
private var segmentWidth:Number;
private var segmentHeight:Number;
public var vx:Number = 0;
public var vy:Number = 0;
public function Segment(segmentWidth:Number,segmentHeight:Number,color:uint=0xffffff){
this.segmentWidth = segmentWidth;
this.segmentHeight = segmentHeight;
this.color = color;
init();
}
public function init():void {
//セグメントの描画
graphics.lineStyle( 0 );
graphics.beginFill( color );
graphics.drawRoundRect( -segmentHeight / 2, -segmentHeight / 2, segmentWidth+segmentHeight, segmentHeight, segmentHeight, segmentHeight );
graphics.endFill();
//ピン
graphics.drawCircle( 0, 0, 2 );
graphics.drawCircle( segmentWidth, 0, 2 );
}
public function getPin():Point {
var angle:Number = rotation * Math.PI / 180;
var xPos:Number = x + Math.cos( angle ) * segmentWidth;
var yPos:Number = y + Math.sin( angle ) * segmentWidth;
return new Point( xPos, yPos );
}
}